We’ve been talking a lot about improvisation and working with your players, but we haven’t given you nearly enough background for the topic. There’s a book that I found years ago called Robin’s Laws of Good Game Mastering, and I lend or recommend it to every one of my friends who asks me for tips on how to be a good storyteller. I like it so much that when I started looking through my old copy again while I was starting this article, I had to stop myself from simply quoting the book word for word. It’s more than just a good place to start; the book has an impressively down-to-earth approach that will give you a basis for campaign and adventure design, for preparing easy improvisation, and for reading and managing your gaming group’s social (and problem solving) dynamics. It also offers a very simple gamer typology that should allow you to identify what drives you and your players and what rewards them most in the realm of RPGs. If you’re interested in gaming or in group dynamics, I couldn’t recommend a better read.