Space Sweepers (2021)

I couldn’t help but think of Cowboy Bebop. I’ll mention Planetes too, but I still haven’t seen it so I’m only making a topical connection.

See, Space Sweepers shares so many aesthetic and tonal qualities with anime that I would be remiss not to point it out immediately. If you already know you don’t enjoy less-rigorous, more-adventurous space thrillers with lots of crunchy techno-bits slathered on for that sweet flavor, but without the density of “totally realistic” sci-fi… this probably isn’t the movie for you.

If, on the other hand, you want a dramatic space thriller with some cyberpunkish themes and just enough emotional moments to make me sniffle, check out this movie.

Why? Because even with my few quibbles, Space Sweepers is still a touching story about grief, struggling to make ends meet, and the humanity of those society has cast aside. It’s flashy, it’s fun, and despite the rough bits it has heart.

Oh, and *damn* do I enjoy the cast and the polyglot melange of this space future. The faces on-screen are incredibly diverse, and absolutely helped sell me on this movie’s setting. Sure, all the main characters are South Korean, and the big antagonist is played by Richard Armitage, but whoever was in charge of casting actually paid attention when they were asked to get a *broad* range of different people.

Having said that, I do have to add one of those quibbles I’d mentioned: this movie’s acting quality and character development are unevenly distributed. I feel like that goes hand in hand with the anime themes I mentioned above, but it’s more noticeable when watching real live humans.

The core crew feel solid to me, and I don’t feel like the script screws them over. Bits of character background and motivation seep out throughout the movie, and I *like* that. We’re not immediately clobbered with each character’s backstory. I already mentioned Cowboy Bebop, but this is yet another place where I see a connection.

Unfortunately, the villain is a tad bit cardboard. I know that Richard Armitage can do better, so I can only assume that either there was more material which never made it to the film’s theatrical edit, or the script never allowed for the character to really shine. Similarly, the whole movie is peppered with some oddly stiff moments where bit-characters talk (mostly in the background) and simply feel… contrived. Like, it made sense for someone to say a thing, so the script included it, but the delivery didn’t quite land for me.

It wasn’t a big enough issue to pull me out of the movie, or even make me dislike it.

My other quibble: there are a few plot twists that feel contrived at best. They didn’t break the movie for me, but the logical holes were… pretty big. Big enough that I simply had to embrace them as part of the story and move on—which was more difficult for me than overcoming my quibbles with the acting. I think what gave me the most trouble wasn’t the deus ex machina, but the fact that the film could have covered it (or at least justified it better) with a few small changes earlier on. It felt like an unforced error.

Of course, knowing the little I do about movie production, I realize that I may be wildly off the mark. Who knows how many variations the script went through, how many of those last scenes were cobbled together from different shoots, or how much of their budget they’d run through by the time anyone saw the same plot holes I see? It’s not like making movies is simple or easy.

Anyway. I liked this movie. If you know you like its genres, I think you’ll like it too.

Mining my boarding school experience for Cesium Deep

This one is going to be a little more personal. Also a little more disjointed.

I went to a mixed boarding / day school for high school. I was there as a boarder.

My time in my dorm was both great and awful. It’s part of where I’m drawing inspiration for the story I’m writing about Cesium Deep.

When I say that my time in my dorm was great, I mean that I met and made friends with some awesome people. I came to love living in a community, and felt close to some of my dorm mates in a way that is hard to explain. Some of those friendships existed because we were teens who were able to live in the same space and share our passions and interests in ways that I hadn’t really thought possible before boarding school. Sometimes, living in a dorm was a hell of a lot of fun.

But some of those friendships existed because we survived the awfulness together.

I don’t think it’s surprising that no one else from my dorm came to our 10th reunion.

When I say that my time in my dorm was awful, I mean that Continue reading

Trouble Writing Cesi

When I was first writing Bury’em Deep, the editor I was working with through my mentorship program asked me to write scenes from inside Cesi’s head. She wanted, ideally, for the book to include sections or chapters from Cesi’s perspective.

It was a good idea, and Continue reading

The Music Behind Bury’em Deep

This is an incomplete list of the songs and artists that built the soundscape I tried to stay in while writing Bury’em Deep (and editing and rewriting it, and, well, you know).

The initial bulk of the music was industrial, with a few other genres tossed in. I think there was something about the frequently wordless, highly rhythmic, often distorted quality of that music that drove my sense of living inside a spaceship. My vision of those spaces was not the JJ Abrams Star Trek Apple Store feel of white, glass, and lens flares. It had more in common with World War 2 era submarines. Any gleam or shimmer came from the false realities of glasses’ environmental skins.

The next place I took musical inspiration from was synthwave. Something about the way those sounds combined with the more grating and grinding industrial music fused the feeling of large heavy machinery with complicated computers. Better yet, the synthwave often had a driving beat as well, something that mimicked and pantomimed the rhythms of the industrial tracks that had first sparked my imagination.

This means that alongside Front 242 (Tragedy For You), lots of VNV Nation (specifically tracks with fewer words), Foetus (Love, and (Not Adam)), and Ministry, I had heaps and piles of tracks from Makeup and Vanity Set (everything they made for Brigador, plus at least five other albums), Perturbator, Lazerhawk, Kavinsky, and Waveshaper.

Then, the more idiosyncratic additions and odder pairings, the ones that I couldn’t ignore:

VNV Nation’s song 4 A.M. flows seamlessly into the choral version of Barber’s Adagio for Strings that you find at the opening of the Homeworld soundtrack. I later discovered Edward Higginbottom’s choral version of that Adagio for Strings. I used the rest of the Homeworld soundtrack too.

I listened to two remixes of tracks from Star Control 2. They were Starbase – Under a Red Sky, and Property of the Crimson Corporation.

I listened to Holst’s Planets, and Clutch’s eponymous album. I cycled through several tracks off Tomoyasu Hotei’s album Electric Samurai (especially Dark Wind and Howling). I listened to SomaFM’s space mission station, and Science from the album Sounds of GE. Sometimes I listened to Orbital, primarily their Blue Album and In Sides. I used tracks from Receiver, by H Anton Riehl, and NASA’s Symphonies of the Planets: Voyager Recordings.

Sometimes I listened to one album or track on repeat for hours on end. My musical desires grow strange(r) while I’m writing.

If you have any of that music, I suggest playing it while you read the book. If you don’t have the book, I suggest listening to that music and imagining what it feels like to live trapped in a tin can in the far reaches of our solar system.

What year is Bury’em Deep set in?

What year is it? Why don’t I say?

Well, for one thing I don’t want Continue reading

Nutrient Paste in Bury’em Deep

I don’t ever state this explicitly in Bury’em Deep, but food for spacers is more complicated than simple nutrients. In fact, Continue reading

Setting Material for Bury’em Deep (and sequel), pt. 2

This one’s a close follow up to last week’s post. Again: rough draft material, only partial, subject to change. This time, I’m diving deeper into the Rhean intelligence apparatus, and what influence it’s had on Rhea and beyond! Continue reading

Setting Material for Bury’em Deep (and sequel)

While I’ve been working on writing a sequel to Bury’em Deep (yes, I changed the name), I started working my way through some background material that seemed important. This is all rough draft material, only partial, and subject to change… but I thought you might enjoy some of the details! Read on for tidbits of Rhea’s history and its place in the politics of Saturn-space. Continue reading

Light Years, by Kass Morgan

LightYears.jpg

Light Years is a fine book, nestled deep in the readily-identifiable heart of its genre. It never Continue reading

MICE: Lady Knights Comics Ride Forth

While I was at MICE (Massachusetts Independent Comics Expo) a little while ago I found two new comics about female knights, both of which seemed worth following and sharing. In the hopes that you too may enjoy these good things, check this out: Hannah Fisher’s Cosmoknights is a gorgeous webcomic and promises lady knights in space upending the patriarchy, and Alyssa Maynard has an excellent short piece called “I Am Not A Knight” which is intended as the opening of a much larger story.

These both look seriously good. I hope you can find and enjoy them. I’ll try to update this with a direct link to “I Am Not A Knight” when I can find one, but until then I suggest that you check out some of Alyssa Maynard’s other rad art.