That’s definitely falling with style.
We can probably all agree that wingsuit flying looks both insane and intriguing. It’s not something that I think I’d be comfortable with doing, but I’m happy to watch other people throw themselves off cliffs and then whizz along at supremely high speeds in their flying-squirrel suits. Why don’t I want to do the same? Mostly because it scares the crap out of me.
But there’s something incredibly appealing about the idea of flying like that. So when I found out about Volo Airsport, I thought I’d give it a try. I’ve loved flight simulators since I was little, and the idea that I might be able to play a flight simulator without a plane really tickled my fancy. Oh, and did I mention that the alpha is quite pretty? Have a look:
Like I said, it’s a Buzz Lightyear Simulator, all about learning how to fall with style. The body-mechanics based control scheme gives an extremely fine sense of control, and the game requires you to learn it well. Turbulence and wind will buffet you relentlessly, and maintaining awareness of your control surfaces is both crucial and difficult. Case in point, I spent my first fifteen or so runs crashing into the ground with more or less success, never quite getting the hang of what it took to stay airborne while I fiddled repeatedly with my mouse sensitivity. The game’s splash screen suggests that you use a controller and I’m inclined to say that I agree, though I’ve yet to test how much easier that makes things.
That said, something just clicked for me around run twenty, and suddenly I was able to soar. I’m still getting better, pushing my close proximity runs to the limit as I learn how better to deal with the vagaries of a rapidly shifting landscape flashing by beneath me. This game isn’t deep, and it offers you only as much challenge as you decide to set for yourself, but it offers an almost meditative experience as you plummet towards the ground and then zoom off at a breakneck pace. So, if you want a playground in the sky, check out Volo Airsport.
N.b. There’s no normal starting menu: you need to press escape in order to bring up the menu interface, which contains a grand pile of options for you to adjust as well as adaptable key-bindings.