Hiatus! More words for you in two weeks

I’m with family right now, and (Lord willing and the ‘rona don’t rise) will be working at camp next week. If all goes as planned, I’ll be back the week after with more thoughts and stories. That’ll be the 18th.

All health.

Genre fiction, Mercantilism, Geology

This series of thoughts arose as I started composing a review for Even Though I Knew The End, a book by C.L. Polk coming out this November. I’m really enjoying it so far, I might talk about it more here. The review will be on GeeklyInc.

These thoughts have almost nothing to do with that book.

The genre fiction conversations I grew up hearing, and the ones I’ve usually seen bandied about in pop culture, approach genre fiction the way mercantilists approach markets. By this logic, genre fiction is a zero-sum game of capitalistic bloodsport. Any pieces of art inside the same niche must beat each other to pulp as they fight for limited market share and cultural value, to the exclusion of any other piece of art. This is a perversely Highlander-ish perspective in a world built from layers upon historical layers of art, influence, and nuance.

From an artistic perspective, from the perspective of someone who loves genre fiction, this zero-sum game is a lie. Every new piece of genre fiction isn’t slipping in others’ blood as it bludgeons the opposition in a mercantilist cage match. Instead, it’s adding another layer to the geological strata of our culture and our art.

Art builds on art builds on art, in a continuous dialectic. Genre fiction responds to the pressures and inspirations of culture and life, and it grows out of the art (and other influences) which feeds its artist. Genre fiction isn’t inherently locked in a murderous struggle with itself, because every new piece broadens our experience and our palette—and various pieces may coexist despite their dissonance.

Two (maybe obvious) caveats:

The artists, their ideological perspectives, and the ideologies espoused in their art may all be in conflict with each other. Some points of view aren’t hospitable to the existence of others. I’m just saying that their art isn’t inherently in conflict outside of its ideological disagreements.

And I’m not trying to belittle the marketing departments who struggle to win that aforementioned market share for their companies’ projects. They’re working within the constraints of their system, the constraints of our current publishing industry, and I’m not offering alternatives to that system here. Beyond that, as long as we’re in a capitalist system there is pressure to fight for the audience’s time and attention—artists need to be paid for their art, so they can support themselves. I’m simply saying that the art exists outside the market free-for-all as well.

Back to my geological metaphor for the dialectic…

I like the image of geological strata of culture because it gives me concrete imagery with which to talk about synchronic and diachronic perspectives. In this the synchronic is a snapshot in time across a broad area, a landscape painting or topographical map, while the diachronic is a deeper dive tracing one particular vein of (l)ore as it changes over time, an excavation of one location tracing its history back through time layer by layer. The synchronic speaks to a broad simultaneous state of the cultural experience, giving precedence to the most recent and the most impactful influences at the specified time. But the diachronic reveals how a genre emerges from its precursors, how it differentiates itself and grows, and how it diverges from and interweaves with other pieces of the creative cultural landscape.

I also like this image because it gives the lie to the idea of genre canon. There is no past piece of genre fiction which is mandatory reading, only pieces which give diachronic context for current art. It may be useful to know about the presence of those old stories, ossified to the point of cultural bedrock, but they should be read in context as the product of their own cultural landscape rather than as essential cultural truths.

With that in mind, I find it easier to listen carefully when someone says “you must read this.” Do they mean “I require that you read this before I consider you part of my group”? Or do they mean “this will give you important context for these other pieces of culture”? If it’s the first they’re probably being an asshole. If it’s the second, maybe they’re offering a route into the diachronic cultural depths.

And because of all this, I love asking people about what else they’re reading (or watching) that is similar to other books they’ve mentioned, and what else they’ve enjoyed in general. No one person is broadly read enough to give a full synchronic view, and so each individual snapshot gives me a better understanding of the genre landscape overall. Trying to make my own map from all the different pieces is like a game for me, and sometimes I’m fortunate enough to learn of stories taking their genres in totally new directions.

Speaking of which…

Even Though I Knew The End is so beautifully aligned with noir (so far, I’m not done reading it yet) that it doesn’t feel like it changes anything about its genre. Except… so much noir is almost comedically devoted to male protagonists and period-piece toxic masculinity, and this story—despite all its love of the trappings and conventions of noir—isn’t that. It feels reminiscent of Hammers on Bone by Cassandra Khaw in that way. I love it. Something about how it approaches noir genre fiction from a queer woman’s perspective feels revolutionary, a little like how the first season of Jessica Jones felt years ago (though less gut-wrenching so far). It is a beautiful diachronic gift, so like and yet so unlike its own genre. I haven’t finished it yet, but I expect I’ll recommend it as soon as I do.

Stranger Things s4 and breathing room

I enjoyed Stranger Things season 4.

But the last episode felt rough for me. Maybe that’s because it was almost two and a half hours, or maybe that’s because it was interrupted more than once.

I paused the last episode a couple times due to normal life, including once right at the height of the climax when the show had already been drawing out the tension for as long as possible. Turns out that last pause was the hardest on me.

I’ll come back to that.

Stranger Things has previously been pretty good about modulating its narrative and dramatic tension. The show has woven pauses into the bigger action sequences, with each interlude giving the audience time to breathe and notice how tense they are, and giving characters time to express how previous consequences are still effecting them—it’s the moment for characters to reel from the last blow, collect themselves, and push themselves unsteadily to their feet. It’s also the moment when the audience can be reminded what’s at stake in the narrative, why the tension matters. There’s a basic rhythm to these moments. If you are paying attention you can usually guess where and when the pauses will happen, even without paying attention to the background music (though that does help).

A quick aside:

These breathers are an elementary fight-scene choreography technique. In a fight scene they’re vital to giving your performers a chance to rest, check in with each other between bouts of action, and sell the drama of the fight. Almost exactly the same is true of these pauses in any other high tension segment of narrative. While these pauses are less mandatory in written work (written characters aren’t facing physical limitations after all), written action sequences still benefit from them. First, that’s because pauses are believable, and they help build the audience’s sense of a written character as a relatable, exhaustible being. Second, each pause is a chance to reorient your reader to the larger scene, to pull back slightly from the rush of the moment and take stock of the situation (whether that’s an internal emotional experience or an external assessment). Third, pauses allow the audience to unwind a little bit—they don’t release narrative tension so much as let it settle into a more stable state while you ready yourself for the next bit, a resolution-in-miniature.

Many big exciting movies these days forget these pauses, or use them on what feels like the wrong rhythm. This is wild speculation, but… maybe that’s because so much is done with CGI now? Animated figures don’t need time to check where they are in the choreography, they don’t need to take a moment to breathe, they don’t feel how the last four big stunts (done over who knows how many takes) are wearing them down.

But those pauses aren’t actually for the actors. You could easily edit a film to remove all the downtime. I just think the film would be worse for it. That’s because the pauses are there for the narrative and the audience. Missing those breathers also gives the audience no time to breathe. There’s no moment to let recent consequences sink in, there’s no time to see the ways in which the characters are reeling, there’s no time to process the emotional weight of whatever just happened.

The only thing worse, to my mind, than having no downtime is having pauses where characters feel none of the consequences of what just happened to them. Telling stories is about spinning lies so consistently that they all ring true. Ignoring the last lie you told introduces discord and undermines the whole thing (which happened for me in the last episode, when *SPOILERS* Nancy, Robin, & Steve don’t seem to suffer any ill effects from their several scenes of almost-dying *END SPOILERS*).

So, back to my poorly timed pause.

The last episode of season four is a heck of a ride. It’s long, it’s full of action, there’s a ton of build up and payoff. And for better or worse they draw the tension out, and keep ramping everything up, for a long time.

That progressive heightening of tension might have been tolerable if I hadn’t paused right at the peak. But I did. I paused for a little over half an hour to eat dinner, and I did it before the episode gave me any resolution in its dramatic climax.

That pause—without a breather’s usual resolution-in-miniature—gave me time to reflect, when I think I was supposed to just finish the narrative ride. In that pause, I could recognize how much the show had wrung out of its escalating tension, how it had pushed past its previous limits, and how it had pushed me to my limits. I just felt worn out, a side effect of how successfully the show had pulled me in and connected me to these characters and their story.

On further reflection, I think I noticed this so acutely because Stranger Things has previously done a good job of including breathers and not pushing its escalation too far. Or maybe I’m full of it and would have felt just as wrung out in previous seasons if I’d paused at just the wrong time. Either way, I really hope that season five takes a slightly more balanced approach.

It looks like they’re setting themselves up for a big finale, and if they try to maintain peak intensity for as long as they did with the last episode of season four I’ll be too worn out to enjoy it as much as it deserves. Furthermore, if they don’t build in those pauses they’ll fall into the same trap some MCU movies do: lots of big flashy scenes and moments of great import, without the variation in action and tension, or the foundation in narrative consequences, that lend meaning and emotional weight to those big scenes. I think they’ve set a big task for themselves; they’ve got four seasons of previous drama to (mostly) resolve, and bigger stakes than before.

My hope is that season five will take the time it needs, and the slow scenes it needs, to build its drama. I’m down for some big flashy stuff, yes, but it was the small-scale moments of emotional poignancy that grabbed me in the first few seasons: the emotional stakes, the fear and uncertainty, the mystery. That’s way more exciting to me than a big set piece of blockbuster spectacle. I don’t know how they can best deliver those things given what they’ve established so far, but I really hope they do.

After one season of Strange New Worlds

For all my love of Star Trek, I hadn’t thought of myself as a Trekkie per se. There were always other fans more passionate about the setting, the stories, the characters… all the minutiae that are so often obsessed over by a particular class of nerd. Yes, I am a nerd, but I wasn’t hooked on those details in the same way.

It didn’t help that I grew up implicitly believing you could be either a Star Wars super-fan or a Star Trek super-fan, but not both. Ridiculous I know, and confusing for a kid who (re)watched both regularly. I still don’t believe that I’m tied to one fandom over the other. But there’s something special about Star Trek’s focus on seeking to do the right thing that I find uplifting. Watching the first season of Strange New Worlds has reminded me of that, and of how big a part that plays in my love for Star Trek. 

There’s a lot of science fiction that does an excellent job of making dramatic and exciting stories. People struggle against some kind of oppression, or fight villains, or try to make a place for themselves in an uncaring world. Right and wrong are often painted across the story in all-caps, and there’s little question of who or what is good or bad. It’s simplistic. In some ways, that simplicity is soothing; we don’t have to think anything through, we know who needs punching (it’s the nazis).

Yet other science fiction drags us all down into the muck. Everyone is bad, and at best you can be the least bad. And as much as I enjoy those stories at times, they are depressing. They don’t offer any route forward, just a series of grim dead ends. No wins for humanity or people in general, just losses and maybe a draw.

Star Trek, for all that it falls victim to the foibles of its various writers, doesn’t do that. Instead, it has a clear set of ideals and a broad faith that people will rise to the occasion for the sake of others when things are at their worst. Star Trek’s heroes are people who struggle to make moral and ethical decisions in difficult situations, and act to help others. They have ideals, and a model for good and ethical behavior, and they aren’t afraid to question that model and acknowledge when and where it falls short.

Something I hadn’t known while growing up on The Next Generation, but which makes a lot of sense in retrospect: Eugene Roddenberry, the man who first conceived of Star Trek, had first-hand experience with average people acting heroically in terrible circumstances. He survived multiple airplane crashes, during and after World War 2, and served as a crash investigator for a time. In his third crash, while deadheading a Pan-Am flight from Karachi to Istanbul, he repeatedly re-entered the burning wreckage to rescue survivors despite having just broken two ribs during the crash. Regardless of any of his personal failings, that sort of heroism fits with the spirit of the show he created.

And that sort of heroism feels better to me than the heroism of blowing up the Death Star. It feels broader and deeper, even if it may not be as big or flashy. That heroism is within the reach of the average person, not limited to the force-sensitives or the fighter pilots. That’s what comes through for me in so many of Star Trek’s stories.

But for all this talk of heroism and ethics, I’m neglecting the delightfully weird and wacky places that Star Trek goes at the same time. Strange New Worlds has shenanigans. It wanders off in odd directions, and plays with the setting in ways that feel both irreverent and extremely true to the absurd lineage that preceded it. For better or worse, the pressure to create episodes for syndicated TV shows has pushed Star Trek into some bizarre and hilarious places over the years. Rather than looking at the weirdness as something imperfect, something to be surgically removed in this era of TV, Strange New Worlds is willing to purposefully embrace it.

This show is willing to be serious, yes. But it’s also able to laugh at itself. Without being comedy-focused in the same way as The Lower Decks (another excellent show), Strange New Worlds repurposes the weirdness to let off steam while investigating characters’ personal storylines. The combination of deeply personal and emotional story with moments of absurdity feels just right, a moment of lightness that offers poignant relief from the gravitas of Star Fleet.

So yes. Having now finished the first season of Strange New Worlds, I have to say that it lived up to my expectations and then some. Even with a few frustrating spots, it reminded me of what I love about Star Trek. It proved that the good and hopeful feelings that I remembered from watching Star Trek as a child, along with the occasional bizarre comedy, can still be found in Star Trek today. I wrote weeks ago that I was excited for more, and I’m glad to say that—after having watched the whole first season—I still am.

Removing old stories, discovering old habits

I have finally taken down an old post, a story that I am now submitting elsewhere in a far more polished and developed fashion. What I originally posted here as rough draft flash fiction under 2k words is now a story over 5k words long that has been through multiple rounds of edits and rewrites.

I’m not sure to what degree my old stories here are impossible to sell elsewhere. It probably varies by how strictly other publishers interpret the “first publishing rights” required of nearly all publications. But perhaps via extensive additions and rewrites, and pulling the original rough draft down, I can make some of my flash fic more salable.

This process is a bit dispiriting, in some ways. I found posting flash fic here quite satisfying, and I wrote a lot of it. The whole experience gave me good practice sharing things with the rest of the world (a frightening prospect, usually), and the structure and rhythm of it meant that I managed pretty regular output. Knowing that some people would enjoy seeing the story, even when it was only a few folks, was a nice incentive.

My hope is that I can instead (finally) reach the same feeling of regularity in submitting finished stories to paying outlets. But I’ve been hoping that for years, and it’s been quite difficult for me to achieve. My perfectionism doesn’t help, nor does the frequent rejection, nor does the difficulty of sharing the piece with excited friends beyond whoever helps me with critique and revisions. At least when I post on the blog I can send people an simple link.

And with all those issues, there’s also the simple fact that I can’t submit (or can’t bring myself to submit) the same one-and-a-half-drafts quality work to publishers that I would regularly post here. Even if I could bring myself to do that, I suspect it would scupper my chances of being published. This means that—where I had previously beaten out my perfectionism by allowing myself to be wrong on the internet—I now *do* turn more of my critical focus on my work before sharing it with the rest of the world. That critical focus is a huge stumbling block when it comes to producing anything.

In some ways, I taught myself to produce work consistently by convincing myself that the final quality of the piece didn’t actually matter. Ceasing to post rough passes of material here makes that belief feel more and more like the lie that it is. The final quality does matter, when I change the context in which it’s being submitted. All of that means I have to relearn how to make myself produce regularly. Funny, I hadn’t recognized the extent to which that’s true until now.

Narrative Responsibility

This could be a very long post. Instead it’s a short rant, because I’m short on time and haven’t given enough space to myself to write this one in detail. But if you’re going to write stories for other people you are responsible for shaping their worlds. I wish people paid more attention to that, and thought more deeply about the implications of their actions.

This is less vital when you’re writing fiction, and when you’re explicit about how what you write should be considered as opinion or not-fact. Your responsibility is not obviated by those things, you’re still accountable for what you make and how it shapes our world, but it’s not as critical. When you report on facts, however, you’re literally shaping how others understand the world.

Yeah, I’m talking about news media.

If you balance side-vs-side when one side is pro-authoritarianism and the other is not, that is an excellent way to shift norms towards authoritarianism. That’s on you. You did that. You could have instead reported on how that side is embracing authoritarianism and a cult of personality, but you didn’t. False equivalency is easy and comfortable and it soothes marketing groups’ fears of losing consumer demographics. And it makes money.

If you insist on every battle in a war being the deciding moment of that war, instead of looking at the larger strategic picture, you risk telling people that the war is lost (or won) when it is instead simply continuing. War may be exciting at times, but mostly it’s cruel, and grueling, and boring. It’s not about flashy weapons or single individuals. It’s about logistics, and money, and numbers.

It’s about systemic and structural advantages and shifts. Both war and politics. And reporting, for that matter. And while those things may be boring, and may not have the It-factor that gets people excited and pulls in views, it is wildly irresponsible to pretend that you can replace that analysis with snazzy and dramatic narratives about the next silver bullet or a final throw of the dice.

I don’t have an easy solution to this. I’m simply frustrated that so many people, and especially media outlets, willfully ignore these truths.

The Lost City (2022)

While I was traveling recently, I saw a number of airplane movies. Some of them were spectacular, some were crap. At least one was stuck in the middle: The Lost City with Sandra Bullock and Channing Tatum.

It’s been a while since I watched movies on an airplane; it’s been a while since I flew, period. There’s always something a little weird about airplane movies… I think I’m more inclined to like them, if only because they offer a welcome distraction from hours of monotony. My “was it fun” bar is lower.

The Lost City would have passed that bar even without being stuck on an airplane. The movie was good fun. It was absurd in a number of very appealing ways, and played with audience assumptions deftly. I would be willing to call the movie an excellent (if predictable) comedy adventure with a dash of romance, except…

Alright, look, I normally give *SPOILER* warnings, and I don’t know how to talk through this without mentioning specifics. You’ve been warned.

The movie does almost nothing to engage the problematic side of its adventure-archaeology plot. They mention it, and then… basically nothing. Yes, the villain Abigail Fairfax (thank you for chewing the scenery, Daniel Radcliffe) is obviously portrayed as Doing A Bad. Yes, the genre calls for some adventure-archaeology, and yes this movie portrays “let’s steal these ancient artifacts” less positively than, say, Indiana Jones. But given how neatly the writers played with our expectations in the other plot (the adventure of our romance author and her books’ cover model), I wish they’d done more here too.

I’ll come back to that.

I can understand why the movie focuses on the duo played by Sandra Bullock (romance author Loretta Sage) and Channing Tatum (cover model Alan NoLastName)—they’re great! The ways in which their characters comedically subvert their tropes are pure gold. I wish more movies did what The Lost City does here.

The opening of this movie had my complete buy-in. I’d hold it up as a brilliant example of good character establishment, with just enough interplay to set up the forthcoming character trope inversions and the (eventual) odd-couple romance plot. The movie’s jokes about publishing, authors, models, and our assumptions about all those things, all landed for me. It’s good stuff!

This is the part of the movie that I thought was especially excellent.

Then we get Daniel Radcliffe’s obsessed villain, and the excellence continues. There’s a scene with cheese and an airplane that… look, it was kind of dumb, but it had me cackling quietly in my seat. The whole opening of the movie is like that. The magic continues with the introduction of yet another star actor, and we’re given a treat while Tatum’s Alan plays off of this magnificent foil.

And it’s right around here where the movie sets up something that they then fail to explore well. We’re introduced to a local, Rafi played by Héctor Aníbal, who works for the villain despite disagreeing with him because there’s no other well-paid work. In a set of throwaway lines that the whole rest of this excellent opening act led me to believe would see plenty of future pay-out, our villain reveals his villainous plans; he’s bought one whole side of an island, full of ancient ruins, and is paying locals to dig up their history so that he can soothe his tender ego with some artifact-granted self-aggrandizement. He admits the locals don’t like it (so far so good, that’s more than most other archaeology-adventures do), and even says that Rafi has particularly mixed feelings about it.

The movie has gotten my hopes up at this point. With all the other set-up and payout that’s been going on, that casual aside is worth every second it takes. It tells me exactly what’s coming, and I’m excited for it.

I want to see Rafi have a character arc. I know he’s not a main character, but I want him to at least have a couple lines. And I want to get enough time with him to see how and when he turns against Fairfax. I want his dramatic shift to feel important.

It gets short-changed. We see a fragment of what I’d hoped for.

Mostly, the movie doesn’t pay attention to Rafi’s dramatic shift—despite the fact that it is central to the heroes’ survival. Those throwaway lines were there for a reason, they set up the eventual twist in exactly the way I’d expected. But Rafi’s emotional journey is given almost no play at all.

And when you take a step back, you can see similarly short shrift given to all the other POC characters. Now, I acknowledge that all the other POC characters are also side characters, and they’re given roughly as much narrative attention as any other side character. Maybe even more attention, because the side characters are mostly people of color.

The problem is, this doesn’t really solve the issue at hand. It just draws attention to the fact that all the people who have narrative focus are white despite the movie predominantly being set in a very non-white place.

They almost made a spectacular movie. As it was the performances were delightful, and a lot of the writing was excellent, and somewhere along the way someone dropped the ball and the movie just came out fun but with thorny snags. And it is fun. I had fun the whole way through, even when I was disappointed.

But my disappointment was even sharper because it was so clear that—at some point along the way—someone knew they could do more. And then they didn’t. They wrote Rafi’s character knowing he’d play a vital role at the end, and they laid the foundation for his emotional journey to be satisfying, and then they never followed through. Maybe it was lost in the edit, maybe it didn’t work during shooting, I have no idea. I just know that it should have been there and then wasn’t.

And that void doesn’t just leave the movie without a deeper emotional arc for a POC character, it also makes Fairfax’s villainy flatter. Rafi’s moral objections to the heedless extraction of his people’s history serves as a foil to Fairfax’s rabid egotism. By stripping out the development of those objections, and Rafi’s role as a reluctant-lieutenant-turned-eventual-resister, we lose the nuance and depth of Fairfax’s desperate and callous selfishness.

Now. Does an adventure movie need to have all that emotional depth?

Well, no. It doesn’t need that. This is a functional adventure movie as-is.

But it clearly has the bones of all that additional emotional depth. And it could have had a significant chunk of all that with probably only four more minutes of run-time. That would take the movie from 1h 52m to 1h 56m, and honestly that doesn’t seem like an issue to me.

Heck, those four minutes probably would have made this one of the first archaeology-adventures to give more than lip-service to the problematic history of archaeology, too. It already looked like they were trying to do that in places, via implication. They just didn’t land the whole message in the final cut. Another missed opportunity.

So.

It’s a fun movie. I’d even say that parts of it are excellent. I just wish they’d carried it a little further, because I think it was almost a spectacular movie instead of a pretty good one that sometimes left a bad taste in my mouth.

Witch Hat Atelier #1, by Kamome Shirahama

This is strangely great.

No, “strangely” is wrong. Nothing about Witch Hat Atelier feels especially unusual, trope-wise. It feels… expected. And I love it. It smoothly delivers a genre experience that I love, and I want more.

I’ve only read the first book so far. I raced through it this morning, and I’ve already requested the next three. I’m amazed at how well the story manages to move comfortably inside its genre’s expectations while still catching my attention and winning me over.

It’s a healthy reminder of how much delight can be drawn from indulging in competent genre fiction. There are certain themes that I often enjoy (restricted access to magic, young magic users stepping up to face adversity, gradual revelation of infighting and intrigue within the magic world, gradual revelation of deeper complications about *why* magic is restricted), and when given books full of those I frequently fall into the story nose first. The first book of Witch Hat Atelier hits all those notes without knocking me out of the groove at any point. While this means that I haven’t been surprised yet, it moves quickly enough that I’m delighted to just be along for the ride. There’s just something marvelous about watching plucky young magic users improvise their way through magic to get the job done, especially when everyone assumes that they’ll fail.

I haven’t read enough of the series yet to say how it will shape up long term. I haven’t even read enough to say that any of the characters feel like they’ve grown beyond their familiar introductory archetypes. It doesn’t matter. Kamome Shirahama has done well here so far, and I’m looking forward to more.

Whimsy’s Throne is live on DriveThruRPG!

You can find the first two World Seeds here. If you read and enjoy these World Seeds, please leave a positive review. That would mean a lot to me.

My goal, as I said a little while back, is to continue producing these Seeds for the foreseeable future. If you’d like to see the process in action, learn about how I’ve repeatedly edited out half—or even two-thirds—of the words in a piece, or see the art as it moves from concept to completion, you can do that at Whimsy’s Throne.

There’s still more to do, of course. I want to find another artist to work with next—if you make art, and would be willing to make something like what you can see in those Seeds for $400, let me know. I also want to have more legible covers for the DriveThruRPG store, which will require some tinkering.

And I’m trying to figure out where in the World Seeds (and how) to add a reference to Ginny Di’s video about advice she struggled with as a novice GM. I want these World Seeds to be as accessible as possible, to engage people in as many ways as possible (hence having both art and words). And while I can’t address the audio-preferred crowd very well in my pdfs, I can share videos that fill that gap. And I think her video has a usefully different approach to a lot of the advice my World Seeds give or imply.

It’s not advice that veteran storytellers are likely to need, but these World Seeds are supposed to be accessible to storytellers of all skill levels (ideally without feeling pedantic and overbearing). And while you could (and likely would) reach her conclusion by reading lots of material from The Alexandrian (like this, or this), I think she does a good job of saying it fairly concisely… and in a way that some GMs might understand more readily. I don’t know whether I want to expand World Seeds into a broader “RPG education” tool, or whether I want to do that in some other format, but I keep finding tidbits to add because I want these World Seeds to be a complete package for people at any level of comfort and confidence with storytelling.

Next week I might miss a post, as I’ll be traveling. I’ll be back before too long though. You should see me here again the week after.

‘Yes’ means nothing if you can’t say ‘No’

I’m fortunate. I’m lucky in the extreme, in many ways. One of those ways is the fact that I exist at all. My existence in the first place was improbable—my conception was a wildly unlikely event. And, given everything else going on at the time, there was no guarantee my mother would want to give birth to me. Yet my mom has told me many times that she feels blessed to have had me. I feel blessed in turn.

“Ah ha, Henry must be anti-abortion!” You say.

No, the opposite.

I was born because my mom wanted to keep me. I was born in a world where she had a choice, unconstrained by legality or safety, about whether or not I would be born. I was raised by a mother who was able to look at her life, at her family, and say “yes, I want to bring another child to this, and I am ready to love and provide for that child.”

I am lucky, I am blessed, because my mother was able to make that choice. In many ways, my life feels more meaningful because my mother had other options and chose me. I was never unwanted. I wasn’t a burden. I was chosen.

I want others to be chosen too.

But being chosen requires that it be a choice. That choice matters. Preserving the ability to choose matters. ‘Yes’ is an empty word when you can’t say ‘no.’

Taking away someone’s ability to say ‘no’ doesn’t mean they’ll say ‘yes.’ It means you don’t care what they think or feel. You might as well just tape their mouth shut.

And it’s dishonest to look at this issue on its own. Abortion access may be legislated separately, but the arguments about abortion and restricting access to it are deeply entwined with other political messages. They coexist with other narratives, and other goals.

The political party that would restrict abortion access also votes to cut funding for public health care. In Mississippi, anti-abortion legislation is passed even while support for future parents is not. And politicians arguing against abortions often also vote against funding programs that support poorer people, or expanding that support to prevent poverty in the first place.

Here in America, many of these arguments come back around to personal responsibility. Individuals are to blame, by the logic of personal responsibility, for all of their success or failure. And many anti-abortion politicians support measures that push this narrative. They sell the idea that they’re empowering the individual to plot their own course or stand up for themself.

Unless you’re pregnant.*

Raising a child in our society is extremely expensive. Giving birth is more dangerous here than in many other countries, on top of being pricey. Quality medical care is not reliably available to everyone, and where it is available it’s still costly.

Choosing not to raise a child under those circumstances is a responsible decision. Choosing to raise only the number of children you can afford to raise is a responsible decision. Choosing not to take the medical risk of bearing a child is a responsible decision.

I am lucky because my mother knew that she could provide for me. She knew that having me wouldn’t be the straw that broke the family’s back. She could make the choice to have me without being irresponsible.

But politicians who love personal responsibility would prevent people from making responsible choices. Because if someone is pregnant, then these politicians know best. They know the government should strip away that vaunted individual choice, they know the government should disempower pregnant people in their own personal lives.

I firmly believe that people should be allowed to not get abortions if they don’t want them, or if they feel abortions are morally unacceptable. They can choose to never have an abortion. They can make many personal choices, for themselves, as they see fit.

But they can’t make those same personal choices for others. They must not gnaw away at other people’s access to health care. It’s unacceptable to force anyone but yourself to carry a fetus to term.

There’s far more to say here: about political narratives, religion, extremism, and broken systems… but I’ll leave it at this for now.

Being chosen was a blessing. Let other people choose for themselves.

*In fact, this message of “empowering individuals” comes with far more caveats. It’s not just about being pregnant: when you look at larger patterns it also often matters whether you’re white, rich, male, straight, etc.