Deus Ex: Human Revolution

GENTLEMAN-GUSTAF-FUCK-YEAH

Choice is the name of the game when it comes to Action-RPGs. Old RPGs (especially Japanese-style RPGs) didn’t have much choice, and they play a lot more like interactive movies than games. Your ‘choice’ came down basically to your character (and not ever his crucial character elements, but simply how you geared him. I say this not to impugn that style (the Final Fantasy series is one of my favorites), but only to point out how the Western RPG market diverged. If you look at earlier RPGs like Neverwinter Nights and Baldur’s Gate, not only do they flesh out character creation (instead of having a set character you can outfit, you build your character from scratch), but you get increasingly more options, via sidequests and choices of which factions to ally with. But I argue that these choices are hardly real. Why? Because they do not meaningfully impact the game. Sure, you can ally with the thieves’ guild against the mage’s guild or vice versa, but honestly:

  1. what difference does it make?
  2. Isn’t it basically determined by the class you play?

This can be most exemplified by more sandbox RPGs, where the extra ‘freedom’ you have is to explor ethe continent doing sidequests. But ultimately, the gameplay doesn’t change all that much.

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Game Analysis: Diablo 3

Zeeblee

Since I took a look at a spiritual successor to Diablo 2 I figured I might as well take a look at the actual successor.  Unlike Path of Exile however, I really can’t think of too much that draws me to Diablo 3.  This makes me especially sad since I waited in great anticipation for its release, playing Diablo 2 over and over again in the meantime.  I paid full price for it.  I paid for a copy for a friend to play with me!  That is how much I wanted to continue my Diablo 2 fun in Diablo 3, but I ended up losing interest and dropping the game extremely quickly.  You can maybe discount my analysis because I haven’t gotten much actual game time in, but I would argue that it isn’t my job to persist at playing a game until it is fun, it is instead the game’s job to keep me interested in playing.

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