Collaborative worldbuilding #3, theme tags

I mentioned ‘theme tags’ in Collab World Building pt2, but didn’t explain at all. They’re a simple concept tied to a character, place, or idea: e.g. noble or nobility, priesthood, gods, thieves, crime, trade, The Thousand Year Empress, ancient relics, treasure, corruption, etc. Each tag reminds me to connect or reference thematically linked elements. I find that tracking these tags works well in conjunction with the style of sandbox game prep that Kevin Crawford proselytizes in his RPGs.

Through the collaborative world building and character creation process of my Worlds Without Number game, I’ve collected a set of tags for each PC. I’ve also kept adding tags to the PCs any time they specify interest in a particular topic, or as their players articulate the PCs’ goals. This helps me in my setup for following sessions.

For example, one player has stated that their PC is interested in ‘humbling jerks.’ Now ‘jerks’ is a tag in my repertoire. But what does that mean? How do I use it? And how does it work with Kevin Crawford’s sandbox game tools?

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Squirrel Moon, 4/16/26

From over a month ago

Today is a day for being behind.

Rotavirus, congested sinuses with modestly colorful snot, yet more interrupted sleep, being on sick-baby duty: not a few of my favorite things, but certainly a list of things I’m experiencing this week. The pictures on my phone are ever-more full of baby, and less and less full of flowers. Perhaps spring will change that balance a little bit. Maybe I’ll have pictures with both baby AND flowers.

There are no extended analyses for you today. Instead, I’ve got a few random thoughts.

First, I’ve crammed in a few episodes of Harley Quinn and I’m loving the show. It’s been a good thing to watch while slightly addled. I admire the ways in which the writers are layering on additional depth as the episodes progress and I’m excited to see where (and how far) they take it.

Second, I can’t help but continue to see the parallels (and diachronic threads) between the genres of classical questing fiction, portal fantasy, middle grade adventure, isekai, and now LitRPG. They’re not all the same thing, but… they kind of are all the same thing. At the very least, they’re playing Mad Libs with each other.

Third, I’m tired. I’m going to call it here and go rest my eyes or something until nap time is over.

Kubo and the Two Strings (2016)

I’ve finally seen Kubo and the Two Strings, and I loved it.

Yes, the story’s themes are well-trodden classics. Yes, I could see the twists before they arrived. No, I didn’t care—Kubo and the Two Strings knew what it was setting out to do, and it delivered that with skillful and focused storytelling. Plus, it’s gorgeous, and its presentation is stylish as hell.

This is not a perfect movie. I feel a little weird about it. But it is an excellent reference for how to write a good all-ages adventure story with heart. That feels especially true when I compare it to the writing of K-Pop Demon Hunters.

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Project Hail Mary (book and movie)

I have read the book. I have seen the movie. I love both. Despite this, I find the movie a more appealing piece of art.

Why?

It comes down to emotion.

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