The Haunting of Hill House, by Shirley Jackson

Surreal and unsettling, The Haunting of Hill House is engrossing and admirably well constructed.  It starts strong and ends even stronger, though it did lose my focus for a little while in the middle.  I’m not sure how to describe my interest in how the story is told; I’m very uncomfortable with the narrator… no, that’s not right, I’m mystified and intrigued by the narrator, which I find disorienting and stylistically unlike nearly every other book that I’ve read.  I haven’t read many other narratives that use a disjointed third person semi-stream of consciousness, and which somehow manage to convey a distressing strangeness that seems to be crucial to the horror of the story.

And this book is most certainly a horror story.  Shirley Jackson seems entirely aware of “less is more,” the same principle that so clearly guided Aliens, but she takes it to an extreme that I hadn’t even realized was possible.  The whole story becomes the experience of the narrator, told at just enough of a remove that we can see the ways in which the narrator is changing and is effected by the horrible house, all while we remain very nearly as confused as she is about what is actually happening.

It’s an incredibly short book, one that moves along quickly if you’re willing to stick with it.  If you’re interested in looking at a formative piece of the horror genre, I suggest you pick it up.  I don’t want to spoil anything for you, but so long as you’re able to accept the unconventional narrator I think you’ll enjoy it.  Or at least find it worth reading, just to have the experience.

 

Wednesday Digest, 4/16

There’s no narrow focus for today’s update.  Instead I have a bevy of options available for you; more thoughts on Dominions 3, a brief glance at Knights of Pen and Paper +1, a few words on Shirley Jackson, and just a tidbit on The World’s End.

The World’s End is the third in a series of parody movies starring Nick Frost and Simon Pegg, and it delivers more or less exactly what I had expected.  It was not as uproariously funny to me as Shaun of the Dead or Hot Fuzz, but it was certainly enjoyable.  Maybe I just wasn’t familiar enough with the genre that it was sending up to really notice all the especially good bits, but I actually think that The World’s End was intentionally less funny than its predecessors.  Its central characters are certainly sad enough for that to be the case, seeing as how the film revolves around a man whose last best memory is of getting shit-faced drunk 20 years prior.

On to the next piece!  I’ve been working my way through Shirley Jackson‘s The Haunting of Hill House.  It started off feeling rather inaccessible to me (apart from the first paragraph, which was great), but now that the main character has finally arrived at Hill House and started meeting and talking to other people I think I rather like it.  I haven’t been reading it at speed, but that will almost certainly change over the weekend.  It seems promising, and I’ll have more for you once I’ve finished it.

As for Knights of Pen and Paper +1… I picked it up for a pittance through a Humble Bundle, and thought I’d give it a look.  It offers a fairly standard faux-RPG experience, and then takes it a few steps towards the meta by including the players and storyteller in the game itself.  While I’ve found it entertaining, it’s not exactly challenging.  It seems to favor grinding and power-leveling, and rather than offering much of a story it has its (admittedly amusing) meta-based gimmick.  Once the novelty of having your characters sitting around a table and fighting things obviously conjured from thin air by the storyteller wears off, I’m not sure how much is left, though I should note that I haven’t yet gotten very far.  Regardless, it certainly does hit those much loved compulsive-reward circuits every time you level or buy sweet new loot.  I expect your mileage may vary.

And now for another brief moment with Dominions 3, making it the game that I have most often posted about.  Be careful who you play with and what rules you set up beforehand for how players will interact with each other.  Different people have different expectations about the veneer of civility covering players’ interactions, and Dominions 3 is designed in such a way that hurt feelings are likely to follow from “strategically optimal” play.  I put that in quotes because, well, it hardly seems strategically optimal for a game to result in hurt feelings, now does it?  My experience of playing thus far has taught me that I prefer people to be very upfront in their dealings with me, and it’s taught me that one of my housemates will take whatever he can get when he feels threatened and sees an opportunity.  I really should have seen that one coming.

Oh, and last but not least, I should have a short story for you soon!  I’ve finally managed to pull apart a piece that I’d been working on and outline something that seems acceptable, so I expect you’ll see that here some time in the next week or two.  We’ll see how editing goes.