Stats to Who: Roleplaying Doesn’t Care About Numbers Part 2

Zeeblee

As promised I am now going go through the Stats-to-Who process of character creation.  The Stats I will be working with is from Dungeons and Dragons 3.5 because I think most people will be at least passingly familiar with that system (as it is the face of roleplaying).  Below is a quick summary of the Stats:

Race: Human
Class: Fighter
Level: 2
Feats: Exotic Weapon Proficiency(spiked chain), Combat Expertise, Improved Trip, Combat Reflexes

This may not seem like much, and you’re right.  A DnD character also has skills, equipment, attributes, and languages.  But attributes are determined randomly, and the other bits aren’t really required at this point.  For those unfamiliar with the spiked chain Fighter twink, this is the beginning core to a build that has many variations.  The basic idea is that in DnD 3.5 you can trip your opponents from range with the chain, and if they try to get back up you get free attacks on them and can keep them lying prone.  Over time you can add more area control maneuvers, damage, or whatever, but for now I am only going to care about the core.  Now to the steps of character discovery!

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Roleplaying Does Not Care About Numbers

Zeeblee

Has anyone ever told you a story that you really not not care less about?  It was probably about something inane and uncontrollable (they had very little or no influence on the outcome), like winning a game of Chutes and Ladders or War.  It might have even gone like this:

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How I Make a Character

Zeeblee

As a person who is primarily a player in roleplaying games instead of a storyteller (game master, dungeon master, etc.) I figure the best place to start is where we all start: character creation.  Everyone has their own preferences when it comes to character creation, so in no way will this to be taken as a “how-to” guide.  This article is merely a sort of stepping-stone and perspective-setter.  The three approaches I take to creation I will call Who, Stats, and Hybrid.  In this article I will do a quick overview of what each of those approaches looks like, but I will save delving into each for later articles.

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