New Flash Fiction En Route!

Once again Chuck Wendig has provided me with a prompt to play with, and I intend to share the results here.  I won’t be sharing them with you today though, because I spent most of today in a car.  This time around, the prompt is “X meets Y,” a theme in keeping with nonsensical high-speed elevator pitches.  I ended up rolling a few times on the table Wendig provided because my first result seemed too surreal, but my natural stubbornness inclines me towards using the first result anyway.  I’ll tell you what that was later, and share the ones that I’m not writing instead: Fast and the Furious meets The Godfather, and The Matrix meets True Grit.  Maybe I’ll get around to writing those some other time.

I should also note that I’m now going to be in classes on Wednesdays.  My posting schedule may change some time in the near future, to avoid timing conflicts.  I’ll be sure to let you know if/when it does.

Concept: A Tintin Adventure Flowchart

tintinI think I’ve mentioned my love of Tintin previously.  But I’ve just had a fabulous idea, so you’re going to hear about it again.

Some necessary background: Charles Stross wrote an excellent book, The Jennifer Morgue (part of the Atrocity Archives series, very much worth reading).  He based the story (careful, spoilers) on a combination of real world events and James Bond clichés, and did it excellently.  He did this in part by analyzing the Bond oeuvre (I suppose I should say the Fleming oeuvre, but Fleming really didn’t have that much to do with most of the movies) and creating flowcharts of Bond film opening scenes and general plots.

Yes, you read that correctly.  He watched all the Bond films with a friend and wrote up flowcharts to describe what they saw going on.  Here’s the flowchart of a Bond movie opening scene, and here’s the flowchart of a Bond film writ large.

Now, I love Tintin very much, but there are some problems with the old comics.  Consider:

20140112153933!Tintin-mainCastI’m amazed that Castafiore is even included in the cast of characters.

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Yeah, that’s objectionable.

So I’ve been thinking that I should try writing new Tintin stories.  Well, not Tintin per se, but adventure stories like Tintin’s, without the same racist depictions and with better representation all around.  And Stross’ flowcharts have inspired me.  I plan to go through and re-read a number of old Tintin stories, and try to make a Tintin adventure flowchart that I can follow when the time comes.  It might turn out that this is impossible, and Hergé simply had too many different stories, but I suspect that I could pull something useful out of all this.  What do you think?  Are you interested?

Flash Fiction: Robin’s Songs

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Chuck Wendig has a blog called terribleminds, and on the 9th he posted a Flash Fiction challenge.  The prompt: write a 1000 word story about a character created by this random D&D character generator.  My prompt turned out to be a “suspicious half-elf bard from a sheltered upbringing who is lactose intolerant.”  I really had no idea how to work in lactose intolerance, but I think I’ve succeeded.  Check it out below the break!

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Robin looked up from her book, absentmindedly pushing a strand of hair behind her gently pointed ear.  The little cluster of red feathers that she kept tied at the end of her hair rustled against her shoulder.  She gave the innkeeper a second-degree smile, the one the Enlightened Brethren had taught her to use for disarming the suspicions of others.

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Tombs=Raided, Hearts=Won; Tomb Raider Rocks

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I don’t usually wish that I paid more for a game.  But I liked Tomb Raider so much that I almost wish I hadn’t bought it on sale.  I want the people who made it to know how much I liked it, and I want them to put as much high-quality work into making the next one as they put into making this one.  Because there’s a next one.  I mean, even if I didn’t know that Rise of the Tomb Raider is coming, I wouldn’t have any real doubts (except, I suppose, if the studios involved fell apart or lost the rights, which would be terrible).  The end of Tomb Raider left it clear that Lara is nowhere near finished with being the awesome badass which she’s become, and that makes me very happy.  Watching the announcement trailer for the new game has reduced me to a quivering pile of enthusiasm.

Why am I so happy about all this?  Tomb Raider is a brilliant game, and does things with story-telling that remind me why games are such a fascinating medium in the first place.  It’s an adventure novel with audience participation, a new entry in a genre that I love, and it evades the problematic trappings that spoil so many other adventure stories for me.

Ok, spoil is a strong word.  I love adventure stories enough to enjoy them despite their frequent problems, but being able to enjoy one that isn’t so inherently problematic is a breath of fresh air.  It doesn’t hurt that this particular story is extremely well written, with characters who feel like real people, and who share history with each other that seems fitting and unforced.  It’s a little bit like someone crossed Tintin with Indiana Jones, turned the tone dial to ‘gritty and a bit bloodthirsty,’ and then put you through the Bildungsroman of Lara Croft as she goes from untested and unconfident archaeologist to self-assured and competent survivor and adventurer, hellbent on keeping herself and her friends alive.  Wait, no, that’s almost exactly what it’s like.  It’s glorious.

Look, you don’t have to take my word for it.  You can play the game yourself.  But if you want to read more of my thoughts on the topic, including the few reservations I have, please be my guest:  Continue reading

Godseat, a Wayfinder Adventure

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I should note, I have no idea whether or not this game will actually be chosen for use by Wayfinder.  In fact, I still have to finish writing it and submitting it.  I think it’s a pretty cool concept, and it experiments further with some of the player vs. player mechanics that I explored in the 2014 Staff game (along with my excellent co-writers, you rock).  In the interest of not spoiling you for anything, I’ll refrain from telling you too much about the flow of game.  Instead, this post will give you a brief overview of the setting and what the game is all about.

A Brief History

There are many gods and godlings, but there is only one Most-High.  The Most-High reigns over all from the Godseat, the Throne of Supremacy, the Seat of Knowledge, the Bringer of Good Tidings and Ill News.  Whichever being sits upon the Godseat is acknowledged as the ruler of all, but no one being can sit upon the Throne forever.  The prayers of faithful worshippers, and their propitiations, may sometimes elevate a new being to the Godseat, replacing the previous Most-High and beginning a new reign.  There are some times, perhaps once or twice a decade, when the cycles of the moon and the stars and the seasons coincide just so, when the prayers and rituals of worshippers take on special power in the area around the Godseat; these times are known as the Nights of Ascension.

Long ago, before the Years of Ruin, Continue reading

Further Troubleshooting: Last Days of Loneliness

Turkey Day approaches.  I’ll be spending a bunch of time with family around then, and for the week after.  This means that I’m unlikely to post much in the next two weeks, though I’ll see if I can scare up a few more interesting posts for you.  This Wednesday will be largely occupied with travel.

Today’s post is going to be a lot like last Wednesday’s, so spoilers abound.  This time I’ll be working through how exactly Amanda ends up deciding to break the town’s covenant with its deity-figure.  Oglaf illustrates the concept quite admirably here (surprisingly SFW, though the rest of the site isn’t).  Enjoy!

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Last Days of Loneliness: Writing the Middle is Terrible

My apologies for the much delayed post, I’ve had a moderately busy day: my visit to the optometrist took a bit longer than I’d anticipated, and I’ve started writing this far later than I’d originally planned.  Today’s topic is all about how frustrating I find writing the middle of Last Days of Loneliness.

If you followed that link (or remember the other earlier posts), you should have a pretty good idea of the shape of the story that I’m writing.  Like those posts, this one is going to be full of spoilers… so if you really want to shield yourself you should probably just stop reading.  If you want to read my thoughts as I try to solve the trouble that I’ve run into while trying to make the middle of the book live up to the promise of the premise, you know what to do.

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Behind the scenes of the new campaign…

Monday’s post gave a taste of the game that I’m preparing, but didn’t go into any details about what would follow.  That was intentional.  If there’s any chance that I’ll run this game for you, I strongly suggest that you don’t read what comes after the break.  If you want to see some of what I’ve come up with, and maybe a bit of how I came up with it, read on.

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A new campaign in the works…

This post is only going to include non-spoiler material, appropriate for the opening of the game.

You (the players) are the King’s officials, expected to enforce his decisions, act in his interest, and carry out his wishes in the wider Kingdom.  Mostly drawn from the wealthy and noble classes, the King’s officers are expected to outfit themselves out of their own pocket and see to their own expenses.  There are always a few exceptions to the norm of “wealth and privilege,” since an individual’s skills and qualifications for this particular job are far more important than their bloodline, but exceptions are likely to have an interesting story for how they became one of the King’s officers without the usual entrée.  In many ways, you might think of the King’s officers as Musketeers with a little less in the way of Alexandre Dumas.

The game is set in the Kingdom of Duval, and begins with the players being sent from the capitol city of Duval to the backwater county of Mont Mondal.  Count Xavier of Mont Mondal was recently imprisoned for treason against the throne, when he broke his oath of fealty.  He was executed along with many of his closest companions, and the executions have created quite a disturbance at court.  One of his companions, the wizard Castanedra, fled back to Mont Mondal on the same night that Xavier was taken prisoner: you and your compatriots have been tasked with capturing her and returning with her in your custody.  You have also been instructed to raise the county’s levies and send them to the capitol, to join with King Mander’s other forces already mustering for war against the Kingdom of Meius to the east.

While thoughts of war on the nearby eastern border weigh heavy in everyone’s mind, how are you and your companions going to run this powerful wizard to ground and bring her back to Duval?

Other things that people from the Kingdom of Duval would know:

-Meius and Duval share a border that runs through an agriculturally rich valley.  North and south of the valley the terrain becomes increasingly hilly and mountainous, leaving only one clear passage between the two kingdoms.  While the kingdoms have a long history of trade with each other they’ve recently suffered through a series of trade disputes and feuds, and there are now frequent border raids which have further angered each side.

-Count Xavier (that’s pronounced “Sh-avier,” more or less) had a meteoric rise to match his catastrophic fall.  He was ennobled and granted County Mont Mondal a little more than ten years ago, and he and his companions were widely recognized as having done a great deal to make Mont Mondal actually livable for Duvalians.  Xavier and his companions drove out a large clutch of magical aberrations which had claimed the land as their own, and then kept the local bandits in check.  While his breaking of his vow of fealty clearly put him in the wrong, some people have even gone so far as to say that they wish the king hadn’t had Xavier and his companions executed for their treason.  Not that they’re likely to have said as much to the king.  The king, after all, is known to have a bit of a temper.

-The city of Duval is slowly being surrounded by the many thousands of soldiers who have answered their liege-lords’ calls.  The various levies have been joined by a few mercenary companies looking for work, and their spirits are high as they prepare to fight against Meius.  The king’s armies only wait for a few more levies (like those of Mont Mondal) to join them before marching against Meius in the east.

Last Days of Loneliness, a YA horror story pt. 3

This is yet another post about the YA horror novel I’ve been working on, which I roughly outlined here.  Last time I gave you the very beginning of the story (which I’ve already altered again); this time I’m going to give you the very end of the story.  This ending will undergo further changes: I already know that I need to decide whether it makes sense to have italicized thoughts-of-the-moment within the narrative, and if I like them, decide how to alter other story sections to incorporate them holistically rather than as a last minute deal.

Here’s the action climax:

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