Try this: set off a totally awesome fireworks show without every being able to look at your own hands, relying instead on what your friends tell you about what your hands are doing.. I can’t say that Hanabi is exactly that in game form, but it does a good job of approximating it. It’s can be difficult, but that very difficulty also makes it rewarding. Sometimes, of course, you misunderstand what others are telling you and everything blows up in your face. Read on for more detail.
Devil’s Tuning Fork is an interesting exploration in design which seeks to weigh in on the classic question, “What is it like to be a bat?” (don’t worry, this will remain a game review and not an exercise in philosophical discourse) The game places you in control of a child who has fallen into a mysterious coma who must now explore a strange dreamscape in order to awaken. In order to escape what is eventually identified as a sort of dungeon you must rescue other children and traverse multiple platforming exercises/puzzles. And you must do this while experiencing what it is like to be a bat (sorry, I swear I’ll stop referencing Nagel’s paper.) The overall tone of the game tickles my love of horror and the surreal. But as it is with most things which I love, it isn’t perfect.
Many apologies for my hiatus. But I’m still around and thinking about games! In a rare occurrence I also recently finished one! The game is Broken Age by the amazing Double Fine. I think Double Fine’s strength is their writing, so an adventure game like Monkey Island or their own work Grim Fandango seems like a perfect fit.
“You Will Soon Die. Make Whatever Rituals Are Necessary For Your Species.”
Some of you will recognize the above picture of a predatory space squid caterpillar. I was reminded of these most wonderful villains a few days ago by a short little news item; it surfaced here in the daily torrent of Rock Paper Shotgun articles, and I found this informative tidbit through Ars Technica.
Star Control may yet ride again.