Game Analysis: Remembering

Zeeblee

As a rather big fan of ambient music and experimental composition I was delighted by the game Remembering, which delivered both exquisitely.  Unfortunately I feel it suffers from some key design flaws which actually run counter to its advertised goal.  On their main site the creators state,

Remembering is a game that leaves room for the player. By building a world based on sound instead of visuals we’ve created a place that relies on interpretation. It offers the chance to perceive it in a personal way.

This is not what I experienced.  Yes, the game had a great soundscape, but it also relied on visuals and was not open to exploration.

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