The first time I played this game, my people nearly starved to death. I tried to solve this by getting tricksy and using sunlamps outdoors in order to boost my crop’s growth cycle, only to discover that many electrical systems explode and catch fire when exposed to rain. I did manage to pull through in the end, but it was pretty tight for a while.
That was all several releases back. When I last reviewed the game, I mentioned that I thought it wasn’t yet worth its $30 asking price, but that it could be if it continued to develop as well as it had thus far. Now, here I am several releases later, ready to tell you whether or not I think it’s continued to live up to its earlier promise.
My answer is easy: it has. I’m not saying that it’s all the way there yet, but the game is damn interesting and its central features have been expanded aggressively over the past few months. Any given change usually feels small, but the shift from when I first played back in early March has been impressive. In addition to there simply being more junk that I can make for my colony, the world around my colony has gotten considerably more interesting, and often far more threatening as well. I won’t cover everything, but…
I set down on the planet with complete awareness of the dangers that I would face, and a steady sense that I would do better than those who had come before me. As I established my new outpost, eagerly digging into the cliff face nearby to harvest the easily accessed metal and provide my fellow accidental colonists with shelter, I was certain that I was in the right place, doing the right thing. I planned out my dwelling carefully, designed it with defense in mind, and laughed at the idea that I might have missed any of the silly issues which had so beset the Let’s Plays that I had watched before I picked up the game.
I forgot, of course, to plant any food. Welcome to Rimworld.