D&D & Disease (in 5e)

There are a lot of topics that D&D isn’t ready-made to explore. As best as I can tell, disease (chronic or acute) is one of them.

This line of thought came up for me while talking with my sib about dangerous encounters in a weird fantasy / sci-fi / horror adventure campaign I’m running for some friends. It’s a roughly post-apocalyptic setting, based in The Hub, in which the apocalypse(s) in question took place a variable amount of time ago and in different fashions, depending on where the PCs explore. Some of the perils the PCs face include radiological disasters, and radioactive environments or threats.

My sib, naturally, asked what I’d done on the topic of cancer.

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What Flavor Is Your Game?

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I like vanilla ice cream.  I have for a very long time.  Before I knew my alphabet, much less how to read, I knew that hearing my older brother spell out “I-C-E-C-R-E-A-M” meant that I should start asking Mom for ice cream too.  Better yet, as I got older and discovered the joys of living in Vermont (home of Ben & Jerry’s before it was bought out by Unilever), I learned that there were far more flavors of ice cream available, and that many of them were exceedingly tasty as well.

When I was little, I played make-believe all the time.  A number of my friends simply couldn’t understand the appeal, and stopped playing with me, but at the tender age of seven my older brothers harnessed my ambitions and introduced me to 2nd Edition AD&D.  My introduction might actually have been earlier, but that year was the first time I can remember staying up until midnight to play RPGs with them.  Over the next few years, I was introduced to Vampire: The Masquerade (along with a bundle of other White Wolf games), D&D’s 3rd Edition, In Nomine, and GURPS.  More other games followed.  Just like with ice cream, I had discovered a whole new world of flavors to choose from.  I was very nearly overwhelmed by my enthusiasm.  These days, some people refer to me as an RPG snob.  I much prefer the term ‘connoisseur’: through dedicated consumption, I have built an appreciation for the inherent flavors of different game systems.

But what the heck do I mean by “flavor”?  And how do you figure out what a game’s flavor is?

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