Novelizations Panel Schedule, Arisia 2021

Come hear me (and other people) talk about Movie Novelizations!

1pm EST, Saturday Jan. 16th, this coming weekend.

I’m only on the one panel this year. This is a far lighter load than I had last year, when I was on seven panels and modded four of them—one of those by surprise (the Harassment one).

Part of me is a little sad about doing less this year. I really do enjoy being on and moderating panels, for all that I was worn out by it last year. But another part of me is fine with it; I have a weekend that I can use to do other life-things. I won’t come out of this weekend feeling run down from running around constantly and talking non-stop for hours on end.

And yet.

I enjoy nerding out about a hodge-podge of topics, and I enjoy listening to other people speak knowledgeably about their areas of expertise, and I *really* enjoy shepherding panels through their explorations. I’ve made some good friends, people I value reconnecting with, over the years that I’ve been at Arisia. I’ll miss seeing and talking with them this year. I’ll miss being on panels with them.

There were fewer panels offered this year that called to me, fewer panels for which I thought “oh that one fits me to a T” or “I could really add something there.” I don’t think that lack is beyond normal variation, especially given the trying circumstances for any convention this year. And I don’t mean that there aren’t good panels on offer, merely that there weren’t as many that felt correct for me.

If you’d like to hear about movie novelizations, or the struggles involved in translating any given story across media, come check out this panel on Saturday. I hope you’ll see me there.

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Movie Novelizations at Arisia 2021

I’ve had a writing break. I’m still on break, as it were, at least for another day or two. Working at home so much even before the pandemic means that I’m used to the struggle of easing myself back into my work schedule. Doesn’t make it easier. Reading about people’s struggles adjusting to working at home last March and April was vindicating, and offered guilty nourishment for my schadenfreude.

This year I will be attending Arisia virtually, and will only be on one panel. Organizing Arisia for 2021 seems like a particularly difficult and thankless task, so I am glad that a) someone else is doing it, and b) they’re still doing their best to run a convention despite COVID-19. After working digital LARP camps this summer, I really didn’t want to be on more than one or two panels in a weekend, so this is perfect for me.

The panel I’m on this year will focus on movie novelizations. I hope to include some exploration of other translations of story across media (from pure-text to text with illustration, animation, or live action… and vice versa). I’m fascinated by the ways in which stories (and the story-telling arts) change as the medium shifts, and the ways that story elements become more or less accessible for audiences across different media.

I don’t think that any particular narrative tricks are *impossible* to translate from one medium to another, but they’re certainly not all equally easy to alter.

Take, for example, the ability to convey internal emotional state. A story told purely via text can be first person, granting the reader direct access to the character’s emotional and physical state. In live action form, on a screen, that character’s emotional state is only accessible through the viewer’s interpretation of the actor… with as much (or more) variation in interpretation due to a viewer’s personal response to an actor.

Or perhaps I should compare the ease with which text can dilate and contract time, glossing over the details of a battle in a few sweeping sentences (Lloyd Alexander does this neatly a number of times in his Chronicles of Prydain series) while giving tight focus to an emotional conversation. Live action film can do these things, but I think the audience’s perception of time (and how time works on the screen) is different than the assumptions of a reader. Meanwhile, film can convey a myriad of elements in one shot, encompassing more details (and background clues) in a single frame than is feasible by text; Knives Out is a glowing example of this.

All of which is to say, I’m very excited to nerd out about this with other similarly excited people. I think there’s a lot of good material to explore.

I’ll post more details about when this panel will be when I know more myself.

Arisia 2020 is next week!

I’ll be at Arisia next weekend, from Jan 17th-20th (Friday through Monday). I’m going to be on seven panels, and will be moderating three of them! Here’s my schedule, and a quick overview of *some* of the material for each panel.

The GM-less Game; Lewis, Friday 7pm: discussing the growing genre of GM-less games, what makes them work, and how to dig into them.

Cooperative Games (mod); Marina 4, Saturday 4pm: discussing cooperative and semi-cooperative board and video games, barriers to entry, how to pick the right ones for your group, and how to navigate their traps and pitfalls.

Feet of Clay, Mind of Light; Marina 2, Saturday 5:30pm: discussing sentient life in non-organic bodies, with plenty of robots, AIs, and conversation about gender, immortality, bodies, dysphoria, and the soul.

Harassment, Missing Stairs, and Safety in LARP; Faneuil, Saturday 7pm: discussing do’s and don’ts of writing and enforcing codes of conduct, dealing with malicious actors in your social groups, and maintaining a healthy and welcoming community that is less vulnerable to abusive behavior.

Death and Funerary Practices in Science Fiction (mod); Marina 4, Sunday 1pm: discussing how genre fiction has dealt with (and failed to deal with) death, how this informs our understanding of the cultures inside those stories, and how our own culture has shaped death and funerary practices in our fiction.

Bringing Horror Into Other Genres (mod); Otis, Sunday 7pm: discussing what horror actually is, the effect of horror’s dread and frisson, what purposes horror may serve (both in horror and elsewhere), and how horror and its elements can expand and improve other genres.

The Hacker’s Guide to D&D; Marina 2, Sunday 8:30pm: discussing D&D 5th edition, how (un)important it is to use the rules as they’re written, and how we as storytellers can use rules and systems from elsewhere to create the experiences we want for our players inside the constraints of D&D’s 5th edition.

Arisia 2017!

I don’t have anything elaborate for you today. I’m going to be a panelist (and a moderator) at Arisia, starting this evening, and that’s keeping me busy.

If you’re there and want to see me, check out these panels:

  • Poor, Unfortunate Souls – Villainous Perspective (Fri., 8:30pm)
  • Heard the Dice Hit the Table – Games as Fiction (Sat., 11:30am)
  • The Stories People Play (Sat., 2:30pm)
  • Shame on Slut-Shaming (Sat., 5:30pm)
  • Well-Behaved Women Rarely Make Fantasy (Sun., 10:00am)
  • Bleed: Emotion in Roleplay and LARP (Mon., 10:00am)

I hope you have a good weekend!