Poker Face (Peacock 2023), by Rian Johnson

I feel odd using this promo image: I think they airbrushed Natasha Lyonne’s face, and erased some of Charlie as they did.

Rian Johnson continues to be one of my favorite directors and writers. I was excited about this show as soon as I heard that he was working on it, and I knew the basic premise before I watched the first episode. That didn’t spoil anything. I’ll do my best to not spoil anything here either. Welcome to Poker Face.

Charlie, our protagonist played by Natasha Lyonne, is an itinerant human lie detector consistently ending up around yet another dead body or dastardly mystery. The show is intended to be episodic. While you should definitely watch the first episode first, I understand the later episodes are less reliant on any specific sequencing.

I wasn’t sure how this first episode would establish Charlie’s existence as an itinerant lie detector. Nor did I have any idea how it would establish stakes to give the rest of the show tension. But it’s great! The first episode gives us all the background we need, and doesn’t give us much more than that. We know why Charlie is on the road, and we know who she is: a basically decent human being, a mostly average person with an unusual talent, someone who absolutely has a sense of right and wrong but doesn’t have much power or influence to do anything about it.

She’s a marvelous average Jane.

I especially appreciate what feels like a tonal nod to Columbo: Charlie isn’t a genius, she’s not a detective, she just feels compelled to do the right thing and will catch when people are lying. And, as one might expect when watching a mystery show, she often pays attention to details and inconsistencies. And if you pay attention yourself, you can see her catch those details.

But this show isn’t adversarial.

That’s because Poker Face contines Rian Johnson’s embrace of showing us the story’s (the episode’s) central death. It’s not a question of who, or how, or even necessarily why; though we don’t have all the details, the show’s mystery isn’t a whodunnit. It’s a how’ll-Charlie-catch-it. Or a what’ll-Charlie-do-about-it.

As I said, the show isn’t adversarial. The writers aren’t trying to pull anything over on the audience (in episode one at least, I haven’t seen more yet). It’s even more generous than Knives Out, or Glass Onion: we aren’t kept in the dark, we don’t have to race to solve anything, we know more than our protagonist does. And because our enjoyment isn’t found in solving the case alongside of, or before our protagonist can, Johnson doesn’t have to plant red herrings or mislead us about the death.

I admire this approach! Instead of obsessing over the mystery, we can delight in the way our main character approaches things, the way she lives her life while surrounded by lies and mysteries. And we can enjoy the choices she makes, and see her bear up under the consequences.

Now, because we know more than our protagonist does, I suspect there will be a great many times when Johnson borrows tension from classic horror genre tropes. We in the audience will be yelling “Don’t go in the basement!” or “Stay away from him, he’s the killer!” while Charlie sits and chats and smiles and nods. It’s marvelous.

Of course, this show might not be for you if that sort of tension isn’t your jam. If you aren’t willing to stew like that while Charlie fumbles through life, just trying to be a decent person in the midst of potentially scary people… I don’t know.

Try the first episode. See if it’s for you. You can do that much for free.

Back to the show… I think Charlie’s desire to just live, and her competing desire to do what seems right, is part of what makes her so magnificent. She’s just a normal person (I mean, apart from being able to suss out lies), choosing to do the right thing as best she can. I love it.

Anyway. If you want some good TV, if you crave murder mystery, if you’re looking for something that hasn’t been worn into an axle-breaking rut by the procedural genre… try Poker Face. I’m glad I did. I want to watch more.

The Recruit, season one (Netflix 2022)

I finished the first season of The Recruit a couple weeks back. Once I started, it was hard for me to look away. I’m a sucker for spy stories. I enjoyed the characters. And the “CIA lawyer” angle is fun.

The show also had a really tight hold on what I’ll call ”the train-wreck factor.” That kept me staring, with the same sort of guilty, morbid curiosity that goes into rubbernecking. Watching someone get in over their head and then desperately claw their way towards whatever safety they can find (while being incapable of acting on the recognition that they might be in too deep) is fascinating.

Yet as I wrote while I was watching it, the protagonist of the show feels like the wrong person. Spy stories ought to feature more leads who aren’t super-agents, and who aren’t young white men. The SOE understood this during WW2, and a different show will give you a taste of that. The Recruit gets partway there: the lead isn’t a super-agent, and the show has many characters who aren’t young white men… but the young white man is still the focus of the show.

Nothing against Noah Centineo, who plays the lead, but if his character Owen and Fivel Stewart’s Hannah had simply swapped roles I think the show would have been more interesting. Yes, there would no doubt have been more other characters and plot points to rewrite after that, but I think the basic bones of the show were solid. I just would have been more interested if the main character weren’t a young straight white man.

I think the writers knew this. They were self-aware enough, had perhaps heard enough critiques before, to call out the social positions some of the characters occupy and how that shapes their worldview or constrains their actions—especially in comparison with the possibilities open to other characters. Because of that, the show felt at times like it was implying that Owen was able to get away with some particularly stupid shit specifically because of his social position.

But while that seems both honest and accurate, the recognition also feels almost like lampshading. Like, the writers decided to justify their choice of protagonist instead of trying a more interesting and possibly more difficult approach. And that only makes their focus on a very Hollywood-normal protagonist more perplexing to me.

Did the writers look at the option of having the lead be someone else, and then back off? Were they planning for the next season?

I have no idea what pushed the writers to make the choice they did. Perhaps they had well thought-out reasons. Maybe they chose to focus on a young straight white man because nearly anyone else would have been less clueless, or would have suffered greater consequences for their mistakes, or because the writers couldn’t imagine anyone else. Maybe they really wanted to play with specific character dynamics or story beats and didn’t believe they could explore those with anyone other than a straight white man. Or maybe they thought there was no way to have their script and their show greenlit if they chose a different protagonist.

Any of those could be true.

Or, maybe, they fell back on writing a young straight white male lead because they were comfortable with that. The show’s creator, Alexi Hawley, certainly has practice with writing for the straight white male lead, having written for Castle and The Rookie. I suspect he also has a decent idea of what he can get approved and what he can’t, so… yeah. Could be either.

Anyway.

Despite what feels like a missed opportunity, I’m still likely to watch the next season when it comes out.

I found the first season to be compulsive fun, despite not being quite what I wanted. I liked that it’s a spy story where the main character isn’t a highly trained badass. I enjoyed the characters involved. And I’m curious about where they’ll take those characters going forward. I can imagine several courses forward that would be a lot of fun, and would resolve many of my complaints. But that’s all speculation.

So, should you watch it?

If you don’t want to watch another show about a young straight white male protagonist who gets in way over his head and desperately flounders along, you should stay away. If you try the first episode and bounce off, or just feel the rising urge to scream because of the lead character… that isn’t likely to change much.

On the other hand, if you yearn for more spy fiction that doesn’t focus on the Bonds or the Bournes, this show and its frequently-punched main character will give you a little bit of what you want. If you don’t mind the lead character being yet another young white guy, and want internecine intra-department conflict and twisty loyalties, this will give you that too.

Now if you’ll excuse me, I’ll be contemplating the love/hate relationship between fanfic and the original text.

Characterization & Character Creation, WH40k Darktide

This is not a full-on review of the game. If you like the developer FatShark’s previous title Vermintide 2 (Vt2) or other games in the Left 4 Dead co-op genre, and you’re willing to experience the teething problems of a game that needs a few more updates for performance and stability, then you might enjoy this. It’s certainly the best L4D genre game I’ve played despite still feeling rough at times. I’m having fun playing it with friends. 

Also, the setting is Warhammer 40K, which is such a powerfully cynical and dystopian flavor as to be nearly intolerable (it’s certainly intolerant). If you know you hate the fiction of 40K, you probably don’t want to engage with this either. I waffle on the topic of 40K: my enjoyment of it relies on knowing my fellow players aren’t actually unironic fash-enthusiasts.

But this post isn’t about all that. It’s about how Darktide’s character customization systems work, what they imply to me, and how they affect the game. 

Darktide’s character creation is fascinating to me. But it’s especially fascinating because of how it differs from Vermintide 2, and from other games available right now.

Vt2 has five different basic characters to choose from. They’re distinguished from each other in many ways (gender, voice, appearance, play style), and each has a large number of voice lines—some one-liners, and some conversations which emerge when different characters are present in a given mission. All those things, and especially the voices, have a big impact on how the character is portrayed in my mind. I’ve played enough of the game, and heard enough of their conversations repeated across the missions, that I can talk along with them at times.

Honestly, that reminds me a little of how much I played the original GTA 3. I listened to GTA3’s radio for so long that I could sing along or talk along with all the different stations.

But like those radio stations, Vt2’s characters and their voice lines are static. They eventually repeat. Each mission, you pick from the several different character options, each one with a distinct voice. I’ve played enough—and their voices are distinct enough—that I can tell who’s talking whenever someone speaks. Sometimes the characters are amusing, sometimes they are awful, sometimes they tease each other in a ridiculous fashion. Anyone who’s played the game for a while knows who I am if I call someone else “lumberfeet.”

Other multiplayer FPS games have done similar things to Vt2 with their characters’ voice lines. Apex Legends has a host of different characters, each with a distinct personality and voice. They don’t have mid-game conversations per se, but they do have intro and outro lines and do automatically vocalize things that you’re doing (there are barks for your reloads, for you pointing out a location, for changes in the game state as the arena shrinks, etc.). Apex Legends’ in-game characterization is evocative and gradual, slowly revealing more details about them and their view of life as you play them longer and experience more of their barks. They also have tie-in comics sometimes, and little movies for each update. But the characters aren’t really conversing with each other much in-game, or building up the setting’s fiction mid-match.

And, as with Vt2, characters in Apex come pre-made. You choose the flavor you want, you don’t make your own.

Contrast that all with Deep Rock Galactic. DRG makes frequent use of voice lines, with different voices for each of the four classes in game. But while you can customize your dwarf’s appearance in far more detail than is possible in Apex Legends (DRG pays a lot of attention to hair, facial and otherwise), your dwarf remains something of a cipher. You’re just another dwarf mining in space for the Company.

Darktide has taken a different approach here.

There are character classes, archetypal options a little like those that were baked into the characters of Vermintide 2. But there are so many more options to choose from during character creation. Choosing an archetype is just the first step, followed by choosing a childhood, a profession, a defining moment… you’re making a backstory for your RPG character.

And it’s not yet evident to me how they affect the final game.

Some of them, I think, play into what voice lines your character uses. Certainly your choice of voice is restricted by what planet your character comes from. But I can’t tell whether my choices have much impact in the game beyond that. Maybe in the future FatShark will introduce elements of the game that are dependent on characters’ backgrounds (presumably cosmetic, so that you needn’t pick a given background for mechanical reasons). I’d happily give my Ogryn a floppy hat specific to his youth on an agricultural world, where he spent all his time herding great big beasts. Or maybe FatShark will record more voice lines that have to do with those backgrounds, and my friendly Ogryn will opine on farming.

But while I’m fascinated by how customizable character creation is right now, it doesn’t yet feel like it’s living up to its full potential. The plethora of options available, and the considerable difference they imply, feel like they should have more impact in-game than I’ve found so far. And I suspect that developing that further is on FatShark’s todo list—somewhere behind all the technical fixes they’ve already pushed out, and whatever other fixes they’re still planning to implement.

A funny side-note: I almost do a double take whenever I hear the voice actors from Vt2 voicing new characters in Darktide. Vt2’s writers and voice actors did an excellent job of tying together voice and character, and I’m really glad the voice actors got more work in Darktide—it’s a little like hearing old friends. But it’ll take me a while to get used to hearing them without them being one of the Übersreik Five.

I also don’t want to downplay the value of Darktide’s character creation as it currently exists. I’ve made up little backstories for my two characters so far, and had great fun with that. Part of that is because of who I am, and my predilection for story-making. But it’s more possible because of the smart move on FatShark’s part of making that bit of background more accessible to players. I certainly feel like my Darktide characters are more “mine” than any character I played in Vt2 ever was.

This means that even if FatShark never does anything more with the character backgrounds, even if they leave them as-is, they’ll still have done more to make character creation feel personal than any other FPS I currently play. No, it’s not up to my expectations as storyteller. And yes, I see more they could do with it. But I like it, and we shouldn’t underestimate readers’ creative role and the value of head cannon.

Mrs. Pollifax, elderly women as spies cont.

As I was writing last week’s post, I knew that I was forgetting something. I’d read fun stories about an elderly woman involved in espionage before. Or more accurately, I’d listened to them: some of my childhood’s many long car rides were filled with hours of Dorothy Gilman’s Mrs. Pollifax books on tape. Young Henry thought those books were both hilarious and excellent.

I haven’t read them since. But I want to. I want to read them again, find out whether or not they’re as fun as I remember them being. In my memory, they were a perfect storm of ridiculousness and good genre fiction.

That said, I’m a little hesitant too. The first books in the series (there are many of these books) were written in the 60s. The last one was published in 2000. Given the gulf of years, I bet I’m going to stub my toes on something.

But I’m willing to bet it’ll be worth it. At worst, they’ll give me a place to start in my hunt for similar genre fiction. And if they’re anywhere near as good as I recall, I’ll probably be guffawing my way through them.

Plus, for all the absurdity and narrative contrivances that I remember in the several Mrs. Pollifax books I listened to, I think they captured several very important points that flashier spy stories forget. It’s valuable to be overlooked and underestimated. And—maybe this was just my impressionable youth speaking, but—Dorothy Gilman was nearly of an age with my grandmother, and Mrs. Pollifax’s surprising skillset reminded me of my grandmother too.

I remember growing up with plenty of stories about my grandmother. She fixed a stranger’s broken car on the side of the road (in Uganda or Kenya I think), using safety pins and pantyhose to replace a timing belt. She reversed a van at speed down a dirt track while being chased by a bull elephant. She had other adventures too, but more regularly she would weigh and vaccinate hundreds of babies in an open-air clinic, or help local women establish clinics in their villages and towns. And when I knew her as an older woman, she kept a thriving thicket of a garden, pointing me to the various things she wanted me to cut or harvest, showing me the good berry brambles.

So when I read Mrs. Pollifax, I see a little bit of my grandmother. They’re not the same person at all, they’re not doing the same things, but… in some ways they’re cut from similarly capable cloth. And reading that in a piece of spy fiction, when the protagonist sometimes underestimates herself almost as badly as her opposition does, is simply a treat.

Anyway, yes, I’m looking forward to picking up those books again. Maybe I’ll have something more for you here when I do.