I’ve been lax in my duties to this blog. My apologies. I should have explained further with my post last week: I’m in Portland, Oregon, and on Monday I spent all day running my Call of Cthulhu game for a number of fellow Reedies. Today I’ll be co-teaching a stage combat class, and Saturday will see a second run of the same scenario from Monday.
I’m afraid that all means that I won’t have new material for you this week apart from this apology. On the plus side, I finally cast my eyes upon RimWorld, a fascinating base-building simulation with an AI-managed event-engine that I’m itching to get my hands on and tell you about (yes, I want to tell you about the event engine, follow that link and read about it). I’m also moving ever closer to having a complete version of my Call of Cthulhu scenario, though I’m not yet certain whether my most recent alterations are progress or regression. Either way, I’ll be back here to bother you about cool stories, games, and story games next week.