I think David Drake might have access to a time machine. You see, I’ve written my reviews of his books years after they were published, and yet he has consistently moved to address my concerns. He doesn’t get it exactly right every time, but he’s clearly heard me and has responded to the points that I make. He’s even usually fixed things within a book or two.
Master of the Cauldron is the sixth book in the Lord of the Isles series, the last book before the final trilogy which is supposed to wrap up all of the adventures that our heroes have been having. It continues with the excellent setting which I gushed about in my earlier reviews, still delivering on that sense of diving into a world made up of an Atlantean amalgamation of our past. In fact, much of it is very familiar. If you’ve paid attention while reading the previous books, you’ll probably be able to call most of the scenes here as they happen, or at least know the pattern of the flow as you read. So the question is, do I still like it? Continue reading
Once again I have grabbed hold of a David Drake book by the lapels, roughed it up, and shaken it until all the delicious story-bits come out. Goddess of the Ice Realm continues the formula that David Drake has found so successful previously, returning to his excellently conceived Roman / Greek / Atlantean setting and pitting the heroes against multiple enemies serving one greater terrifying threat. There are few innovations in this addition to the series, and most of the storylines will feel familiar to those who have read the previous books of the series, but if you like the characters and enjoyed the previous books you’ll almost certainly like this one too.
Mistress of the Catacombs is the fourth book in David Drake‘s Lord of the Isles series. Published in 2001, it continues to deliver on the promise of the first few books. I’m not sure I have new words to describe the delightful admixture of classical influences that form this heady concoction of Roman and Greek culture and technology, Sumerian religion, and ancient Mediterranean magic. Suffice to say that it comes across with an appropriately Atlantean feel, and *itty bitty spoilers* that the various wanderings through other worlds never break the feeling of the world(s) that Drake has created. Magic is powerful and scary, and this is made clear not just by the ways in which people react to it but also through the consequences of people’s use of magic. And more than ever before in this series, Drake makes clear his own thoughts about violence as a solution to your problems.