Finding a way into D&D 5e

My partner is curious about RPGs but didn’t reliably click with D&D when we played online over the first year of the pandemic. Some of this is no doubt an artifact of that group and its dynamics, and my partner only knowing one other player in that group. Some of it came from their struggles to find the sweet spot for playing their character and engaging with the story. We spoke about that a good deal.

But I think it was also due to D&D simply being… not simple. It’s not straightforward, or intuitive, or streamlined, or… any of that. My impression of 5e as an “easy” system is grounded in decades of playing RPGs, starting with 2nd ed. AD&D before I could reliably read or write. And while a different system wouldn’t have removed any of the hurdles posed by story, character, or group dynamics, I can’t help but wonder whether it would have made the other issues feel more approachable or less insurmountable.

There are plenty of other RPGs to play. The very narrative-focused systems which have grown from the indie RPG scene would offer games more focused on the character and story. Any number of Powered by the Apocalypse (PbtA) systems would have given my partner a more mechanically streamlined introduction to gaming. Hell, I love Monsterhearts and would happily play that all the time, and my partner enjoyed playing that for a little while too (though that group fell apart due to COVID).

We could have gone with Call of Cthulhu or Unknown Armies, for the straightforward percentile-rated skill-based gameplay with no (or very few) special abilities. I even could have used an extremely simplified GURPS—presumably with plenty of help during character creation, because that system feels like it’s intended to train future CPAs, and navigating all the possibilities of GURPS is a headache in its own right. What I’m trying to say is, I have a laundry list of RPGs that I’ve played and run before. At last count, most of a decade ago, I’d run more than a dozen systems and played close to thirty… and a lot of them were easier to engage with than D&D. That isn’t necessarily true for every step of playing them, but many have a lower mandatory cognitive load for “effective” play. Unlike with D&D, you don’t always have to keep track of an ever-growing collection of powers and abilities with hyper-specific uses.

But none of those other games are D&D. And that’s the problem. In so many other contexts, in pop culture, with other groups, or just playing with me and my sibs, my partner knows they’re going to run into D&D. And they’re abundantly aware that, for that to be accessible to them in the future, they need to pick up the basics at some point.

Which brings me back to the issue at hand. What other game might I run for them first, to give them a better feel for RPGs before they try D&D again? How might I run D&D differently to better engage them, and to help them feel their way into familiarity with the system?

I have some ideas.

We can talk through what genres my partner is excited to play, and choose a system with mechanics which fit. We can try some solo-play, to give my partner experience with a system without the distraction of larger group dynamics. And we can try a couple different one-shots or brief stories, to let us more-quickly sample the many different flavors available. Just jumping in and trying different systems and genres is probably our best bet.

D&D 5e doesn’t work equally well for everything, I’m very aware. But hopefully we can find ways to play that my partner enjoys, and give them the background to feel comfortable with D&D even if it’s not their game of choice. Wish us luck.

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