
The carrot is more effective than the stick. That’s especially true when running a game. In fact, failing to give your players enough carrots might cause them to lose interest and stop playing. But what makes a good carrot?
Continue reading
The carrot is more effective than the stick. That’s especially true when running a game. In fact, failing to give your players enough carrots might cause them to lose interest and stop playing. But what makes a good carrot?
Continue readingYou’ve all made your PCs. You’re all ready to dig into a big game. This time, you think, the game will be serious and deep, full of emotional complexity and resonance. And then someone makes a bunch of fart sounds, Boblin the Goblin is the only recurring non-player character and he’s obviously a joke, and your biggest emotional payoff is a PC’s binge-drinking celebration of their big gambling win.
You want a serious game full of big feels. You get a goofy game full of jokes and idiocy. The heartfelt depth and emotional bleed you came here for are nowhere in sight. Why? And how can you change that?
Continue readingThere are many ways to play TTRPGs. As long as you’re all having fun you’re doing it right.
It’s easy, however, to stumble over one’s assumptions. Mismatched assumptions about creative control, who’s taking narrative initiative, and what to expect in play are a quick way to sour your fun.
This is a tangent from the “social skills of storytelling” series, working from two inspirations:
Continue readingI got to where I am right now
So I’d like to take a minute; just sit right there:
I’ll tell you how I got to the set of sociocultural beliefs I’m at right now and why I think it’s important (especially for gamers) to confront sexism/racism/homophobia within our community because minority groups are already not really taken seriously so all of their bad actions reflect on them whereas bad actions of ‘normal’ people just reflect on people which is why things like Steubenville don’t make the majority of our culture say ‘see, I knew football players were no good’ whereas things like this make people say ‘see, I knew gamers were no good’ when really both of them should lead us to the belief that we live in a self-propagating rape culture
…and I did this all after going to high school in a town called Bel-Air?
I want to talk about designing a setting with your players, but I’ve been pretty preoccupied with a piece I wrote elsewhere on sexism in gaming (specifically League of Legends), so instead I’ll show that off. Check it out here!