Grumping about DungeonWorld, 9/17/26

I have a problem. I grumble nearly every time I think about DungeonWorld. It’s gotten worse, and I’m at risk of full blown curmudgeon-itis.

I have to talk about D&D first. For better AND for worse, D&D remains most people’s touchstone for roleplaying games. DungeonWorld isn’t D&D, but obviously looks and sounds like it should be similar. Based on my recent conversations with newer explorers of the hobby, DungeonWorld is the not-D&D game that they are most likely to have tried. Those who aren’t exploring lots of different RPG systems will try out D&D, look at DungeonWorld… and then often go back to D&D. Whenever I hear that, I feel disappointed—not with them, but with how much better DW could have been.

Maybe my sample group is weird. That’s totally possible.

DungeonWorld (DW) is the Powered-by-the-Apocalypse (PbtA) game that I like the least. That has been true for a long while. This opinion pre-existed and is totally distinct from my thoughts about Adam Koebel (here’s some now-old news on that front). Maybe I’ll talk about that drama some other day, but probably not.

I’ve had fun playing DW. I’ve had fun running it. Heck, I ran it during its playtest and had a delight with my friends. Back then D&D’s 4th edition was still au courant, with its Daily, Encounter, and At-Will powers for every character class and its clearly MMO-inspired design. In retrospect I do like how D&D 4e worked as a tactical puzzle game, but DungeonWorld felt like a much-needed alternative. It was a game that felt D&D-ish and which didn’t assume everyone needed a tactical map to play their tabletop RPG.

I still really like the ways in which DungeonWorld encouraged the GM and players to all collaborate on the narrative and the setting. This wasn’t unique to DW: PbtA games regularly played around with more-collaborative systems. But DW had explicit mechanics by which players could contribute. That plus a great set of players led to The Underwatch, one of my favorite campaigns that I’ve run.

No, my problem with DungeonWorld is a personal gripe that I don’t expect others to share—and which I fervently want to convince you is correct:

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Vampires, billionaires, & entrenched power, 9/10/26

Vampires and billionaires were a thing in the 2010s, objects of fascination and fantasy. This was exemplified by the Twilight and 50 Shades books and movies. Those stories were part of a return to a fascination that we’ve had before, and part of a larger pattern of fetishizing terrifying concentrations of (abusive) power. As has been true previously, the themes that reached the larger zeitgeist were fantasies about some powerful and implicitly dangerous hunk who would obsess over us, sweep us off our feet, and (romantically) ravish us while also offering us impossible financial security. We might also have the personal validation of being able to “fix” the bad boy / billionaire / vampire or make him feel true love for us (they’re kind of the same thing, and they’re evidence that, first, we were right that he wasn’t totally unredeemable, and second, that we were special somehow because he changed for us). The overtones of contagion (and the fear of disease) from earlier vampire crazes still lingered in the background, but they were downplayed in favor of emphasizing the weird power dynamics between a mortal and a mostly-immortal lover.

I don’t think it’s surprising…

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No sleep ’til tooth eruption, 9/3/26

This rose was from June. I rather like it.

This post is brought to you by teething, and by the letter Z.

Teething is the process by which hard, calcified structures slowly erupt from your tender flesh over a prolonged period of time. Many who’ve gone through this process swear that it has some eventual helpful end, and that the resulting shards of calcified material protruding from one’s gums are useful. Most of these people have, mercifully, forgotten the experience of the process.

The letter Z is a symbol commonly used in triplicate to communicate what I have recently missed. I mean sleep, not snoring. I’m probably snoring enough. Why am I missing sleep? Well. In case it wasn’t obvious…

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