Authorial Power in RPGs, quick thoughts

There are many ways to play TTRPGs. As long as you’re all having fun you’re doing it right.

It’s easy, however, to stumble over one’s assumptions. Mismatched assumptions about creative control, who’s taking narrative initiative, and what to expect in play are a quick way to sour your fun.

This is a tangent from the “social skills of storytelling” series, working from two inspirations:

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