How to make deep NPCs

Are you tempted to make every NPC in your game a deep and complex character?

Don’t.

I love creating and playing NPCs in my games, and it comes easily to me. Part of this is because I’ve done improv theater—lots of improv theater. But mostly it’s because I use a few basic guidelines when I’m coming up with NPCs.

Since I apparently haven’t written anything about making or running NPCs since that article about naming them from over a decade ago, I figure this post is overdue.

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Underdog Sports Movie Showdown, The Boys in the Boat vs The Long Game

I flew this week. On my flight, I watched The Boys in the Boat and The Long Game.

Each movie is a triumphalist underdog sports movie. Each movie is dedicated to a sport that I know little about. I think I’m marginally more fond of or impressed by crew (specifically, eight-person rowing teams) than golf. I like the drama of team sports, and appreciate the skill required to work that smoothly together, even if I have little interest in crew in general. I admire the skill and tenacity of golfers, certainly, but if I had to pick between a movie about golf and a movie about crew, well…

I’d pick the boat.

I’ve heard that you’re supposed to be more prone to enjoying movies that you watch on an airplane. Perhaps that’s because they pull you out of the noisy, cramped tin can soaring through the air at uncomfortable speeds and deposit you (for a limited time) in some other world of dramatic and emotional experience. Regardless of whether what I’ve heard is true, it can’t rescue a movie from simply being worse than its competition.

And “worse than the competition” is a galling and ironic position for a triumphant underdog sports movie to be in, don’t you think?

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