Depth-Based Adventure Sites

I didn’t have anything for you on Friday, but my friend M has an excellent piece here on creating randomly generated labyrinthine locations and encounters! I like it, and want to use it for my own games.

I’ll be done with being super busy soon, and will return to my usual schedule as quickly as possible.

M Grant's avatarMonster Darlings

Many of us know the joy of describing a complex dungeon and watching our friends studiously attempt to chart it out on graph paper, in many cases distorted by the “picture-telephone effect.”  And mapping out a dungeon can be serious fun for a DM.  But sometimes, adventurers want to explore a place which should, by rights, be so tremendously complicated as to be un-fun to map out.

Consider the maze of sewers under a major city.  They’re a perfect dungeon in theory, but in practice they’re literally miles of sprawling tunnels that pass over and under each other vertically.  The same goes for catacombs, labyrinth dimensions, non-Euclidean Lovecraft ruins, haunted forests, and psychic purgatories (made of halls full of doors with, presumably, live-action train footage on the other side).  All of these places are too vast and too maddeningly complicated for a team of adventurers to explore them in their…

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What do you think?