I got to where I am right now
So I’d like to take a minute; just sit right there:
I’ll tell you how I got to the set of sociocultural beliefs I’m at right now and why I think it’s important (especially for gamers) to confront sexism/racism/homophobia within our community because minority groups are already not really taken seriously so all of their bad actions reflect on them whereas bad actions of ‘normal’ people just reflect on people which is why things like Steubenville don’t make the majority of our culture say ‘see, I knew football players were no good’ whereas things like this make people say ‘see, I knew gamers were no good’ when really both of them should lead us to the belief that we live in a self-propagating rape culture
…and I did this all after going to high school in a town called Bel-Air?
As promised I am now going go through the Stats-to-Who process of character creation. The Stats I will be working with is from Dungeons and Dragons 3.5 because I think most people will be at least passingly familiar with that system (as it is the face of roleplaying). Below is a quick summary of the Stats:
Feats: Exotic Weapon Proficiency(spiked chain), Combat Expertise, Improved Trip, Combat Reflexes
This may not seem like much, and you’re right. A DnD character also has skills, equipment, attributes, and languages. But attributes are determined randomly, and the other bits aren’t really required at this point. For those unfamiliar with the spiked chain Fighter twink, this is the beginning core to a build that has many variations. The basic idea is that in DnD 3.5 you can trip your opponents from range with the chain, and if they try to get back up you get free attacks on them and can keep them lying prone. Over time you can add more area control maneuvers, damage, or whatever, but for now I am only going to care about the core. Now to the steps of character discovery!