Last time I kept mentioning someone that I decided to call the Most Powerful Devil (MPD), without ever going any further into who or what that was. But I’ve come up with more background for them since then, and in so doing I’ve also come up with more details for the game-world as a whole.
So, today I have a stupidly simple calendar (though I haven’t yet bothered to give the months names), I have a better idea of what the afterlife looks like (I’ve totally tossed out the basic alignment-based fare in favor of something a bit more complex), and I have a name and backstory for the Most Powerful Devil. I think you’ll like this stuff. Continue reading →
Back in November I wrote about a new RPGcampaign that I had cooked up, a game that I’ll refer to as For The King! for lack of a better name. If you are currently playing in or are going to play in my 5th edition D&D campaign, you might want to be careful with reading this post. If not, feel free to read this early-concept campaign overview. I’ll avoid saying things here that could be too spoiler-y, but I plan to explore the nature of magic, demons, devils, and other such inimical forces. Your character might or might not have access to this information.
Based on the first few sessions that I ran for my brothers, I already know that the setting allows for angels and fallen angels, though the latter are more like Remnants from In Nomine, powerful supernatural beings from other planes who have had some part of their greater nature stripped from them by intent or by accident.
Angels and their derivatives are all essentially moderately self-willed fragments of the god they serve, and might be thought of as something like having a god let its fingernail clippings (or maybe severed finger?) go off and do its bidding in the world. A bit like some kind of overpowered intelligent celestial dandruff, I suppose. But I don’t know off the top of my head how to make demons and devils work, and I don’t just want to sign on to the metaphysics presented in the 5th ed. Monster Manual without some editorial input. I’d much rather doodle in the margins and make their setting fluff more thoroughly my own. So read on for sweet lore! Continue reading →