Aliens: A Love Letter to Ripley

What a masterpiece.  Aliens is one of those few movies that I can watch again and again, an exceptionally good high-tension thriller in which you will learn to hate some of the humans even more than you fear the ostensible monsters.  That’s not to say that the monsters aren’t scary; they are often terrifying.  But no matter how disturbing they look or how frightening their eventual appearance is, it’s the way in which we come to dread their inevitable appearance that sets this movie apart from its peers.

Time and again, Aliens refuses to completely show us the fearsome foe that everyone knows will show up.  This is typical thriller-fare, but Aliens stands out in its ability to build anticipation and fear of what is yet to come.  I mean, Aliens is really good at this: when I watched it again with my friends last Friday, I was surprised to find how tense I was.  I knew the movie, and we were forced to pause several times due to bathroom breaks or problems with our disk, but every time the movie stopped I could still feel the tension in my body.  Even though I knew what was coming and even though the building tension was interrupted multiple times, I could still feel the pressure of my anxiety increasing.  Where many other thrillers fall apart if you interrupt them, Aliens still delivers.

Part of this, I think, is because Aliens uses the maxim of “less is more” with incredible effectiveness.  I’ll mention this again later, but it will be full of spoilers.

Instead, let’s talk about immersion.  The sound design is a real marvel, with both the music and the effects offering a great deal.  The music is evocative and sparse, creating a pervasive sense of isolation and threat despite the apparent strength of the heroes.  And sometimes, in the really tense moments, it drops away into silence and lets us stew in the tension of what is happening on screen.  The sound effects are similarly impressive, from the repetitive and increasingly stressful click of the marines’ motion detectors to the dull pounding of the sentry guns as they fire offscreen, several bulkheads away.  Better yet, it’s clear that there were scenes that were specifically included for the fear and anxiety that their sound design would create.  Witness those desperate moments of trying to get people’s attention through soundproofed glass.

Another element which I only realized after re-watching the movie on Friday is that almost all of the technology in the movie has its own distinctive sound.  Or, more accurately, almost all of the technology has a a sound cue.  Whether it’s the whirr and beep of the movie’s computers or the hydraulics of the power loader, everything has a very audible presence in the world.

This goes hand in hand with the excellent job that they did in designing technology for the movie.  Despite looking very much like the future of the 80’s, complete with classic dot matrix printer paper with little holes running down the sides, everything looks very solid, real, and believable.  Maybe this is a generational thing, and people who grew up in the 2000’s won’t feel able to accept this as futuristic technology.  But I felt like the chunky, tough and utilitarian machines all have a certain appeal of their own, and they certainly pull me deep into believing the setting of the film.

Speaking of believing the film, I’m incredibly glad that Aliens wasn’t made with awkward early CGI.  Lately, every time that I’ve seen old CGI I’ve been pulled out of the film; I’m glad that my immersion in Aliens isn’t spoiled by something like that.  Furthermore, I’ve been amazed by how well the effects that they did use have aged.  Despite being almost 30 years old, the film’s visuals still feel convincing.  I think part of this, again, has to do with “less is more”: because the film doesn’t ever try to show more than just enough to increase tension, it almost never tries to create things that look unconvincing in retrospect.  H.R. Giger’s terrifying alien and environment design helps too.

Oh, and let’s not forget one of the very best parts of the movie.  Sigourney Weaver‘s Ellen Ripley is definitely my favorite movie heroine, and without doubt one of my favorite movie heroes of all time.  She is a grimly realistic survivor instead of a stupidly overcompetent action hero, and yet despite not fitting the action-hero mould she is still incredibly strong and impressive.  In many ways, Aliens feels like a love letter to Ripley’s indomitable determination despite obviously impossible odds.  And that doesn’t feel unreasonable.  There’s a very good reason why Sigourney Weaver’s performance in Aliens was nominated for an Academy Award for Best Actress.

Ok, time for a few spoilers.  I hope that you’ve already seen the movie, but if you haven’t, you should avoid this section.

*SPOILERS*

Back to “less is more”; the fact is, we don’t really see very much of the aliens until the very end of the movie.  What we see instead is the mental breakdown of the commanding officer, the collapse of the squad of badass marines as they’re torn to pieces after their commander hamstrings them.  But we see those collapses through the very same fuzzy team video channels that the commander is watching; we only get hints and bits of the horrible experience that these people are going through, and that’s far more frightening than seeing everything in its entirety as it happens.

This comes up again with the sentry guns a little later in the film.  Instead of watching the guns blowing apart aliens, we watch the marines as they stare at the sentry guns’ ammunition counters, falling precipitously as they chew through their last precious rounds.  Listening to the sentry guns’ firing as the ammo counters on screen blaze downwards is chilling, and seeing the tense expressions on the marines’ faces at the same time is even better.  We see only a brief glimpse of the aliens in that whole scene, and we don’t actually need to see any more.  In fact, the most tense part of the entire scene comes when we cut back and forth between the guns, one smoking and empty while the other fires sporadically, and the ammo counters, showing the last few rounds as they dip towards zero.

*END OF SPOILERS*

So yes, I do love this movie.  If you haven’t watched it, give it a try.  If you’re paying attention, maybe you’ll see all the little pieces of the film that have inspired so much other media that has been made since.

 

p.s. It’s refreshing to find an action-thriller that doesn’t shy away from having powerful and strong female characters fulfilling the same roles as their male counterparts.  I love seeing that.

A Little Bit of Flash-Fic, in My Life

Simon had spent months running, planning, fighting to be free. His people had been feared, hunted, and enslaved for centuries. The deaths of so many were branded into his mind, for without his success, history would repeat their punishment for eternity. It was better for them to all die fighting for this cause than to return to the indignity that they had suffered under.

He remembered the small boy, but a child, hunted down and murdered for stealing bread for his family. He remembered the old man, driven out of his ancestral home and chased to exhaustion before being brutally stabbed to death. He remembered his mother as he had found her, lying in the crimson-stained dirt with a dozen jagged rents in her skin, slaughtered in her home in the dead of night. And he remembered the infant — his baby brother — who had lain beside her, his head bashed in. He had put his hand on his brother, to lift his body and cradle it, and had felt a heartbeat beneath his hand. And yet when he had turned the body over, glazed eyes stared up at him from within a mangled and crushed skull.

And so, while his brothers slept around him, Simon remembered the dead who had led him to this point, the living he fought with, and the yet unborn he fought for.

He had finally found a way around the weakness of his people, a way to fight back without living in fear. A wizard had promised him protection on this day, that he might overrun his enemies where they stand. It would be a small victory, to be sure, but it would be a victory nonetheless. As a sole victory, it would be a great one, to be sure. A fort to defend. A land to call their own. He whispered these words to himself, dreams he could not even fully comprehend. But beyond that, there was more.

His men would be inspired to greater deeds of glory. Those in oppression would hear news of the day he had dared to fight back, and they too would rise up. His people might someday be free, to live their lives without fear.

The sky began to lighten as night faded. But he trusted the wizard. First, the stars began to fade away as the sky changed from black to charcoal to an ominous grey. But he trusted the wizard. The sky slowly became saturated with tinges of blue. But he trusted the wizard. The blue warmed to a grey-purple. But still he trusted the wizard.

When dawn broke, he knew it was all over. He was caught by surprise, briefly, as he saw the beginnings of light from below the horizon. He had trusted the wizard. He had been wrong. The children of the Erutar could never be trusted. He spread his arms and faced the skies, howling in rage to the heavens, as the edge of the sun crested over the horizon. His grey-purple skin faded to grey, crusting over with dirt and then hardening to stone, leaving behind only a statue, a mere image, a symbol of the rage of a dying people.

————————————————————————————

Enthasar, the first wizard of the stars, the first of the Afterborn to aspire to be as the Ulmari and succeed, lay weakly on the ground, his back resting against the smooth, hewn rock of his greatest creation. Warmth seeped from his side, draining into the point of searing cold in his gut.

He closed his eyes slowly, then forced them open again. The shaft of the arrow still protruded from his gut, just below his ribs. He looked up weakly at the barely unfinished ritual and slowly lifted his hands, chanting in tongues long-since lost to the races of this world. And then the second arrow thudded into his chest, knocking the air from the lungs. He collapsed to the ground.

Rough hands grasped at his hair and jerked his head upwards. The shadow of pain lanced through his body, but his mind was too far away to notice. His head was pulled back and something dragged across his throat. He fell back and saw his blood spreading down his chest as his vision of this world faded away.

http://alisonjmckenzie.wordpress.com/2013/09/06/reminder-flash-fiction-contest/

More Pretty Pictures: Kyle Perler’s Photos

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We interrupt our normal programming to bring you more news of pretty things that my friends are making.  My sometime-housemate Kyle Perler is an awesome photographer, and he has recently created a Kickstarter project to fund a photo-trip to Africa.  He’s aiming to make a book from the photos that he takes on this trip, focusing on the landscape and wildlife of Africa, but the really cool thing that he’s offering is access to a travel blog with all the pictures that he takes.

He’s planning to, amongst other things, go on safari and go bird-watching.  He’s already been catching photos like this one:

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If you like pretty pictures, or just really awesome photos, check out his project.  You might also look up some of his other work.  I strongly recommend looking through some of his galleries there, especially the “Fine Art” one.  His portraits are also totally worth a look.  It’s great having talented friends.

My Apologies to Iron Man: Why Power Armor Doesn’t Make Sense

Spam-Can

The contents of Iron Man’s suit after the third explosion.

My argument is somewhat more elaborate than this, but the gist of it is thus:

  1. Place monkey in tin can.
  2. Shake can vigorously.
  3. Remove pulped monkey from can with preferred utensil.

***

What’s the deal with power armor?

I love science fiction, and I often enjoy seeing science fiction become science fact (even if it is scary at times).  Plenty of things that we’ve dreamed up in our stories eventually come to pass in real life, whether it is because they inspired others to make them or because they were the product of careful forethought on the part of an author.  But what about power armor?  It’s been a staple of military-oriented science fiction for decades.  For the sake of simplicity, I’ll assume that power armor is an armored exoskeleton which offers its onboard human operator enhanced strength, mobility, and protection (sounds pretty cool, right?).  Yet while I’m usually pretty excited about science fiction becoming reality, I’m not so sure about seeing power armor become real.  Let me explain.

The Army’s TALOS project is now pushing for an armored exoskeleton, something which is essentially power armor.

R&D has a reputation for being a little bonkers sometimes; people fixate on really cool ideas and try to make them work, regardless of whether or not the ideas are practical or have any clear application.  That’s perfectly alright, in my opinion, as we never know where such things might take us.  Military R&D often turns that fixation up to eleven, which becomes a bit more problematic.  Sometimes the things we develop are impractical or nonsensical to implement (like 747s mounting lasers to provide missile interception), sometimes the tactical or strategic role intended for a weapon disappears before it is completed (as with Japan’s WWII submarine aircraft carriers), and sometimes the intended capabilities don’t make very much sense in the first place.  In the case of power armor, it all has to do with these things called “bodies.”

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The Attraction of Games: Why?

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This article is honestly me cheating a bit as I would have preferred to write a true analysis or something more comprehensive than a question, but I’m busy!  So this is what you get.  But don’t fret, I think this question is actually extremely interesting, and very important.

Why do we play games?  I ask this because I recently got into a debate and one participant countered criticism about a game’s setup with, “I hear people play games for the story.”  Now this very well may be true since many games have fun stories, but so do books and movies, and you don’t have to fight your way to the next bit of stories in those.  You don’t have to spend hours jumping from one plot point to the next.  So why do we turn to games for story when we have books and movies?

To me I think the answer is “participation.”  Games allow you to participate in the story.  But it is with this answer that I then begin to question certain games which don’t let me actively participate in the story, but instead just force me to do task after task that holds no real meaning in the overall narrative.  Along this vein, should we forgive games with great stories for their bad gameplay?  I could go on, but I actually wrote a bit about this previously in my article about games and art, but I think we can go further into this question.

Since I need to get going I’ll leave the floor open for you to counter, explain, extrapolate, divulge, or what-have-you in the comments below.

Chiptunes: Beauty in Simplicity

Zeeblee

I love chiptunes.  I have met few other people who love chiptunes as much as me.  Hell, I have met few other people who can even sit down and listen to chiptunes without getting annoyed.  It is arguable that my love for chiptunes comes from nostalgia.  It is true that some of my favorite games are old enough that their soundtracks are chiptunes (and I do listen to them recreationally).  But I would argue that my love of the genre is more than just a fond looking back at simpler times.

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Sorry folks, I won’t be making my usual early post today.  I’m going to be in meetings with people for most of the day, and want to do some last minute orientation for the material we’ll be covering.  I do want to weigh in on Agents of Shield, now that I’ve watched more episodes of it, but that will probably have to wait until tomorrow.

Felix

Hey!

I’ve fallen crazily behind on this whole writing thing while working on funding a new project of mine, and my computer is filled with nothing but drafts. I figured I’d put one of these drafts out into the open:

Felix absent-mindedly fingered the coin that hung from around his neck. He could feel the touch on the coin just as clearly as if he were rubbing his own skin. He pressed the coin between his thumb and forefinger, and for just a moment, imagined he could feel the coin squishing, giving way as though it were his own flesh. He drew his fingernail back and forth along the coin. It tingled. Once, the tingling had felt distant, like an itch between his shoulder blades that he couldn’t quite find. That thought had bothered him once, but now it comforted him. The tension in his shoulders lessened. He was safe. Protected.

A warm tingling spread across his skin. A warning. He looked up at the sky, questioningly. Dark clouds stretched to the horizon, with not even a hint of the sun. Felix shrugged. He had gotten this far trusting his instincts. He looked around for a moment, scanning the horizon, then turned and trudged off.

—————————————————————————————————————————-

The bar wasn’t impressive. That would have been a nice way of putting it. The door looked like it was rotting off of its hinges, although the smell would have given that away, and there was more peel than paint. But the walls were sturdy, and the windows fully boarded on the inside. At least they were prepared. Felix rested his hand on the door and paused for a moment. He pushed against the door, and it groaned, dragging along the ground as it opened. He stepped slowly inside, and the door swung shut behind him.

At first, he couldn’t see anything in the dark of the room. Unfortunately, his other senses worked just fine. The musk in the air was so thick he could taste it, all the blood and alcohol and sweat from drunken bar fights and sex. He heard a few grunts and wet smacks from somewhere to his right, and then a heavy thud. He guessed that meant a fight, but his guess was as good as any. He took another step forward, and heard his boots squelch. He couldn’t yet see what he was standing in. Perhaps that was for the best. He swallowed the growing lump in his throat and squeezed his eyes shut, trying to adapt to the dim room. A few embers lit the room.

In front of him was a game of cards, and judging from the scraps of paper on the table, it had just started. Not nearly enough possessions were up for grabs yet. In the corner, a woman had pinned somebody else against the wall — man or woman, Felix couldn’t tell — and was thrusting rhythmically into them. Felix couldn’t help but think the rhythmic bouncing of her breasts funny, if hypnotic in a way he didn’t quite understand. Against the wall, a man was blowing into a thin reed and dancing, although Felix could hardly hear the music in the room. Maybe he wasn’t playing anything at all.

He turned away from the spectacle and walked over to the bar. A young man stood on the other side. Too young for a bartender. Hardly old enough to shave, he guessed.

“I’d like to set up with a room for the night. No questions asked.”

The boy looked around uncertainly for a moment. “Pa’ll be back in a moment, but I think we’re all full up for the night.”

Felix grimaced at the young boy, then looked around him at the bar. When he turned back, an older man was standing behind the bar. “My son says you’re looking for a room. I hate t’disappoint such a fine sir as yourself, but we’re all booked up for the night, and the usual fare is already covered for the night,” he winked and grinned widely at Felix.

Felix reached into his shirt, to his chest, and pulled the Coin out. In response, the embers in the room flared, the bright light casting shadows across the room. He rested the Coin on the bar, his finger pressed atop it. A thin layer of frost spread slowly out from the Coin. The bartender’s eyes widened, and a look of fear spread across his face. Beads of sweat broke out on his brow. “I’m s-sorry, sir. I didn’t recognize you. I’m sure I can make a room available. Give me a moment.” He backed slowly away, his eyes fixed on the Coin.

The young boy stared at the Coin, transfixed. Eventually, he tore his eyes away, up to Felix’s face. Timidly, he raised his hand.

“Yes, boy?” The gruffness in his voice would have bothered Felix once, but there was no room for that.

“C-can I…” The boy looked down at his feet for a moment, then looked back up at Felix. “Can I see your Tribute?”

Felix frowned, his brow furrowing into a mass of wrinkles. They hadn’t taken anything. They normally did. Being a Coinbearer came with a cost. A Tribute. But he was whole. Physically, at least. The Coins had driven him apart from the one thing he’d had in the world, his friends. They’d underestimated how dangerous a man with nothing to lose could be. And he was coming for them.

Game Analysis: Dragon Warrior Monsters

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Pokemon X/Y comes out tomorrow.  So today I am going to talk about my favorite monster collecting game.  No, it’s not Pokemon.  In fact, my favorite game in the “collect, raise, and battle” genre is a spinoff of the well-known series Dragon Warrior/Dragon Quest.  The game is Dragon Warrior Monsters (DWM), and while I have not played it through as many times as I have the original Pokemon, I have loved it a great deal more, and spent more energy on it.  It is rare for me to actually write stuff down in a notebook for a game, but for DWM I found myself recording my findings in a notebook for future use.  This is due to its unique take on how you collect and battle your little monster minions, even if you raise them just like most other RPGs (yay grinding!)

The story for the first game (yes!  There are more than one!) begins with your sister getting kidnapped by a strange monster.  Immediately after another monster shows up and offers to help you get your sister back.  He takes you to another world and introduces you to a king.  Apparently there is a tournament soon, and the prize for winning is a wish.  Before you can participate you must train up and qualify, and so begins your journey (which includes other stories as well).  I am honestly terrible at plot-synopses because I don’t like to give anything at all away (I believe part of the joy of a story is going into it completely blind).  So as per usual I am going to focus my reviews on mechanics.

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Choose Your Own Adventure! Part 3 (or 2b?)

Quick news note: the flash fic that I wrote one week ago was chosen as the winning piece in the contest!

This is the third installation of my Choose Your Own Adventure series.  The previous two pieces can be found here: Part 1, Part 2.  You’ll benefit from having played them and being moderately familiar with their details, especially Part 2.  Note that this piece is divergent from Part 2, and actually follows on the events of Part 1.  You’ll see what I mean when you read the first briefing just below.

For the best experience, keep your eyes on the text nearest the top of the screen and be careful not to read ahead.

#Start here#

When we last left you, you had just outrun the knights and fled into the woods with the villagers.  You’re immensely popular, because you warned them of the approaching group of knights just in time for them to escape…

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