This article is honestly me cheating a bit as I would have preferred to write a true analysis or something more comprehensive than a question, but I’m busy! So this is what you get. But don’t fret, I think this question is actually extremely interesting, and very important.
Why do we play games? I ask this because I recently got into a debate and one participant countered criticism about a game’s setup with, “I hear people play games for the story.” Now this very well may be true since many games have fun stories, but so do books and movies, and you don’t have to fight your way to the next bit of stories in those. You don’t have to spend hours jumping from one plot point to the next. So why do we turn to games for story when we have books and movies?
To me I think the answer is “participation.” Games allow you to participate in the story. But it is with this answer that I then begin to question certain games which don’t let me actively participate in the story, but instead just force me to do task after task that holds no real meaning in the overall narrative. Along this vein, should we forgive games with great stories for their bad gameplay? I could go on, but I actually wrote a bit about this previously in my article about games and art, but I think we can go further into this question.
Since I need to get going I’ll leave the floor open for you to counter, explain, extrapolate, divulge, or what-have-you in the comments below.