Country, Romance, & expanding my palate, 10/1/26

I used to think I hated country music. Johnny Cash made me reconsider. Now I admit that I do like some country, even if most of it isn’t to my tastes.

But what the devil got me into reading romance genre novels?

When I was younger I volunteered at a library (my hometown’s Fletcher Free, with the wonderful Lorrie and Bill). I handled everything that came through Circulation’s check-in during my shift, and I would shake my head every time I scanned in another Harlequin bodice-ripper—figuratively, not literally, because that would have been too much head shaking. They were extremely popular, getting comparable traction to the detective novels & legal dramas. Those old paperbacks were well-worn and much-loved, with technically-still-clothed beautiful men and women on their covers. Given how close the books were to falling apart back then, I wonder whether any of those books have survived the intervening decades.

Romance novels did not appeal to me. I was still in middle school, and I did not have the imaginative empathy necessary to wonder (much less understand) why people might like them. This, despite the fact that I’m pretty sure younger-Henry had already discovered internet porn.

I had lots of judgments. I never explicitly stated my judgments to the readers, but they were probably obvious to anyone paying much attention. Most readers returning romance novels wouldn’t have seen this, because they didn’t drop off their returns face-to-face. They preferred the anonymity of the off-hours book return. Given the alternative I offered, I get it.

These days, my relationship with romance novels is more like how I feel about country songs. I still don’t enjoy most of them, but I do read a few. Some I even really like. Obviously I didn’t dip my toe into the romance-waters just because other people like the genre—if that were enough, I would have devoured these books long ago. As I mentioned above, romance is popular. It sells.

So what changed?

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Endless Legend 2 & the Tidefall mechanic, 9/24/26

Endless Legend 2 is out.

I’m shocked to realize that I haven’t written anything about the Endless games here. I planned to connect my thoughts today to what I’d previously written about Amplitude’s games, only to discover that there was nothing to connect to. I haven’t ever mentioned Amplitude Studios, let alone their interconnected series of Endless games.

It’s time to rectify that. I’m a huge fan of Amplitude’s work.

I freely admit that Amplitude doesn’t always hit home runs. I admire, however, that they consistently take big swings. They also (to my eyes) create some of the prettiest games, offer incredibly informative and accessible and layered UI, and with their Endless games weave all that into a single sci-fantasy setting that neatly legitimizes many of a 4X game’s mechanical abstractions.

Dust is narratively superior to a classic 4X’s generic abstracted “gold.” I will fight you over this.

I haven’t yet played enough of Endless Legend 2 to give you a thorough review. I’ve struggled to find time for a new 4X while juggling childcare. That’s especially true when my laptop can’t run the game and my desktop is in the baby’s bedroom. I played some of the early access versions, but only in bits and pieces. My knowledge is thus both partial and out of date. 

I have however played enough of EL2 and other turn-based 4X games to understand the promise EL2 offers. Amplitude Studios is trying another big experiment. Regardless of how it turns out, I think they’ve once again already improved the genre.

It all comes down to Tidefall.

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Vampires, billionaires, & entrenched power, 9/10/26

Vampires and billionaires were a thing in the 2010s, objects of fascination and fantasy. This was exemplified by the Twilight and 50 Shades books and movies. Those stories were part of a return to a fascination that we’ve had before, and part of a larger pattern of fetishizing terrifying concentrations of (abusive) power. As has been true previously, the themes that reached the larger zeitgeist were fantasies about some powerful and implicitly dangerous hunk who would obsess over us, sweep us off our feet, and (romantically) ravish us while also offering us impossible financial security. We might also have the personal validation of being able to “fix” the bad boy / billionaire / vampire or make him feel true love for us (they’re kind of the same thing, and they’re evidence that, first, we were right that he wasn’t totally unredeemable, and second, that we were special somehow because he changed for us). The overtones of contagion (and the fear of disease) from earlier vampire crazes still lingered in the background, but they were downplayed in favor of emphasizing the weird power dynamics between a mortal and a mostly-immortal lover.

I don’t think it’s surprising…

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Lyme disease, & humor in Dungeon Crawler Carl

This is a week for arthritic pain, fatigue, and wondering what makes “funny” things funny in Dungeon Crawler Carl (which I wrote about last week).

I’m pretty sure I’ve got Lyme disease. I’m already on doxycycline. I don’t yet have a positive test for Lyme disease, but I’m not waiting for one either.

I have enough circumstantial evidence. I walked through scrub forest and near tall grass in a high risk area—Cape Cod—while on my way to the beach. Two days later Ley noticed I had a weird bruise. About a week after that, stiffness and pain started spreading through my left leg and up my left side. I also got even more sleepy.

Weirdly, some part of me is relieved.

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Class, classes, LitRPGs: implications of game systems 7/16/26

I’ve gotten so behind in tracking what I’ve read in my reading journal, I’m not sure where to begin.

The problem? LitRPG books.

No wait, the problem is that I don’t have the focus to keep up with my usual book logging commitment. I don’t have that focus because baby. And I don’t make time for logging the books I’ve read because… baby. Baby, and everything else that needs to be done.

Another part of the problem is that I can read ebooks on my phone while I’m doing other things, including while I hum and rock my baby to sleep. That works just fine. It works far better, far more easily, than…

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Room to grow: Lootbound (demo)

The Lootbound demo fascinates me. It scratched a series of my itches, handily eating an hour and a half of my Saturday evening and keeping me up past my bedtime. Days after playing it, I find my mind returning to gnaw at its design choices.

It is not, I think, the game for me. But it might be the game for you.

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Teaching storytellers: recipes, ingredients, how to cook

How do you go from “Running a game of D&D sounds fun” to “I have some idea of what to do”?

You could do what I did: play enough RPGs at an early enough age that you don’t remember  feeling daunted by or awkward about the transition from playing to running games. I figured running games was just what you were supposed to do. I paid attention to how my siblings ran games, and I tried to replicate that.

That obviously won’t work for most people. They could try the adult version, playing lots of games run by other people until they have some idea of what to do themselves, but what if they don’t have a good play group? What if they want more tools?

What other entry points can we (the RPG community) offer? What resources and pitfalls should we and new storytellers be aware of?

When I think about resources and pitfalls here, I think of ingredients and recipes. Roleplaying game materials are strong on ingredients; RPG books often include lots of “what” and “who” and even “where” to use in your stories. But these materials are often weak on recipes, and they certainly don’t teach you how to cook; they don’t offer much “why” or even “how”.

Without understanding the “why” and “how,” what is a would-be storyteller to do? How can we help new storytellers learn the why’s and how’s of the art of storytelling?

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Collaborative worldbuilding #3, theme tags

I mentioned ‘theme tags’ in Collab World Building pt2, but didn’t explain at all. They’re a simple concept tied to a character, place, or idea: e.g. noble or nobility, priesthood, gods, thieves, crime, trade, The Thousand Year Empress, ancient relics, treasure, corruption, etc. Each tag reminds me to connect or reference thematically linked elements. I find that tracking these tags works well in conjunction with the style of sandbox game prep that Kevin Crawford proselytizes in his RPGs.

Through the collaborative world building and character creation process of my Worlds Without Number game, I’ve collected a set of tags for each PC. I’ve also kept adding tags to the PCs any time they specify interest in a particular topic, or as their players articulate the PCs’ goals. This helps me in my setup for following sessions.

For example, one player has stated that their PC is interested in ‘humbling jerks.’ Now ‘jerks’ is a tag in my repertoire. But what does that mean? How do I use it? And how does it work with Kevin Crawford’s sandbox game tools?

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Eat your candy! Finding the fun in your games

Eat your candy. ASAP.

I don’t mean your literal candy.

Heck, I don’t eat much candy. When I do eat candy, I eat it in small amounts. Even ice cream, which I love, I eat sparingly.

But when it comes to RPGs I think everyone should eat their (figurative) candy right away, even if that means sharing your character’s “secrets.”

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Collaborative worldbuilding for a new game, 2/26/26

I started a new game this week.

Our prior GM is a freshly minted parent. He’s currently in the land of absolute sleep deprivation. Having been there not too long ago myself, I’ve offered to take over with a new game (at least for some of the time).

I’m taking the opportunity to experiment with new ways to build connections between PCs and the setting. I’ve written about at least one of those ideas before. I’m taking things a step further by starting the group even earlier in the world creation process.

We began with a collaborative setting creation session. We’ll be playing Worlds Without Number from Kevin Crawford, and I want to use WWN’s general setting concept… but I want the players to have a hand in how our particular slice of the world feels. I want them to influence what direction our Latter Earth takes.

Alongside that…

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