Narrative Responsibility

This could be a very long post. Instead it’s a short rant, because I’m short on time and haven’t given enough space to myself to write this one in detail. But if you’re going to write stories for other people you are responsible for shaping their worlds. I wish people paid more attention to that, and thought more deeply about the implications of their actions.

This is less vital when you’re writing fiction, and when you’re explicit about how what you write should be considered as opinion or not-fact. Your responsibility is not obviated by those things, you’re still accountable for what you make and how it shapes our world, but it’s not as critical. When you report on facts, however, you’re literally shaping how others understand the world.

Yeah, I’m talking about news media.

If you balance side-vs-side when one side is pro-authoritarianism and the other is not, that is an excellent way to shift norms towards authoritarianism. That’s on you. You did that. You could have instead reported on how that side is embracing authoritarianism and a cult of personality, but you didn’t. False equivalency is easy and comfortable and it soothes marketing groups’ fears of losing consumer demographics. And it makes money.

If you insist on every battle in a war being the deciding moment of that war, instead of looking at the larger strategic picture, you risk telling people that the war is lost (or won) when it is instead simply continuing. War may be exciting at times, but mostly it’s cruel, and grueling, and boring. It’s not about flashy weapons or single individuals. It’s about logistics, and money, and numbers.

It’s about systemic and structural advantages and shifts. Both war and politics. And reporting, for that matter. And while those things may be boring, and may not have the It-factor that gets people excited and pulls in views, it is wildly irresponsible to pretend that you can replace that analysis with snazzy and dramatic narratives about the next silver bullet or a final throw of the dice.

I don’t have an easy solution to this. I’m simply frustrated that so many people, and especially media outlets, willfully ignore these truths.

The Lost City (2022)

While I was traveling recently, I saw a number of airplane movies. Some of them were spectacular, some were crap. At least one was stuck in the middle: The Lost City with Sandra Bullock and Channing Tatum.

It’s been a while since I watched movies on an airplane; it’s been a while since I flew, period. There’s always something a little weird about airplane movies… I think I’m more inclined to like them, if only because they offer a welcome distraction from hours of monotony. My “was it fun” bar is lower.

The Lost City would have passed that bar even without being stuck on an airplane. The movie was good fun. It was absurd in a number of very appealing ways, and played with audience assumptions deftly. I would be willing to call the movie an excellent (if predictable) comedy adventure with a dash of romance, except…

Alright, look, I normally give *SPOILER* warnings, and I don’t know how to talk through this without mentioning specifics. You’ve been warned.

The movie does almost nothing to engage the problematic side of its adventure-archaeology plot. They mention it, and then… basically nothing. Yes, the villain Abigail Fairfax (thank you for chewing the scenery, Daniel Radcliffe) is obviously portrayed as Doing A Bad. Yes, the genre calls for some adventure-archaeology, and yes this movie portrays “let’s steal these ancient artifacts” less positively than, say, Indiana Jones. But given how neatly the writers played with our expectations in the other plot (the adventure of our romance author and her books’ cover model), I wish they’d done more here too.

I’ll come back to that.

I can understand why the movie focuses on the duo played by Sandra Bullock (romance author Loretta Sage) and Channing Tatum (cover model Alan NoLastName)—they’re great! The ways in which their characters comedically subvert their tropes are pure gold. I wish more movies did what The Lost City does here.

The opening of this movie had my complete buy-in. I’d hold it up as a brilliant example of good character establishment, with just enough interplay to set up the forthcoming character trope inversions and the (eventual) odd-couple romance plot. The movie’s jokes about publishing, authors, models, and our assumptions about all those things, all landed for me. It’s good stuff!

This is the part of the movie that I thought was especially excellent.

Then we get Daniel Radcliffe’s obsessed villain, and the excellence continues. There’s a scene with cheese and an airplane that… look, it was kind of dumb, but it had me cackling quietly in my seat. The whole opening of the movie is like that. The magic continues with the introduction of yet another star actor, and we’re given a treat while Tatum’s Alan plays off of this magnificent foil.

And it’s right around here where the movie sets up something that they then fail to explore well. We’re introduced to a local, Rafi played by Héctor Aníbal, who works for the villain despite disagreeing with him because there’s no other well-paid work. In a set of throwaway lines that the whole rest of this excellent opening act led me to believe would see plenty of future pay-out, our villain reveals his villainous plans; he’s bought one whole side of an island, full of ancient ruins, and is paying locals to dig up their history so that he can soothe his tender ego with some artifact-granted self-aggrandizement. He admits the locals don’t like it (so far so good, that’s more than most other archaeology-adventures do), and even says that Rafi has particularly mixed feelings about it.

The movie has gotten my hopes up at this point. With all the other set-up and payout that’s been going on, that casual aside is worth every second it takes. It tells me exactly what’s coming, and I’m excited for it.

I want to see Rafi have a character arc. I know he’s not a main character, but I want him to at least have a couple lines. And I want to get enough time with him to see how and when he turns against Fairfax. I want his dramatic shift to feel important.

It gets short-changed. We see a fragment of what I’d hoped for.

Mostly, the movie doesn’t pay attention to Rafi’s dramatic shift—despite the fact that it is central to the heroes’ survival. Those throwaway lines were there for a reason, they set up the eventual twist in exactly the way I’d expected. But Rafi’s emotional journey is given almost no play at all.

And when you take a step back, you can see similarly short shrift given to all the other POC characters. Now, I acknowledge that all the other POC characters are also side characters, and they’re given roughly as much narrative attention as any other side character. Maybe even more attention, because the side characters are mostly people of color.

The problem is, this doesn’t really solve the issue at hand. It just draws attention to the fact that all the people who have narrative focus are white despite the movie predominantly being set in a very non-white place.

They almost made a spectacular movie. As it was the performances were delightful, and a lot of the writing was excellent, and somewhere along the way someone dropped the ball and the movie just came out fun but with thorny snags. And it is fun. I had fun the whole way through, even when I was disappointed.

But my disappointment was even sharper because it was so clear that—at some point along the way—someone knew they could do more. And then they didn’t. They wrote Rafi’s character knowing he’d play a vital role at the end, and they laid the foundation for his emotional journey to be satisfying, and then they never followed through. Maybe it was lost in the edit, maybe it didn’t work during shooting, I have no idea. I just know that it should have been there and then wasn’t.

And that void doesn’t just leave the movie without a deeper emotional arc for a POC character, it also makes Fairfax’s villainy flatter. Rafi’s moral objections to the heedless extraction of his people’s history serves as a foil to Fairfax’s rabid egotism. By stripping out the development of those objections, and Rafi’s role as a reluctant-lieutenant-turned-eventual-resister, we lose the nuance and depth of Fairfax’s desperate and callous selfishness.

Now. Does an adventure movie need to have all that emotional depth?

Well, no. It doesn’t need that. This is a functional adventure movie as-is.

But it clearly has the bones of all that additional emotional depth. And it could have had a significant chunk of all that with probably only four more minutes of run-time. That would take the movie from 1h 52m to 1h 56m, and honestly that doesn’t seem like an issue to me.

Heck, those four minutes probably would have made this one of the first archaeology-adventures to give more than lip-service to the problematic history of archaeology, too. It already looked like they were trying to do that in places, via implication. They just didn’t land the whole message in the final cut. Another missed opportunity.

So.

It’s a fun movie. I’d even say that parts of it are excellent. I just wish they’d carried it a little further, because I think it was almost a spectacular movie instead of a pretty good one that sometimes left a bad taste in my mouth.

Witch Hat Atelier #1, by Kamome Shirahama

This is strangely great.

No, “strangely” is wrong. Nothing about Witch Hat Atelier feels especially unusual, trope-wise. It feels… expected. And I love it. It smoothly delivers a genre experience that I love, and I want more.

I’ve only read the first book so far. I raced through it this morning, and I’ve already requested the next three. I’m amazed at how well the story manages to move comfortably inside its genre’s expectations while still catching my attention and winning me over.

It’s a healthy reminder of how much delight can be drawn from indulging in competent genre fiction. There are certain themes that I often enjoy (restricted access to magic, young magic users stepping up to face adversity, gradual revelation of infighting and intrigue within the magic world, gradual revelation of deeper complications about *why* magic is restricted), and when given books full of those I frequently fall into the story nose first. The first book of Witch Hat Atelier hits all those notes without knocking me out of the groove at any point. While this means that I haven’t been surprised yet, it moves quickly enough that I’m delighted to just be along for the ride. There’s just something marvelous about watching plucky young magic users improvise their way through magic to get the job done, especially when everyone assumes that they’ll fail.

I haven’t read enough of the series yet to say how it will shape up long term. I haven’t even read enough to say that any of the characters feel like they’ve grown beyond their familiar introductory archetypes. It doesn’t matter. Kamome Shirahama has done well here so far, and I’m looking forward to more.