Bait and Switch

Forgive me readers, for I have sinned.  Back on August 26th I promised you that I’d have a short story posted by today.  As you can see, I don’t have that here for you, but perhaps you’ll forgive me: I did give you the second installment of my Choose-Your-Own-Adventure far sooner than I had thought would happen, and I have actually finished the short story I’d intended to post today.  I just haven’t edited it yet.  My guess is that you’ll see that up here on Wednesday, though it won’t have any of the section that I teased you with last time (that should end up in another short story, which will come out sooner rather than later).

Finally, in hopes of making reparations, I offer you the flash fiction piece that I wrote over the weekend for Alison McKenzie’s contest.  The rules were that the piece had to be between 100 and 750 words long, and had to use the phrase “When dawn broke, he knew it was all over.”

Have fun…

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Giving Players More: Strategies for Padding Your Game

Zeeblee

Today we are going to play pretend.  We will pretend to be in the process of developing a game with the goal of being worth a particular price tag.  Since we are ambitious, we want to be just like the AAAs and charge a hefty $60 for our game.  But we are also familiar with the hours-to-dollars assessment people use to judge if the game provided enough entertainment to be worth the pricetag.  If we use the price of a new DVD as a measuring stick we can guess that our players will want their entertainment on a 10:1 ratio ($20 = 2 hours of entertainment), so for our $60 price we’ll need to provide six hours of game time.  That can be a lofty task for a single player game, so today’s article will be delving into the wonderful world of design mechanics/strategies to extend game time (for better or for worse).

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Master of the Cauldron, by David Drake

I think David Drake might have access to a time machine.  You see, I’ve written my reviews of his books years after they were published, and yet he has consistently moved to address my concerns.  He doesn’t get it exactly right every time, but he’s clearly heard me and has responded to the points that I make.  He’s even usually fixed things within a book or two.

Master of the Cauldron is the sixth book in the Lord of the Isles series, the last book before the final trilogy which is supposed to wrap up all of the adventures that our heroes have been having.  It continues with the excellent setting which I gushed about in my earlier reviews, still delivering on that sense of diving into a world made up of an Atlantean amalgamation of our past.  In fact, much of it is very familiar.  If you’ve paid attention while reading the previous books, you’ll probably be able to call most of the scenes here as they happen, or at least know the pattern of the flow as you read.  So the question is, do I still like it?   Continue reading

Battlestar Galactica

When we talk about science-fiction, we hold two different ideas in our heads. First, we think of lasers and space ships and so on. As I discussed previously, I don’t particularly see this to be science-fiction, but rather the clothing that science-fiction wears. Science-fiction should be about how new technology shapes the way we have to live our lives, not just wearing a sciencey setting. Here’s a quick litmus test for that. If the science suddenly became real, would we make such a movie in that era? That is, cars must have been science-fiction at some point. But would 2 Fast 2 Furious ever have been a sci-fi movie? Probably not. What is the distinction? 2 Fast 2 Furious doesn’t think about how the existence of cars changes human nature and society, it simply tells a story that uses cars. You could imagine the same movie with space ships, or horses, or any other speedy mode of travel. On the other hand, Minority Report is clearly science-fiction, being about the way we would react to some technology. Would we accept it? Would we fear it? Would we fight against it?

Bearing this in mind, Battlestar Galactica is one of the best science-fiction TV shows I’ve ever seen. Warning: there will be minor spoilers after the jump.

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Choose Your Own Adventure! Part 2

Edit: Part 2b has been posted and can be found here.

This particular story follows in the footsteps of the previous CYOA which I published on this blog.  It should be perfectly legible and entertaining without having read / played through the first one, but those of you that like knowing a little bit more about what’s going on should try the other one first.  As with the previous one, you’ll have to make a little effort not to read ahead.  But if you keep your eyes on the topmost section of text and click the links as you see fit, you’ll do fine!

Another important note: this was originally going to continue both sides of the the previous story.  I’ve pared it down to just one of them to give myself more time with the other half, but even so this may be longer than the first installment.

# Start with this link #

Last you knew, a knight had ordered that wretched man named Hurly to pick you up and carry you off…

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