Suffering, Acceptance, & Play

What the hell is going on when playing feels like suffering?

Being bad at a game often feels bad to me. That’s most true when I think I *should* be competent, or when I’m playing with my close peers, people I feel competitive with. Being bad at a game feels terrible when I’m emotionally attached to a specific outcome, especially if I think I’m failing my team.

But this suffering is worse in some games.

Continue reading

Emotional Attachment in Games

Zeeblee

This article comes a day late because… I’m not going to offer an excuse.  You’re just going to have to live with the mystery.

I assume that most of us who have played games have at one point (at least) come across a non-playable character that we became attached to.  But sometimes we don’t become attached to characters who the game makers want us to get attached to, and sometimes we get more attached than we are supposed to.  While quality narrative can do wonders for making a character appealing, I have found that players often base their connections on the mechanics of the character instead (and this sometimes causes problems).

Continue reading