There are many things that I wish to say about Transistor, but the story-related ones will have to wait for after the break. I don’t want to spoil anything for you.
To start with, this is one of the prettiest games I have seen in a while, and it has a soundtrack that makes me want to close my eyes and sink into it. I spent a considerable amount of time simply sitting and absorbing the game’s music, doing nothing else for fear of missing out on the songs. I wish that the soundtrack had all of the various in-game versions of the music, including Red’s hummed accompaniment.
I’m hard pressed to peg the game to a single genre or type, but its construction and design bears a profound similarity to Bastion. You do battle with an ever-growing variety and number of foes, following the protagonist from a third person isometric perspective as you wander through lushly painted land- or cityscapes, slowly puzzling out the backstory of the characters and learning what is happening around you. As far as I’m concerned, what worked in Bastion works here too.
As a game, I found Transistor very appealing; designing my own powers, mixing and matching elements as I discovered new killer combos, and adapting my loadout to the situation presented were all quite satisfying. Making sure that I wasn’t crippled when I lost one of my powers due to a mistake, and being forced to rethink my situation creatively when I failed in that, were both very rewarding as well. And when battles became a little same-y towards the end, or failed to present me with situations that I hadn’t foreseen, I still wanted to follow the story. Now that I’ve finished the game, I also want to see how it handles itself on a second pass-through. But I’ve played it enough to be able to say that I like it, and that I suspect you’d enjoy it as well. Now about those *SPOILERS*…