Vast: The Crystal Caverns (boardgame, 2016)

What an incredible premise. What a fun game! If only it were playable without constantly referencing reams of paper on rules, errata, and commentary on the rules and errata.

Vast is admirably ambitious. It’s designed for up to five interlocking, competing, asymmetrical roles that all fit together beautifully to make this boardgame a nail-biting, neck-and-neck race toward victory. With a few important caveats, each player has their own rules reference sheet for their role, encompassing everything they could need to know in order to play the game. And with another few important caveats, everything can flow smoothly as each player chases their own victory conditions, pushing the game onward towards a thrilling conclusion.

Those caveats?

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Unsounded: Way Better Than It Sounds

Unsounded_chapter_covers_by_ShardGlass

Ben, my housemate who hooks me up with many fine comics (along with the many other things they do), has pointed me towards Unsounded, a most excellent webcomic.  In addition to offering beautiful eye-candy (check out the designs for the covers of Chapters 2 [left] and 1 [right] above), this is a comic that already feels like a window onto a deeply thought out and well crafted world.  Maybe it’s only skin deep, but I doubt it.

Admittedly, I recommend this webcomic to you on the strengths of the printed collection of the first three chapters.  It’s remotely possible that there is some difference between the book and the webcomic version, perhaps simply in the act of holding the physical book in my hands, that changes how I feel about the comic.  Actually, if anything it would have to be the collected early sketches and two short stories added to the end of the book that would change my opinion.  But those only make me feel more certain that this is something deep and complex that I don’t yet know enough about to be able to appreciate fully… and I say that knowing that I already plan to read the rest of Unsounded’s archives.

So if you’re at all interested in reading about the stories of a young thief on a quest to prove herself to her crime lord father, and her magic-using zombie escort who’s been blackmailed into protecting her, then I suggest that you get reading.  Still not sold?  Let me put it this way: I have examined nearly every page I’ve read so far, looking at the little details, searching for another little hint, because I cannot kick the lurking feeling that I’m missing something that signals far more yet to come.  Ashley Cope has done a marvelous job so far of building a story world that all feels like it holds together, revealing new treats around every corner and hinting at far more yet to come, all without ever falling into the classic expository trap of telling instead of showing.  It’s worth reading just to see the quality of her craft.  Check it out.

p.s. I was planning to write up another flash fiction piece from the excess prompts that I generated before, but I haven’t gotten around to watching True Grit yet, and I really wanted to try combining The Matrix and True Grit.  Some other time.