With fire and sword, 1/29/26

I love some good utopian storytelling. I like Star Trek, for crying out loud.

But there’s a problem with utopian stories that tell you that utopia is possible as an endpoint, as something that can be reached and, once reached, cannot be lost—like reaching Heaven and being blessed and content forevermore. That utopia is static. It’s locked in place, unchanging. And because this promised ‘utopia as an endpoint’ is so stable, so permanent, so inherently capital ‘g’ Good, you can justify any action to reach it.

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World Building: Ancient history of the Fell Met Sea

First off, if you’re playing in my Fell Met Sea game please don’t read this yet. It’s 100% full of spoilers for my current thoughts on setting background that you haven’t learned yet. If you’re not playing Fell Met Sea, I’ve put together some ideas about how the previous civilization(s) that preceded my PCs’ present world fell apart. Check out the consequences of sacrificial blood magic!

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