And Then You Die: A Good (Character) Death

Bye bye Boromir. I love Boromir.  I know I’m not the only one who does.  And however much I like Boromir when he’s alive, there’s something that’s almost even more (tragically) appealing about him dead.  This is less because I like his ruggedly handsome corpse, and more because of what Homer touched on thousands of […]

Advertisement

Good deaths at LARP camp

I’ve been busy teaching children to die well with make-believe swords. More importantly, I’ve been busy showing them that “winning” a sword fight doesn’t make you the most interesting or coolest character in the scene. Relatedly, I died a lot. Near the end of our adventure game, shortly after I had led the campers in […]

Middle Grade Character Introductions

Part of my homework for this week was to write a “two page” character intro for an engaging Middle Grade character.  I dislike “pages” as a measure of length when I’m writing, since I don’t use Word and see no reason to change that, but that translates to roughly 500 words.  Of course, I wrote one […]

RPGs as tools, quick thoughts

RPGs are magical. They’re incredibly powerful tools for personal exploration, when used intentionally. And they’re some of the best fun I’ve found. I’ve played many different characters, seeking many different things. I spent a long time playing characters who wanted to control things or be prepared for all eventualities—something I associate with the style of […]

Teen Killers Club, by Lily Sparks

Sometimes books read like TV shows. This is one of those times. Hardly surprising, given that the author has a background writing for TV dramas. She does a good job of it here, too. Lily Sparks’ Teen Killers Club handled me roughly. I loved it. Riding its ups and downs, I felt emotionally whipsawed and […]

Blending Call of Cthulhu’s murderous one-shots with D&D

Call of Cthulhu—for all it’s other Lovecraft-inherited flaws—has traditionally done a good job of building expectations of death and insanity into the core of the game. Furthermore, it has done this in a way that builds tension for longer campaigns without (usually) compromising the characters central to those campaigns. CoC does this best by blending […]

Consent and Horror Gaming, Quick Thoughts

We, as people playing story-games and RPGs, often assume that our fellow players are on the same page as us. We assume that other players want the same things, have the same tolerances, fears, and interests, or at least don’t differ in ways which would surprise us. These assumptions are frequently wrong, to varying degrees. […]

As Fancy As It Looks: Furious 7

I’ve now seen both Furious 7 and Age of Ultron.  I like both of these movies, but I think I might actually like Furious 7 more. To be fair, my expectations were so startlingly low when I walked into Furious 7 that the movie had nowhere to go but up; even so, this supremely goofy movie successfully hit […]