Milestones, XP Rewards, & Training Your Players, Longer Thoughts

MurderHoboRPG_flowchart

The flowchart of the “murder hobo.”

Game systems, role-playing game systems, are a set of constraints on cooperative imaginative play that are designed to facilitate making up stories together. The constraints they impose create boundaries around the kinds of stories that you can tell within those game systems. This doesn’t make “resistant play” impossible (using resistant play as one might use the term resistant reading), but any system will tend to make a particular kind of play or story experience easier to support than others.

I’ve discussed related thoughts previously, in the context of “flavor.”

But what about experience points, or character advancement?

What about the game’s systems for rewarding players?

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RPG Character Progression

Zeeblee

Reading the title you may be thinking that I am going to talk about how characters evolve in a narrative in roleplaying games, but if you remember last week’s article you may note the subtle queue in my use of RPG instead of “roleplaying game.”  That’s right; today I am going to talk about different styles of stat/ability progression in RPGs along with minor discussion on the role of progression in narrative.

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