This book is a delight.
This is one of the most character-focused small-scale stories I’ve read in a while; it feels both literary and feminist in that way, delving into personal moments and paying attention to humanizing (“personizing”? Several characters are aliens after all) every character. The Long Way to a Small, Angry Planet has emotional depth that was often lacking in the science fiction I read growing up, and delivers the wanderlust and quiet tension of venturing between the stars. I love it for that.
This book is a series of well-crafted vignettes that build upon each other time and again. Subsequent layers add depth and import, making the journey of the ship and its crew as much an emotional one as a physical one. I know I’ve just described how most novels should work, but something about this story made me hyper-aware of that fact in a very good way. Let me try to explain.
While I was at MICE (Massachusetts Independent Comics Expo) a little while ago I found two new comics about female knights, both of which seemed worth following and sharing. In the hopes that you too may enjoy these good things, check this out: Hannah Fisher’s Cosmoknights is a gorgeous webcomic and promises lady knights in space upending the patriarchy, and Alyssa Maynard has an excellent short piece called “I Am Not A Knight” which is intended as the opening of a much larger story.
These both look seriously good. I hope you can find and enjoy them. I’ll try to update this with a direct link to “I Am Not A Knight” when I can find one, but until then I suggest that you check out some of Alyssa Maynard’s other rad art.
I got to where I am right now
So I’d like to take a minute; just sit right there:
I’ll tell you how I got to the set of sociocultural beliefs I’m at right now and why I think it’s important (especially for gamers) to confront sexism/racism/homophobia within our community because minority groups are already not really taken seriously so all of their bad actions reflect on them whereas bad actions of ‘normal’ people just reflect on people which is why things like Steubenville don’t make the majority of our culture say ‘see, I knew football players were no good’ whereas things like this make people say ‘see, I knew gamers were no good’ when really both of them should lead us to the belief that we live in a self-propagating rape culture
…and I did this all after going to high school in a town called Bel-Air?
I want to talk about designing a setting with your players, but I’ve been pretty preoccupied with a piece I wrote elsewhere on sexism in gaming (specifically League of Legends), so instead I’ll show that off. Check it out here!