You know the one I’m talking about, Warriors: The Prophecies Begin. Yesterday was the class presentation, which means that I’m now done with it. Finally. Things were sadly rushed, so we didn’t get as much time to talk about the series in finer detail as I would have liked, but I think we got our point across. The series is mediocre, but effective at getting large quantities of unchallenging words in front of children.
This did mean that I was distracted and didn’t post here yesterday. That pattern of not posting is likely to continue this upcoming week (and maybe the week after) as I focus on my final paper and visiting with family. I’ll be back soon, and will likely post more things at random rather than according to a prescribed schedule. I have some sweet role-playing setting tidbits to share with you too, so stay tuned!
This post’s delay brought to you by homework… and Rise of the Tomb Raider. Between the two, I entirely forgot about posting here yesterday.
My homework, by the way, involves rereading Parable of the Sower (and The Girl Who Owned A City, and The Summer Prince). My short end-of-term paper this semester is on the way in which fear and the uncanny are used to replicate the home-away-home structure of a children’s story (discussed by many people, though I’m mostly sourcing from Reimer in Keywords for Children’s Literature and Nodelman and Reimer in The Pleasures of Children’s Literature), without requiring a spatial journey. Essentially, I hypothesize that by using fear and the uncanny to create emotional distance from a space, the departure and return inherent in a home-away-home story can be emotional instead of spatial. Plus, you get some interesting dynamics where the protagonist tries to make an un-homelike space homelike (again, or maybe for the first time) instead of returning to a safe space that has remained safe the entire time. Oh, and I know that Parable of the Sower isn’t exactly a kids’ book, but it’s sometimes cross-shelved in YA and has a teenaged protagonist. So.
On the storytelling side of things, I’ve come up with an excellent conceit for an adventuring setting that allows you to go on dungeon crawls without having to twist yourself into pretzels trying to justify why there are so many monster-filled ruins all over the place. I won’t go into more detail here at present, because I want to write it up and submit it to Worlds Without Master. Maybe if I can’t get it published there I’ll put it up here.
I have to say, I rather enjoyed this book. It’s not without its oddities (failings in some cases), but dang. Maybe it’s because I’ve had to read so many other books that I’ve liked less, but I really liked this one.
It’s worth knowing that there’s some real weirdness to what’s going on in the setting, if you spend much time looking at it and trying to explain it in relation to our world. For example, I’m not sure why so many people are described as blond / red-haired, despite apparently being in close contact with a maybe-Aztec country. The geography is almost certainly what we think of as California, but the history certainly isn’t. The truth is, we aren’t told enough about the history of this setting (in this book) for me to be able to say much more. Maybe there’s a good reason for all of this.
All I know is that it felt weird reading about a bunch of people in a magical quasi-California, none of whom seemed to be non-white. It helped when I consciously separated everything from our own world, despite the similarities, but that can’t solve everything.
Setting that aside, I had a good time. Strange and distinct magic, jam-packed with events and adventure and obvious future plot hooks, fun characters, a believable recent history if you’re willing to accept the overall premise… it’s good stuff. Potentially complicated by other factors, but good stuff.
Also, it somehow straddles the weird space between middle grade and young adult in a way that I really appreciated. It’s more or less where I’d like Barium Deep to be, though not in exactly the same way.