I’m away, 2/22/24

I’m traveling and visiting friends. Enjoy yourselves.

Externalities, Perverse Incentives, For-Profit Prisons

I realize, on reflection, that this feels a little John Oliver-y.

It’s something I’ve thought about for a long while. It’s also related to a creative project I’m working on with a friend. Maybe I’ll have more on that here later.

For now, let’s start very zoomed out. Let’s cover some basic questions and concepts before we dive deeper.

Why have a market? What does market competition create that wouldn’t exist if the state provided the service / produced the good instead, without market competition?

Markets—in their idealized and only sometimes achieved form—maximize the efficient production of value within the constraints imposed on them. They reward those companies able to do more, and especially those which do more while spending less. In an ideal market, a company succeeds—winning customers (and thus market-share and greater income) from other companies—by making a better product or service, or offering comparable quality more efficiently than their competitors. Thus, ultimately, success is about maximizing income and minimizing cost.

But companies are only incentivized to minimize the costs they can’t ignore.

This means that, barring external enforcement, no competitor in a market is likely to minimize any cost that can be dismissed as an “externality,” an ignorable cost. For example, prior to the existence of government regulation of pollution, that pollution was an externality (and some pollution still is). So long as there weren’t costs associated with producing toxic ash and soot, few companies bothered to minimize their production of those things.

Those pollutants harmed people working at those companies. They harmed people living nearby, and even people far away. They have poisoned water supplies, killed wildlife, increased the prevalence of disease in humans (and likely caused human deaths). But so long as companies bore no associated costs for these outcomes, they were externalities. Those associated costs didn’t directly harm a company’s profit margin.

This is a pattern. Read about the Tragedy of the Commons, if you want to know more about similar dynamics.

Sometimes those externalities are a direct result of something which produces value for the company. The Cosmos episode “The Clean Room” discusses that to some extent, covering the topic through the history of leaded gasoline.

But sometimes those externalities actually produce additional value for the company, down the line. When this is the case, the company—possibly every company in a given market—is incentivized to create a cost that others must bear because this cost will eventually result in additional value for the company. If this abstraction isn’t clear enough yet, let’s talk about for-profit prisons.

For-profit prisons are paid to house inmates. Generally, they’re paid by the government.

The arguments in favor of for-profit prisons largely revolve around the idea that a for-profit institution will compete in a market, and thereby be incentivized to perform a service more efficiently—i.e. at lower cost to the government & taxpayer—than a non-profit or state-run institution will. For-profit prisons, after all, are strongly incentivized to cut costs wherever and however they can. The benefit of this cost-cutting, the reasoning goes, will be passed on to the taxpayer. Taxpayers will thus pay less for the incarceration of convicts than they would otherwise.

There is a related argument made in favor of for-profit prisons combining this idea of free market efficiency with two other ideas. First, (because of the aforementioned efficiencies, as well as for other reasons) that the free market should provide all goods and services, and second that the government should not compete with companies in the free market. That argument is more ideologically based. It also requires significantly more discussion of how one defines the term “free market.” Thus I’m not going to focus on it at the moment. Right now, I’m just going to talk about incentives and externalities.

For-profit prisons, then, would focus entirely on the service they provide: incarceration. The lives of their inmates after those inmates leave prison would be externalities.

Setting aside those externalities for the moment…

For-profit prisons, like other companies, are incentivized to find additional sources of income available to their business. With prisons, that income could come from the labor of their prisoners, or from charging prisoners for services and goods (phone calls, stationery and writing supplies, stamps, better food, etc.). It could also come from increasing the number of inmates they house. And if they wanted a more reliable level of income (as most companies do), they would be incentivized to ensure that there’s a steady supply of new inmates.

But how could that be done?

In a world where lobbying exists, for-profit prisons are strongly incentivized to pressure lawmakers on multiple fronts. They profit when lawmakers expand the powers of the police and those police secure more convictions. They profit when more behavior is criminalized. They profit when prison sentences are longer. They profit when more people in the criminal-justice system are more likely to be housed in prison. 

In short, for-profit prisons benefit when the criminal-justice system treats people harshly.

Let’s bring those externalities, the lives of ex-convicts after leaving prison, back into focus.

For-profit prisons have no incentive to reduce recidivism. They have every reason to want inmates to be returned to prison after they finish their sentence.

When an inmate leaves prison at the end of their sentence, the for-profit prison stops being paid by the government for housing them. The for-profit prison cannot earn money from the ex-convict’s labor, and cannot charge the ex-convict for goods and services. An inmate who leaves the system is lost income. If that inmate eventually returns to prison, that’s more income.

So an inmate’s life-after-prison might not actually be an externality. It might be a resource. Recidivism is good for for-profit prisons. Rehabilitation is bad.

I’ll spell it out. If a for-profit prison did a good job of helping inmates avoid future problems, helped them to find steady jobs and stable housing and healthy social connections, helped them to avoid being charged for another crime after they leave prison—in short, helped convicts rejoin society at large—that would hurt the for-profit prison’s bottom line. In fact, the harder it is for ex-inmates to readjust to society outside of prison—the harder it is for them to avoid being sent back to prison—the better it is for for-profit prisons.

For for-profit prisons, people who are re-incarcerated create additional profit. They’re repeat customers. At best, with these incentives, an intelligently run for-profit prison would be entirely neutral about whether their current inmates successfully reenter society after leaving. Anything less than the most ethical for-profit prison might be reluctant to help ex-convicts rejoin society.

I don’t know about you, but those incentives seem pretty perverse to me. 

People in prison are at the mercy of the prison. For-profit prisons may not be omniscient or omnipotent, but they have incredible influence over the lives of their prisoners. And as things stand they have very little reason to make those prisoners’ lives better, or to help those prisoners succeed after they leave.

With the current system, there is every reason for a for-profit prison to house prisoners as efficiently as possible, sell their labor, and charge them for basic goods and services. There is every reason for that same company to create environments that harm convicts’ ability to remain connected with the outside world, or to improve their chances of leading successful lives and remaining unincarcerated after leaving prison. There is every reason for those companies to lobby in favor of making life after prison as difficult as possible—because anyone who is re-incarcerated is just more income.

This means that the government is paying money to companies that benefit from having more people behind bars, and benefit from having those people re-incarcerated after they eventually leave. We’re achieving efficient imprisonment at the cost of incentivizing the incarceration of more people. It’s bad.

See, markets don’t automatically produce the best possible outcome. They encourage companies to efficiently deliver a product within the constraints of the system. They encourage companies to expand their market… and in this case, that means increasing the number of people in prison.

I’ve had to trim back a number of side arguments. I’m not responding to all the possible disagreements I can see with what I’ve written here. Not yet. But fundamentally, I think we have too readily asked “how can we do this through the market?” and failed to ask “should we do this through the market in the first place?”

I can imagine some theoretical way to structure a for-profit prison industry that isn’t incentivized to trap people in a cycle of incarceration, but improving outcomes here would be a whole lot easier if we took the profit-motive out of the equation instead.

Anyway.

You have, to some extent, comics to blame for this brain worm. Maybe I’ll have more on that front for you later.

Light Years, by Kass Morgan

LightYears.jpg

Light Years is a fine book, nestled deep in the readily-identifiable heart of its genre. It never Continue reading

News, and presenting on That Cat Series

You know the one I’m talking about, Warriors: The Prophecies Begin. Yesterday was the class presentation, which means that I’m now done with it. Finally. Things were sadly rushed, so we didn’t get as much time to talk about the series in finer detail as I would have liked, but I think we got our point across. The series is mediocre, but effective at getting large quantities of unchallenging words in front of children.

This did mean that I was distracted and didn’t post here yesterday. That pattern of not posting is likely to continue this upcoming week (and maybe the week after) as I focus on my final paper and visiting with family. I’ll be back soon, and will likely post more things at random rather than according to a prescribed schedule. I have some sweet role-playing setting tidbits to share with you too, so stay tuned!

More Barium: 9/2

The Barium Deep continues, with a smaller installation for today. This follows from the last bit. Enjoy!

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Guilty Until Proven Innocent – Life in Black America

I was going to write a related post, but Mattias has already done this far better than I could (and several times over to boot). Read more like this at gentlemangustaf.com

Ice Bath Challenge

Just because he’s writing on a different site doesn’t mean this shouldn’t be cross-posted here. This is worth reading, and you’ll probably want to watch the video as well.

Short Story: A Simple Misunderstanding

Here’s the return of Andre and Jerome, the pair of accidentally-adventurous miscreants.  If you want to read other stories about them, try Paying the TabJerome Goes North, or Jerome’s Tropical Vacation.  There should be another short story coming along soon!

*     *     *

“Does everyone understand their part?”  The man’s voice was nagging and whiny.

Belly down on the hay-strewn dirt, Andre felt a sneeze coming on.  There was the unmistakable sensation of rising, building pressure, and that odd tingling feeling that came along with it.  He knew it would feel so good to sneeze that the anticipation was almost pleasant in and of itself.  Despite this, he thrust his hand up underneath his nose, trying to press against the bone just above his teeth in an effort to stop the sneeze before it could come out.  Through his desperately squinted eyes he could make out the feet of five people standing less than a yard from where he hid underneath a small wagon, and he knew that sneezing would be a very bad life choice at this moment.  None of the people whose conversation he’d been eavesdropping on would appreciate unexpected company.

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Post delays, 4/28

This is a post to tell you that I’m not posting today.  I suppose I’m actually lying to you, but I think you understand what I mean.  I plan to have something for you tomorrow, but today’s schedule is totally full and is topped off with a red-eye flight.  I hope you enjoy yourselves in my absence.

Aliens: A Love Letter to Ripley

What a masterpiece.  Aliens is one of those few movies that I can watch again and again, an exceptionally good high-tension thriller in which you will learn to hate some of the humans even more than you fear the ostensible monsters.  That’s not to say that the monsters aren’t scary; they are often terrifying.  But no matter how disturbing they look or how frightening their eventual appearance is, it’s the way in which we come to dread their inevitable appearance that sets this movie apart from its peers.

Time and again, Aliens refuses to completely show us the fearsome foe that everyone knows will show up.  This is typical thriller-fare, but Aliens stands out in its ability to build anticipation and fear of what is yet to come.  I mean, Aliens is really good at this: when I watched it again with my friends last Friday, I was surprised to find how tense I was.  I knew the movie, and we were forced to pause several times due to bathroom breaks or problems with our disk, but every time the movie stopped I could still feel the tension in my body.  Even though I knew what was coming and even though the building tension was interrupted multiple times, I could still feel the pressure of my anxiety increasing.  Where many other thrillers fall apart if you interrupt them, Aliens still delivers.

Part of this, I think, is because Aliens uses the maxim of “less is more” with incredible effectiveness.  I’ll mention this again later, but it will be full of spoilers.

Instead, let’s talk about immersion.  The sound design is a real marvel, with both the music and the effects offering a great deal.  The music is evocative and sparse, creating a pervasive sense of isolation and threat despite the apparent strength of the heroes.  And sometimes, in the really tense moments, it drops away into silence and lets us stew in the tension of what is happening on screen.  The sound effects are similarly impressive, from the repetitive and increasingly stressful click of the marines’ motion detectors to the dull pounding of the sentry guns as they fire offscreen, several bulkheads away.  Better yet, it’s clear that there were scenes that were specifically included for the fear and anxiety that their sound design would create.  Witness those desperate moments of trying to get people’s attention through soundproofed glass.

Another element which I only realized after re-watching the movie on Friday is that almost all of the technology in the movie has its own distinctive sound.  Or, more accurately, almost all of the technology has a a sound cue.  Whether it’s the whirr and beep of the movie’s computers or the hydraulics of the power loader, everything has a very audible presence in the world.

This goes hand in hand with the excellent job that they did in designing technology for the movie.  Despite looking very much like the future of the 80’s, complete with classic dot matrix printer paper with little holes running down the sides, everything looks very solid, real, and believable.  Maybe this is a generational thing, and people who grew up in the 2000’s won’t feel able to accept this as futuristic technology.  But I felt like the chunky, tough and utilitarian machines all have a certain appeal of their own, and they certainly pull me deep into believing the setting of the film.

Speaking of believing the film, I’m incredibly glad that Aliens wasn’t made with awkward early CGI.  Lately, every time that I’ve seen old CGI I’ve been pulled out of the film; I’m glad that my immersion in Aliens isn’t spoiled by something like that.  Furthermore, I’ve been amazed by how well the effects that they did use have aged.  Despite being almost 30 years old, the film’s visuals still feel convincing.  I think part of this, again, has to do with “less is more”: because the film doesn’t ever try to show more than just enough to increase tension, it almost never tries to create things that look unconvincing in retrospect.  H.R. Giger’s terrifying alien and environment design helps too.

Oh, and let’s not forget one of the very best parts of the movie.  Sigourney Weaver‘s Ellen Ripley is definitely my favorite movie heroine, and without doubt one of my favorite movie heroes of all time.  She is a grimly realistic survivor instead of a stupidly overcompetent action hero, and yet despite not fitting the action-hero mould she is still incredibly strong and impressive.  In many ways, Aliens feels like a love letter to Ripley’s indomitable determination despite obviously impossible odds.  And that doesn’t feel unreasonable.  There’s a very good reason why Sigourney Weaver’s performance in Aliens was nominated for an Academy Award for Best Actress.

Ok, time for a few spoilers.  I hope that you’ve already seen the movie, but if you haven’t, you should avoid this section.

*SPOILERS*

Back to “less is more”; the fact is, we don’t really see very much of the aliens until the very end of the movie.  What we see instead is the mental breakdown of the commanding officer, the collapse of the squad of badass marines as they’re torn to pieces after their commander hamstrings them.  But we see those collapses through the very same fuzzy team video channels that the commander is watching; we only get hints and bits of the horrible experience that these people are going through, and that’s far more frightening than seeing everything in its entirety as it happens.

This comes up again with the sentry guns a little later in the film.  Instead of watching the guns blowing apart aliens, we watch the marines as they stare at the sentry guns’ ammunition counters, falling precipitously as they chew through their last precious rounds.  Listening to the sentry guns’ firing as the ammo counters on screen blaze downwards is chilling, and seeing the tense expressions on the marines’ faces at the same time is even better.  We see only a brief glimpse of the aliens in that whole scene, and we don’t actually need to see any more.  In fact, the most tense part of the entire scene comes when we cut back and forth between the guns, one smoking and empty while the other fires sporadically, and the ammo counters, showing the last few rounds as they dip towards zero.

*END OF SPOILERS*

So yes, I do love this movie.  If you haven’t watched it, give it a try.  If you’re paying attention, maybe you’ll see all the little pieces of the film that have inspired so much other media that has been made since.

 

p.s. It’s refreshing to find an action-thriller that doesn’t shy away from having powerful and strong female characters fulfilling the same roles as their male counterparts.  I love seeing that.