The Witness for the Dead, by Katherine Addison

The Goblin Emperor was my first introduction to Katherine Addison (pen name for Sarah Monette). As I mentioned when I wrote about that book, I admire the way in which Addison creates meaningful, real characters, people who feel like they have tangible depth even when I don’t like them (and don’t want to like them) at all.

The Witness for the Dead does it again. I don’t feel quite as uplifted or warmed with hope as I did after the first book—possibly because the main character is in such a low place himself, and somehow slogging his way through that without making the book feel depressing—but this one still feels good and truthful. It’s still peaceful in a way that I appreciate, bringing resolution to the important things while allowing the less important things to pass along. And the main character, once again, feels like a decent person who retains his decency through everything that this story (full of other people’s intrigue, and others’ dislike for the main character) has to offer. This book is, to borrow a word from John Scalzi’s review, intimate.

Oh, and this book follows a different main character than the first. It’s a sequel insofar as it follows someone who shows up in the first book, is in the same setting, and occurs after the first book’s events. But otherwise, little of the first book’s story matters all that much here.

I suppose, if you haven’t read The Goblin Emperor and don’t know much about the setting, this might be a bit of a shock to your system. Addison doesn’t bother to explain any of the in-setting terminology that she uses (modes of address, important morphemes denoting gender, class, familial relationship). As such, understanding who’s who and getting over that initial hurdle of comprehension might be a little rough. I know enough about my preferences to realize that many readers want a little more context, a slightly less abrupt introduction to a complicated setting, than I do. This book might not offer that.

Come to think of it, I’m not sure that Addison did that much to explain the setting’s conventions in The Goblin Emperor either. But that book had a slightly slower introduction to more complicated social dynamics—and had a main character who constantly thought about the social cues involved—and thereby made more room for the reader to gain expertise before being thrown into the deep end. That’s less the case here. There are still small contextual cues, e.g. thoughts from the narrator which reflect on terms of address, but (based solely on old memories) I think there’s a slightly steeper learning curve to this book than the previous one.

That does not mean that this book is bad. I really liked it. I strongly recommend it, especially for those who want heartfelt fantasy that gives more attention to characters’ internal worlds, and which takes time to make people feel like people instead of plot-relevant cardboard cut-outs. In that way it has many similarities to Becky Chambers’ Wayfarer series, except that The Witness for the Dead, like The Goblin Emperor before it, has more external plot and intrigue.

So if you’re looking for fantasy intrigue with well-written characters, or stories that include external plot but give more weight to a character’s personal journey, The Witness for the Dead might be for you. Enjoy.

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The Babysitters Club (Netflix)

Netflix’s version of The Babysitters Club is quite good, and I wonder whether I would have enjoyed the books as a kid as much as I like the show now. I haven’t finished it yet (or gotten very far in) but it’s good. I recall avoiding the books as a kid in part because the branding on the kids’ books was extremely gendered. That makes sense (both for concept and for marketing) but I feel kind of sad about it, because that’s a silly barrier to have between any young reader and some good storytelling. Honestly, the name of the series would probably have been enough to scare me away as a kid even if the covers hadn’t been as gendered, simply because I was raised in a pretty heavily gendered (and gender-policed) time and place.

I don’t mean that boys and girls (because there were only boys and girls in my world there and then) weren’t able to play together or be friends or whatever… but the times and places where that was possible were absolutely constrained. As a boy, I couldn’t be friends with most girls at school, at least not reliably. School was where all the toxic masculinity peer socialization was. And those peers very strongly enforced a social code in which it wasn’t okay for me to play with or enjoy girly things. Dolls, sparkly toys, dresses, colorful clothing, whatever… pink things, or maybe even any bright colors, were not safe to wear or have as an accessory. I remember getting shit from one of my friends in 4th or 5th grade about my yellow rain jacket being a girly color. I avoided bright colors for years afterwards, and was very concerned with maintaining a male gender presentation.

Now, despite this, I did actually play with dolls when I was playing with my friends who were girls. We would make up stories and play out scenes, and I remember delighting one of my friends by some particularly funny interaction between our two dolls (no, I don’t remember what that was). But I, like a fool, stopped playing and spending time with her, because other boys at school teased me about being friends with her. I feel bad about that.

Looking back, I wonder where all that toxic stuff was coming from. There were strong and strange lines drawn, and while I don’t think I questioned them at the time I sure as hell question them now. How was it decided that one girl was okay to hang out with at school, while hanging out with another would get you teased for “having a girlfriend”? Heck, how did “having a girlfriend” become a bad thing? Cooties, gender essentialism, and other reductive nonsense were pervasive.

All of which brings me back to The Babysitters Club. I’m not very far in yet, but I already love it. The first few beats of the first episode don’t bother to wait; they hammer in the unfairness of unequal gendered expectations and permissions, and that first episode’s lingering assignment of an essay on decorum is a perfect example of the struggle writ small *and* large. It’s great.

I admire the way that the characters’ internal perspectives leak into their episodes and tint the world they see through their own concerns. I love the consistency of the characters between episodes, and how we have a chance to see people from both the inside and the outside… it’s magical, having that perspective shifting so readily available. The contrast, from one person’s view to the next, is excellent. It’s written and delivered beautifully. I love seeing work do this, and I’m excited every time I see quality like this in work for kids.

The show doesn’t try to make itself accessible to boys, or try to bury its focus on the lives of young girls, and it doesn’t have to. It’s good just the way it is. I hope that there are young folks of all genders watching and enjoying it, because it’s worth having more people see beyond social boundaries and empathize with people who might be a little different from themselves.

I haven’t finished the season yet, and I understand that it may be a little underwhelming. That’s too bad. But I’d have to be really underwhelmed to be soured on this show.

This is a show worth watching, for a variety of reasons, and I hope there’s more of it. 

Trouble Writing Cesi

When I was first writing Bury’em Deep, the editor I was working with through my mentorship program asked me to write scenes from inside Cesi’s head. She wanted, ideally, for the book to include sections or chapters from Cesi’s perspective.

It was a good idea, and Continue reading

Don’t Know Where the Story’s Going, Quick Thoughts

This post follows Be Boring and Be Hungry. It’s all about making characters for roleplaying games, and how to think about RPG character creation from the perspective of a writer.

Playing RPGs recently, one friend of mine was struggling with how to make and play her character. It was not her first time playing RPGs, but she felt less experienced than most of the other people at the table and was anxious to make a good impression and make good story contributions. She has a writing background, and is familiar with arcs and storyboards and how to make a good dramatic narrative. But she was foundering as we sat at the table, sinking beneath the weight of making a character who would be interesting enough to the rest of the players, a character who would have a complete story. She couldn’t see a way to do that, couldn’t see a way to tell the stories that seemed right for the character she had, and couldn’t reconcile her knowledge of how to tell stories with the structure of our RPG.

In a darkly funny sort of way, Continue reading

Be Boring: Making fun characters, Quick Thoughts

Last week I said that your characters should be hungry.

This week I’ll add: be boring.

“Be boring” is for your character’s history, it’s for their personality, it’s for their hopes and dreams. Character creation doesn’t have to be a painstaking chore. You don’t have to create a beautiful new being, perfect and unique.

Be boring. Be average. Be a familiar trope. Use things you’ve seen elsewhere.

Be unoriginal.

If you’re really stuck, Continue reading

BE HUNGRY: Building your own Buy-in, Quick Thoughts

So many of the stories we tell, so many of the stories we read, are about reluctant heroes and passive adventurers. But those character tropes are woefully misleading and destructive when it comes to driving collaborative story-telling. Characters like that work in fiction because the creators of that fiction spend a tremendous amount of time finding ways to force the characters into action. That’s time and effort that you don’t see or recognize when you look at the story as a consumer. It’s time and effort that can suck energy out of gaming groups.

This is about defying those tropes, and having fun while doing it.

You don’t sit down at a diner counter and demand that the waitstaff convince you to buy food; you’re there because you’re hungry. You picked that place because 1) you already know they have something you want, or 2) you want to try something they have.

Besides, insisting that waitstaff Continue reading

In Transit

InTransit

This is a documentary by Albert Maysles (and others), covering people traveling on the Amtrak train Empire Builder (which travels from Chicago to Seattle or Portland, OR). It’s really good. Like, emotionally stirring, inspiring-as-a-piece-of-art-and-otherwise good.

Some of my appreciation for it comes from being a writer and knowing the struggle to create believably human people in media with limited resources. In Transit feels like an effortless skim across the surface of many people’s lives, but each one feels real, deep, often emotionally compelling, and always very human. Which in turn means that the editing was spectacular, because they turned disparate piecemeal vignettes into something that feels whole, and they did such a good job that it feels *natural.*

It’s a textbook example of character construction done right. But the team that made this did so many other story construction things right too, and the emotional impact was incredible and… In Transit is overwhelming, but in a good way.

When I say that the film is overwhelming, I mean that there are so many brief moments of intensely believable humanity that feel honest and wonderful and often bittersweet… so many of these moments that it’s difficult to know what to think as you leave the theater. I felt almost stunned as I walked home, and I still feel awe when I think about the movie.

In the skillful ways in which it reveals humanity with such economy of time and focus, In Transit feels like what a storyteller ought to aspire to. I would strongly recommend watching it, especially if you are in the practice of creating characters that you want to feel like real people.

If you are not in the practice of creating characters, I would strongly recommend that you watch it anyway. This movie is marvelous and moving in many unexpected ways.

The film’s site can be found here: http://www.intransitfilm.com/.

Sadly, it seems that Albert Maysles died before this was released. More details on that (and the uncertain future of the film due to rights disputes) here.

Flash Fiction: Characters in 250 words or less

Like it says in the title, this week’s flash fiction challenge is to create characters and convey them in 250 words or less.  I’ve had a few knocking around in my head recently, and I decided to let two of them out.  I’ve already written stories about both of them before, which you can find (amongst others) right here.

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Stats to Who: Roleplaying Doesn’t Care About Numbers Part 2

Zeeblee

As promised I am now going go through the Stats-to-Who process of character creation.  The Stats I will be working with is from Dungeons and Dragons 3.5 because I think most people will be at least passingly familiar with that system (as it is the face of roleplaying).  Below is a quick summary of the Stats:

Race: Human
Class: Fighter
Level: 2
Feats: Exotic Weapon Proficiency(spiked chain), Combat Expertise, Improved Trip, Combat Reflexes

This may not seem like much, and you’re right.  A DnD character also has skills, equipment, attributes, and languages.  But attributes are determined randomly, and the other bits aren’t really required at this point.  For those unfamiliar with the spiked chain Fighter twink, this is the beginning core to a build that has many variations.  The basic idea is that in DnD 3.5 you can trip your opponents from range with the chain, and if they try to get back up you get free attacks on them and can keep them lying prone.  Over time you can add more area control maneuvers, damage, or whatever, but for now I am only going to care about the core.  Now to the steps of character discovery!

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