Vast: The Crystal Caverns (boardgame, 2016)

What an incredible premise. What a fun game! If only it were playable without constantly referencing reams of paper on rules, errata, and commentary on the rules and errata.

Vast is admirably ambitious. It’s designed for up to five interlocking, competing, asymmetrical roles that all fit together beautifully to make this boardgame a nail-biting, neck-and-neck race toward victory. With a few important caveats, each player has their own rules reference sheet for their role, encompassing everything they could need to know in order to play the game. And with another few important caveats, everything can flow smoothly as each player chases their own victory conditions, pushing the game onward towards a thrilling conclusion.

Those caveats?

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Fiction Experiment 2/17/2016

The following tidbit is the result of me trying to come up with what it might feel like to fly on a magical skyship in the setting that Mattias, Wendell, Frisbee and I came up with last Sunday.  It’s a setting that we’re hoping to use for RPGs, and at some point soon you’ll be able to enjoy it along with us!  More about that later.

For now, have fun with this…

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