This article comes a day late because… I’m not going to offer an excuse. You’re just going to have to live with the mystery.
I assume that most of us who have played games have at one point (at least) come across a non-playable character that we became attached to. But sometimes we don’t become attached to characters who the game makers want us to get attached to, and sometimes we get more attached than we are supposed to. While quality narrative can do wonders for making a character appealing, I have found that players often base their connections on the mechanics of the character instead (and this sometimes causes problems).