EV adventures

I was busy last Thursday. Very busy. I had a bit of an adventure, really.

My sib has finally replaced their ancient car with an EV, and we used it last Thursday to deliver our brother (the eldest) and his kids to the airport. From Burlington, Vermont, to Boston’s Logan Airport.

During the winter.

I, and my sib, learned a great deal.

We delivered our eldest brother and our niblings to the airport only twenty minutes later than planned, but the drive took approximately twice as long as I’d normally expect (seven hours, ish). It turns out that the quality of the charging stations available to you matters a great deal, whether that’s “do they charge quickly” or “do they work at all.”

The EV in question is not a Tesla, no superchargers for us.

This all meant that we stopped several times for recharging, with each stop taking about thirty to fifty minutes. We would stop charging before hitting full capacity because the rate-of-charge decreases significantly as the battery fills, so we tried to time our stops to only charge when we’d actually get faster charging. I can see a future where this becomes more normal, and the dominant “highway refueling” paradigm shifts from gas stations with little quick-to-use convenience stores to charging stations with diners, restaurants, or any place that can hold your attention easily for fifteen to fifty minutes. It’s not a bad feel, really, and if we weren’t under time pressure to deliver our family to the airport, it might have been nice to slow our journey and appreciate those stops. Not having COVID be a thing would help too.

But as best as we can tell, any charger installation needs someone nearby who really cares about whether it works and how well it works. The reliable chargers were near stores that might want them to attract clientele, mostly Whole Foods (though there was a Walmart with mostly-okay chargers). But other chargers, like one hidden behind a hotel, were often simply broken and only registered error codes or offered trickle charges that would take a whole day (or night) to refuel. Even the chargers in Somerville’s Assembly Square garage didn’t work reliably; if my sib and I are right, this comes down to no one establishment caring enough about the chargers to push for their regular maintenance, and no one establishment seeing them as clearly tied to their own reputation.

Having delivered the fam to the airport, we then turned around and headed back north. Well, after stopping to charge again and eat. It probably would have been a better idea to stay the night in Somerville, all things considered.

But we retraced our steps, mostly without excitement (except for a surprise fireworks display), until we were nearly in West Lebanon, New Hampshire. That’s when the temperature dropped into the single digits (6F or so) and we both got real quiet, watching the battery’s gauge plummet.

We had to cycle the defroster, and turn off the car’s heat in general, in order to nurse the battery to the charge station… where we discovered that the charging capacity had been temporarily reduced (from earlier that day) due to an in-progress system update. It felt, in many ways, how I imagine early gasoline car trips might have felt. Remarkably functional, exciting, and just uncertain enough to keep us on the edges of our seats.

So we spent the next hour and a half or so waiting for the battery to charge. We napped (or lay still with eyes shut, in my case), and drank our extra coffee, and generally tried to pass the time as midnight rolled by. After watching the battery drop so quickly in the cold temperatures, we didn’t want to chance going up and over the Green Mountains without a nearly full charge, so we took extra time to be sure. Then, nearly full, we set out again.

The first leg of that trip was nerve-wracking. We kept eyeing the number of miles remaining, comparing it to the percent charge still in our battery. We planned out where we’d pull off the highway and ask for help, if it looked like we were losing charge too quickly. It wasn’t until we could tell that we were definitely getting slightly more than one mile per percent of battery charge that we relaxed—we knew we had another charger in range at that point, which would let us finally return to Burlington about seventeen hours after we’d left.

From there on, it was fun. We talked, listened to music, and generally enjoyed ourselves. Vermont is beautiful, and driving through it at night and watching the snowscapes pass by is still something I love.

It’s not a trip I want to make again in an EV though, not the way we did it.

I think that until the charging infrastructure is a little better—more reliable, faster, more omnipresent—I prefer to make shorter trips. Or I prefer to make long trips like that with more flexible time available on either end. I suspect that the trip would feel quite different in the summer, too, without the battery choking on the frigid temperatures.

But, for all that I have been raised to expect the convenience of a gas engine, I think the more languid rhythm of a long EV trip is quite nice. And I think it’s vital that we build out better charging infrastructure to make those trips easier, because EVs are the only practicable way to move car-culture and long range personal transport past petroleum. I don’t think there’s anything inherently different about what is possible with an EV, I just need to change the way I think about structuring my trips in them: what would be a three and a half hour trip will be longer, and I’ll want to plan for more rests and more layovers, as it were.

This makes me think of rural America, and of small towns.

I actually think there’s a lot to be said for EV charging, and building business offerings around that, as a way to buttress the small communities that are so often simply passed and ignored by people on highways. When you’re nearly guaranteed to spend half an hour in a spot charging your car, you’re far more likely to look around and be tempted to eat or buy something. Gasoline vehicles will pull into a station and be out again three minutes later, there’s no captive audience there. But EV drivers are far more likely to want something to do, see, or eat while their vehicle prepares for the next leg of the trip. If an EV charging network can collaborate with local businesses, or if local businesses can band together to offer a charging station… that would be great.

Despite the harrowing nature of some pieces of my trip last week, I think EVs are great. I think they’re vital to weaning ourselves off petroleum, and I think they could be another way to bring people to the small communities that have withered along the sides of the highway for so long. Maybe we’ll be fortunate enough to see them succeed.

Blood Bowl 2, for socializing with friends

This is not a recommendation, this is just me musing on a game that I’ve been enjoying with my friends for the past… COVID, really. We started playing together in the spring of 2020, when we realized that we weren’t likely to see each other for a long while. I’d never played Blood Bowl before, though I remembered seeing a couple painted minis for it when I was a little kid.

I thought those looked cool, like pretty much everything else that my older sibs touched.

Normally, my friends and I would all see each other in the summer while we worked at LARP camp. We’re also quite close, emotionally speaking; being able to talk to them regularly was (is!) sanative and restorative for me. Given that I’m bad at staying in touch with anyone I don’t see regularly or intentionally schedule time with, playing a semi-weekly fake sports match in a league with my friends was pretty ideal.

The game, however, was not easy to love. Blood Bowl is a satirical mashup of soccer hooliganry, American football, and rugby, and it’s about as violent as it is tongue-in-cheek. It’s also a troublesome beast, full of non-obvious rules and capricious randomness. You can absolutely play an excellent game and still lose because you were sufficiently unlucky with your dice. And you can win a game with a mere tactical victory, while most of your team lies broken and bleeding on the pitch.

In a strange way, I think Blood Bowl was a very appropriate game for me to start playing during the early stages of a pandemic. You have to learn equanimity to play well, or at least learn to recognize when you’ve lost that balance. You can only play your best, try to control what you can, and understand that there’s always something that simply isn’t up to you. In that way, it was quite good at teaching me to let go of trying to control absolutely everything.

Useful, given the world’s circumstances.

For a long time, perhaps over a year of playing the game, I wasn’t even interested in playing with anyone besides my friends. No matter how much fun I had playing, it was often still stressful. And the thought of playing with anyone I wasn’t close friends with—anyone I wasn’t LARP-camp friends with—had very little appeal. A lot of the joy I got from the game came from naming my team and players after good bits, things that I could play to the hilt and which I and my friends could laugh about. It helped that some of my fellow players were into pro-wrestling and convinced us all to indulge in the kayfabe and the creation of faces and heels for our league.

But I think I’ve finally turned a corner. I can’t say I’m likely to start playing games with randoms on the internet, but I’ve finally reached a point where the game feels more rewarding and less stressful. Maybe that’s from growing skill and familiarity, maybe it’s a shift in mental health and brain weather, or maybe it’s something else. Suffice to say, I do actually enjoy the game these days. I don’t only engage with it as a way of maintaining regular contact with my friends (though that is still something I treasure).

For myself, I’m looking forward to more seasons of Blood Bowl to come. And I can’t wait to see whether the Skraghaven Squigbitas can take down that uppity bunch of varsity kids, the Kronar High Neandertals. I plan to watch, and heckle, and root for my friends this Saturday while we find out what wildly improbable inanity will happen this time.

I think I finally understand what people love about rooting for their teams in real life sports. I won’t say that you should try the game, or that you’d enjoy it, but… you might?

Under the right circumstances, you might.

Exit Strategy, and more Murderbot from Martha Wells

Martha Wells does an excellent job of wrapping up her arc in Exit Strategy (Murderbot #4).

Her habit through the first four novellas of layering in emotional struggles alongside but separate from the underlying physical plot—separating the drivers of the physical and emotional plots in ways that are contrary to most current practice—works really well here. That separation allows her to write Murderbot as a proactive character, reaching for goals that it chooses for itself, without requiring Murderbot to be complicit in pushing its own emotional development. That’s important, because Wells has created a character with zero desire to engage in personal emotional content (despite its love of human media), which means that Murderbot starts the series uncooperative in pursuing any emotionally charged plot.

It’s a neat combination of a driven and reluctant protagonist, in one package.

Murderbot’s reluctance to engage in emotionally charged plot only makes the conflicts Wells builds towards in Exit Strategy even more satisfying. And because of all that, because of the character transformation that Wells laid out over the course of the first four Murderbot novellas, I cried as I neared the end of book four. It was that good.

Having now read the rest of the (currently available) series, I think Wells’ use of a multiple-novella arc was ingenious. I think those first four novellas together may even be stronger than the novel-length Murderbot story. This isn’t due to a lack on the novel’s part—rather, I think it’s an outgrowth of how the novellas serve Murderbot’s growth uniquely well.

Some thoughts on this…

Any time that a character needs to experience emotional growth and change, it helps to have your story cover a long enough time period for that change to feel real. It’s also useful to have there be multiple mutually reinforcing circumstances that coincide, over time, to produce the gradual shift. Both of those things are easier to do over the course of multiple novellas, where literary convention allows the story to wander across more spaces, times, and situations without the requirement of tying all the developments into a single cohesive unit of story. An obvious parallel: it’s the same freedom of expanded narrative space that allows a six hour miniseries to offer more character growth than a three hour movie. Spreading that character transformation out, especially when it’s a big and complicated one, gives the character’s growth space to breathe, expand, and feel less forced.

The usual alternative—the approach most similar to a movie’s, and the one favored by action and adventure stories since the 1800s at least—is to have the story produce a high-tension crucible of a climax, where all the preceding character development comes to the fore and shakes out like an earthquake of personal growth. That single big conflict has to encompass, even prove, all of the character’s transformation in the story. That means that if there are multiple points of change, they all need to be set up ahead of time. The groundwork is often elaborate, and a large degree of genre-savviness is simply learning to recognize those story preparations.

Storytelling is all artificial; it’s artifice working as hard as it can to look natural and real. And it’s harder to make something look real when you’re forcing it to go as fast as possible, with nary a moment to breathe. Giving a big character transformation more space therefore helps to smooth everything out and make a tumultuous period of transformation look right.

That’s what Martha Wells does with her first four novellas.

I think her novel length piece, Network Effect, is still good. I enjoyed it a lot, and happily recommend it to anyone who likes the Murderbot series. But it doesn’t do all the same work that the first four novellas do. In some ways, the important emotional journeys of Network Effect belong to people besides Murderbot… and they aren’t as resonant or rewarding for me as the arc Murderbot completed in Exit Strategy.

They’re still good though.

But now I’ve run out of new Murderbot to read, and I’m at a bit of a loss. My next few library books aren’t ready yet. And once I have them I don’t expect them to be as good, or as good in the same ways, as Murderbot.

I’m really looking forward to whatever Martha Wells writes next. I hope it’s more Murderbot, but I’m excited for whatever it is.

Dune (2021)

Dune (2021) reminded me why I like seeing movies in theaters. It was CINEMA, in an incredibly all-caps fashion. It was larger than life: it pulled me out of my socially distanced seat, even made me forget that I was wearing a mask, and caught me up in its vastness.

There are certainly movies that benefit from being seen on the big screen, movies that benefit from having a good sound system. So many MCU blockbusters fit that description. I’m sure I’ve said that of other movies here before.

But it’s rare that I watch a movie that feels designed for that largeness every step of the way. It’s rare to watch something that so welcomes dwarfing its human actors against massive backdrops, that feels ready to swallow up everyone on screen at once. It’s even more rare for these movies to go beyond dazzling spectacle, and to evoke awe.

I really liked watching Dune. I LOVED it.

I’m not yet talking about the story, or the characters, or any of that (though I do have thoughts there). I’m not covering the soundtrack at all, which deserves its own essay. Nor am I talking yet about how Dune is problematic, and one of my problematic faves. I’m just talking about the experience of watching Dune on a big screen, with a proper 7.1 sound system that I could feel in my chest. And part of that, part of the magnificence of the movie and how it drew me in, comes down to a set of decisions they made that (I think) were brilliant.

First of all the camera work, and especially the groundedness of the camera, keeps the viewer in the scene. The camera never moves in ways that feel unreal, even when its location is obviously impossible: the vacuum of space is graced with a slow pan, while an ornithopter in flight is followed either from the ground, or with what feels like remarkably steady helicopter work. Like David Lynch’s 1984 Dune, scale and distance and perspective still play a crucial role as we see just how small the characters are in their setting—a visual cue that parallels the ways in which so many people in this movie, full of hopes and dreams, are rendered insignificant and cast aside.

This movie’s visuals say, loud and clear, that the world is bigger than any human. It’s bigger, and it doesn’t care. Arrakis doesn’t care about you. The Padishah Emperor doesn’t care about you… and if he does, he may simply wish you dead or broken. The story is Shakespearean, as Stephen McKinley Henderson (Thufir Hawat in Dune 2021) points out. I agree, though perhaps a little differently: it’s a vast tragedy, with many people who die on the sidelines without ever achieving what they’d wished. Few people are as large as they might think themselves, few as important. The movie’s visual language hammers this home.

But the visuals also feel incredibly real. That feels unusual for a big genre movie with showy fantastical elements. So often, those big “wow” moments are both impressive and just slightly off. Dune manages to convey a sense of reality and presence that I can only compare to seeing the original Jurassic Park in theaters. As I discovered when I dug deeper, this is because the Dune production team (like the JP team) paid attention to minute detail, working extremely hard to make every little bit fit together—and work together—into a greater whole. It paid off.

For one, Dune paid incredible attention to lighting color and quality. They developed a new background screen which the production team called a “sand screen,” replacing the common blue and green ones. A warm brown, the sand screen better matched the lighting-color of their set locations, and allowed reflected background lighting to paint the proper colors on the actors’ faces, thereby enhancing the visual immersion (at the cost of slightly harder work for the CG artists). This meant that even when working with CG’d-in sets, the actors were still lit more like they were shooting on location.

Speaking of shooting on location: Dune captured their outdoor shots with real sunlight, even when working in front of screens. And when they had explosions in dark scenes, they filmed in darkness and cued pre-positioned lights to illuminate the actors’ faces in time with the explosions. What’s more, they used literal tons of real sand in many of their blowing-sand shots (material that gave their CG artists something to work with while touching up the scenes) and took footage of helicopters blowing up desert dust clouds for additional reference.

Heck, they also weren’t afraid to let those dust clouds obscure their (beautiful, intricate) prop and set designs. There were shots where I could barely make out the vast scenery, only see hints of it by well chosen lighting and inference. The production team understood the value of not showing everything, of letting the viewers fill the gaps. And while they may have covered up some of the gorgeous art they’d created for the film, the effect was magnificently immersive. Watching a lone figure buffeted by wind and rain below the landing lights of an otherwise pitch black ship, or seeing Harkonnen combat vehicles hidden by billowing sand and lit only by the flares of their own missiles, I felt more pulled into the scene. And the movie pulled my focus to the elements it really wanted to show, rather than overwhelming me with too much detail.

They did an excellent job.

Okay, now for some of the other stuff.

First, if you’ve read the book you’ll know what’s happening. If you haven’t, I can’t help you. It’s been so long since I read the book, this story has wormed its way through my brain. I doubt I can judge whether it does a good enough job of including an uninformed audience.

That immediately opens many cans of worms. Dune, the novel, was published in 1965. That age, and the divergence in social assumptions that go with it, is palpable when you think about the book. And despite the little ways they’ve changed things, the movie is pretty faithful to the original text.

But in a lot of ways, the 2021 film does a good job of concealing the cultural temporal disconnect. While it (like the source material) is painted up like science fiction, the movie’s genre feels far more like grim feudal intrigue fantasy, in space. That gives it some cultural leeway I think it might otherwise lack. Like an interstellar Game of Thrones, with some technology that reads like magic (or an excuse to follow Frank Herbert’s personal Rule of Cool), it’s clear that this world has some different cultural conventions than our own. And, of course, we return to it being a Shakespearean story—murderous feudal politicking in space.

Now, I feel the movie made the right choice by leaning into the fantasy intrigue genre, because I think the book was there all along. For me, the book fits far better into the genre conventions of epic fantasy a la grim feudal political intrigue than the genre conventions of science fiction. (I feel similarly about Star Wars: it’s space fantasy, rather than sci fi). It feels like the movie is being even more faithful to the text than I’d realized was possible.

I don’t think this will save them from all the ways in which Dune is problematic. I think it already hasn’t. This movie is less problematic than its source text, but not without issues of its own.

But it does look like they’ve backed off some of the ways the original text was troublesome, and laid some groundwork (that I don’t recall from the books) that builds context for other ways in which the original story was problematic. I have no idea to what extent that will cushion the blow, though, because… this was just Dune: Part One. Time to wait another two years, probably.

I’ve now written enough without a clear outline that I’m losing track of my thoughts. Suffice to say I think this is an awesome movie, in the archaic and classical “awe-inspiring“ sense of the word. It’s absolutely worth watching if you can see it on a big screen with big sound. If you can’t, and you’re a Dune fan, you should still watch it. If you’re not a Dune fan… yeah, I’d still recommend it, provided you know what you’re getting yourself into (I’m not going to write about that here and now, this is already too long). But do try to find a safe way to see it on something large. And ready yourself for taking in visual and auditory spectacle.

Because wow. This movie is a lot.