As a rather big fan of ambient music and experimental composition I was delighted by the game Remembering, which delivered both exquisitely. Unfortunately I feel it suffers from some key design flaws which actually run counter to its advertised goal. On their main site the creators state,
Remembering is a game that leaves room for the player. By building a world based on sound instead of visuals we’ve created a place that relies on interpretation. It offers the chance to perceive it in a personal way.
This is not what I experienced. Yes, the game had a great soundscape, but it also relied on visuals and was not open to exploration.