Flash Fiction: Blood in the Desert

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This week’s dose of flash fiction comes inspired by Chuck Wendig, as per usual.  This time around, I was supposed to start a story with one of the sentences submitted last week as my prompt.  I chose the edited version of a sentence submitted by The Story Hive.  After realizing that I had to rewrite what I’d initially created, I used this week’s project to experiment with timing in narration.  I also tried to continue with a character that you’ve seen before.  You’ll probably still enjoy it. Continue reading

Flash Fiction? It Wasn’t Me

il_570xN.195917181I totally would have worn this in high school

I spent more words introducing this than writing it.  Bizarre, but useful since I have so much other work I really ought to be doing.  Anyway.  Chuck Wendig’s challenge this week is to write the opening sentence to something, nothing more.  Here goes:

If there’s one thing I’ve learned from being a teenager, it’s that plausible deniability is everything.

Shenani-games: Random Character Generation is GREAT

This weekend was a good one for gaming.  On Saturday I ran a last minute seat-of-the-pants adventure involving a great deal of bullshitting, and on Sunday I continued to run a standing campaign based on the material I started posting about last fall, in the setting I’ve been writing about this spring.  I had a great time with both sessions.

I’m not going to tell you much about the campaign, since that would potentially expose spoilers, but I absolutely have to share the basic setup of the Saturday game with you.  You remember whothefuckismydndcharacter, right?

Because we had very little time to set up and run the game, I decided that the players should roll down the line, which is to say that they had to roll their ability scores in order without being able to shift them around and spend too much time thinking about what they were going to be.  Then Spaige whipped out whothefuckismydndcharacter and got “a fucking sentimental Human Warlock from a cavern without echoes who is a recovering cannibal.”  I immediately decided that people could rearrange their ability scores as long as they shifted them to match a randomly generated character from that site.  Two of our players (Thom and Whitney) were hardcore / lucky and both rolled down the line AND used the random character generator.

The party ended up with an elven wizard, two warlocks (one human, one half-elven), a rock gnome rock bard, and a dragonborn barbarian.  The party’s wisdom scores were (I believe) 6, 6, 7, 8, and 12, with the barbarian as the wisest party member.  The lowest charisma score for the party was 14, and most people had 16 or higher.  Marvellor the Shit had a 20.  How did he end up with a name like that?  Well…

As the first few people figured out who their characters were, everyone decided that the PCs should start at 3rd level and that everyone would need an epithet of some sort.  We made a joke about the gnomish bard rocking out, and so he quickly became Duane the Rock, rock gnome rock bard.  The dragonborn barbarian, who had once survived a cookpot (it said so in his backstory), was described as having proportions like unto a Red Delicious; he’s bigger up top than down low, but he’s all around larger than he really should be.  He came to be known as Horgrin the Vast.  Spaige’s human warlock took the Great Old One pact, and was thus able to communicate telepathically (Spaige, seriously, I still want the fluff you came up with for that demon-tainted cave of the cannibalistic thought-collective, it was great), so she became Chathi, the Last Disciple of Silent Whispers, or Chathi the Last for short.

Whitney still needed an epithet and was randomly generating her character name (she got extra bonus points, because she randomly generated everything including wizard her spell list), but she quickly realized that her name was her epithet.  She ended up playing The Gart, which was perfect because it continued the tradition of four letter epithets.

By this point people were starting to get a little cracked out and/or drunk.  Thom showed up late and generated his character as quickly as he could, randomly generating the name Marvellor for his half-elf warlock, but was stumped for what to call himself until we pointed out that he needed a four-letter epithet.  Thus was born Marvellor the Shit, and his less impressive imp familiar Bixby the Crap.

Together these hooligans decided to search out a treasure as yet untouched by the adventuring group which had touched (more like scarred) all of their lives.  There’s so much that I’m skipping over, like the beautiful way in which they connected the fragments of backstory given to them all through the random character generator, but suffice to say that they had reason to despise and outdo the people who had ruined the lives that they once led.  As such, they journeyed into the land of Kraskya, the ancient and ruined city, and promptly fought a large number of things that they were hilariously ill prepared to face.  And despite the fact that high charisma types and people with enchantment and deception spells rarely do that well against the undead, they triumphed.

Of course, we left off while they were still stuck underground, more or less trapped by a very very large number of skeletons, but I’m sure that will be a good story for another time.

Flash Fiction: Worth a thousand words

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Another week, another piece of flash fiction.  This time, Chuck Wendig has prompted us with a photo, as seen above.  My response is below.  Enjoy.

***

You know how they say that a picture is worth a thousand words?  Well.  I thought that the painting of a fairy king on my manager’s wall meant that he was nerdy, liked fantasy, and that we might get along, seeing as how I think fairies are pretty cool and have been kind of a mythology fanboy for a long time.  I should have paid more attention. Continue reading

Flash Fiction: Definitely NSFW

clean-reader1

This week, in honor of Clean Reader, Chuck Wendig decided to challenge us to create something “filthy.”  I’m not sure that I succeeded, but I’m less prudish than some, so who knows.  I wasn’t really interested in just making something filthy by using lots of swears though, so I switched things up and added an additional challenge for myself: I tried to write content that Clean Reader’s creators would find objectionable while using very few words that their program would know to “clean.”  The result is probably best described as erotica.  You have been warned.  Also, if you like NSFW cartoons, I mention the Rock Cocks and they are a semi-real thing that you can look up.  Enjoy!

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Flash Fiction: Almost A Cantina

western-saloon

You know the drill.  Chuck Wendig made a challenge, I wrote some flash fiction.  This time, I had to tell a story in 100 words.  Have fun.

***

Benny and Peter sit across from each other in the saloon’s corner booth, surrounded by empty bottles.  Benny gesticulates wildly with a gun, making a point, yelling at Peter.  Peter eases his pistol out of its holster, keeping it under the table.

“Imbecile!”  Benny shouts, “That’s not how it was at all!”  He slams his gun down on the table for emphasis.

There’s a sudden ear-splitting crack and the pistol leaps in Peter’s hand.  Benny slumps over the table, moaning as he bleeds.

Peter glares at the injured man.  Smoke rolls from his gun.

“Idiot.  Han definitely shot first.”

***

An alternative cover photo:

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Flash Fiction: Cosmo Katie

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This week’s flash fiction challenge from Chuck Wendig involves a random cocktail generator and 1000 words of pure imagination.  I got the Cosmo Katie, and took it to a dark place.  I mean, space is pretty dark most of the time, right?  Enjoy.

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Work In Progress: Last Days of Loneliness

I’ve shared my thoughts on this with you before (here too), but I have some more material.  It turns out that I still haven’t solved some issues I was nattering about back in November:

So, I’m still seeing this big problem looming in front of me.  I’ve got this wonderful ending all set up at the moment, with Amanda and Doug Felber working together to try to burn the eggs in order to destroy them.  I really like the whole idea of the flamethrower, and think it’s pretty awesome.  But WHY THE HELL WOULD THEY KNOW TO USE A FLAMETHROWER?

That’s one big issue: I don’t presently have a reasonable path for them to follow to even discover that fire would be necessary to kill the stupid eggs.  Nor do I have a reason for why anyone would tell them this.  Nor do I have a reason why they would think that the whole town might be destroyed, nor do I have a reason for why they might find out that destroying the eggs would result in destroying the town.

To sum it up:

  • No reason to know to kill the eggs with fire
  • No one with a reason to *tell* them to kill the eggs with fire
  • No reason to know that killing the eggs destroys the town
  • No one with a reason to tell them that killing the eggs destroys (or might destroy) the town.

In some ways, that last one is the easiest to solve.  If one of them tells someone that knows the Mother about the plan to destroy the eggs, that person might wig out and tell them that it’s a stupid idea.  Problem is, anyone who did tell them it’s a stupid idea would also then know that they were thinking about destroying the eggs.

All of that is potentially solved through sufficient idiot-balling, with Amanda fooling Rick/friend into thinking that she’s going to join the cult and getting a tour of the eggs and asking questions (“If they’re so important, why aren’t they better protected?  What would happen if someone broke them?”).  But that feels like it could be more than Amanda would be willing or able to pull off, and it would require the other person not to twig to the very suspicious questions.  Don’t like that idea.  See top for previous intro of this concept, which I’m now mostly dismissing.

Should I just kill my darlings and do away with killing the eggs with fire, and even do away with having the town be destroyed?  What would that look like?

Ditching both schticks

Amanda goes to town on the eggs with a sledgehammer, breaks them open and kills them, the town’s covenant is broken and the cult’s connection to Mother is destroyed (or maybe the cultists were all just crazy to begin with and that was all just them being super fucked in the head).  There’s a big anti-climax in the massive-wreckage department (have to rewrite the beginning again).  Amanda then has to burn down her house or something in order to ensure that her parents don’t try to come home, and flees town.  Another option would be going home and hoping that no one knows that she’s the one who broke the eggs, but that seems really boring because it doesn’t resolve the panic and tension of risking being discovered.  Which has been building since the middle of the book.

Ok, this seems possible, but the only interesting version of this that I can see at the moment is having Amanda burn down her house to force her family to move afterwards, and there’s just not as much horror there (unless, maybe, she murdered some people in the course of breaking the eggs, in which case now she’s also wanted for murder).

Quick question: what’s freakiest?  I think the most horrific option, and the one which best showcases her determination and how far she’s gone in terms of leaving conventional morality, is for Amanda to KNOW that she will (or might) kill everyone in town if she carries through with her plan.  She could find this out at the last minute, which wouldn’t change how bad what she does is, but knowing further ahead of time leaves more of the blame on her.  There’s no argument for the “heat of the moment” defense or whatever.

But “accidentally” destroying the town is pretty bad too, especially if she appears to feel little remorse.  And that opens up some potentially interesting scenes.

So then…

Keeping the “TOWN IS DESTROYED” schtick

I could keep the whole ‘town is destroyed thing’ and instead have it come as a surprise to Amanda.

Maybe she still planned to leave town because she thought she’d be discovered and killed, along with her family, so she sent her parents to NYC for their date, and then planned to burn down the house.  Turns out she didn’t have to burn down the house and tries driving away instead of sticking around for an earthquake that seems like seriously bad news.  Not as horrifying because Amanda doesn’t intentionally kill the whole town, but still pretty good overall.

OR

She thought she could get away with it and didn’t have plans to leave the town, so she just set up a date to distract her parents while she runs around all night.  If the date was in town, she finds them and hustles them into the car or desperately tries to convince them to leave (maybe at gunpoint).  If the date wasn’t in town, she just books it from town?

The ‘parents at gunpoint’ scene sounds pretty good, but the rest of it doesn’t feel like it has as much tension.  This would extend the physical threat of the climax, but (apart from holding her parents or others at gunpoint) wouldn’t do much to heighten the emotional climax.

One thing I definitely *don’t* want is for Doug to know that the town will be destroyed while Amanda does not.  I also don’t want him to know that it could happen and then inform Amanda.  That makes him as much (if not more) a villain as she is, and makes him just as complicit in the destruction of the town.  Besides, if he knows all these things, why hasn’t he acted on them?  If he would destroy the eggs himself, Amanda becomes at worst passive and at best an instigator rather than a decisive actor.

I do like the ‘holding parents at gunpoint thing, and I like the ‘town is destroyed’ thing, and I especially like her knowing ahead of time that the town will be destroyed (though I still would have to solve that stupid problem of it making no sense).  What about killing it with fire?

Pros / Cons of KILLING IT WITH FIRE

First of all, the scene (which has changed a good deal) originally came to me as something that involved a homemade flamethrower.  There was something almost too horrifying about having Amanda kill people with the flamethrower, something that really made the scene stand out in my mind.  Plus, if you’re looking at Cthonian eggs according to the relevant source material (which is fictitious bullshit anyway, so who cares), it’s made pretty clear that fire is definitely the best way to kill them.  Thinking about what you’d have to do in order to break a round, smooth-ish, and occasionally squirming rock… you’d be pretty likely to see your sledgehammer bounce or deflect in some possibly vicious ways.  For all that it requires more work beforehand and is more complicated overall, killing it with fire is definitely a lot simpler in the actual execution.

Are there any real story or scene benefits to having Amanda use a flamethrower vs. Amanda using a sledgehammer or something?

I guess I had an easier time imagining her using a flamethrower just because it would require less active upper body strength, but I already know that she does martial arts and has for quite a while, and I’ve definitely had female friends who are quite capable of and enjoy using sledges.  So using a sledgehammer certainly passes the plausibility test.  It also fits with the whole “Amanda is a hardcore badass” thing I’ve got going.  Fighting people with one is a little more difficult, but she’s still got the same things going for her.

I would be sad to see the flamethrower go, because it’s a fear-weapon as much as anything else.  There’s something especially upsetting about having Amanda kill people with the flamethrower in the course of achieving her goals, and I like that.  It isn’t as easy as using a gun, and feels more personal while still being scary.

Thinking a little further, I was going to mention that a sledgehammer allows for Amanda to use her martial arts in the middle of the fight while the flamethrower doesn’t, but that isn’t quite true.  It would certainly make it easier for someone else to rush her and for her to then get in a physical fight with them, but that’s still possible with the flamethrower; her having a flamethrower just means that the people facing her have to be more desperate, or the situation has to allow them to get next to her without her burning them.

What if Amanda and Doug plan to use the sledge, but bring the flamethrower as a fallback plan?  This is good, and gives an opportunity for Amanda to try breaking the eggs in the mine and fail… but it doesn’t serve tension in any meaningful way (if there’s a flamethrower, the writer will *use* the flamethrower, thank you very much).

This reminds me of a side problem, namely that I’m not sure why Amanda isn’t trying to break the eggs while still in the mine.  My original thought on that involved her taking them elsewhere to kill them in a special way or with a time delay that would let her escape town, but *that* was predicated on knowing that killing them would result in the destruction of the town, which is still a problem that I haven’t solved.

Flash Fiction: Power Play

feather-river-canyon

This week’s flash fiction challenge, as brought to you by Chuck Wendig’s blog terribleminds, is to write a short story (of no more than 1000 words), using one of a group of randomly generated sentences.  I’ve altered the deal a bit, both because I’m short on time and because I want a different challenge: I’m going to try to use several of them to tell a story as quickly as possible.  I’ve got three of them in here, and you can find the list on Chuck Wendig’s page.  Enjoy!

***

The shooter says goodbye to his love.  He closes his phone and feels at peace with what he is about to do.  He lies on the ridge overlooking the road where it runs along the canyon’s edge, over the river, and he can see far down the highway.  His target, a group of teenagers who do not understand what they took when they grabbed the old worn suitcase from the old worn man, has been confirmed en route past his position.  The rest is up to him.

Rock music approaches at high velocity.  The open convertible is filled with four raucous partiers, celebrating their new-found wealth.  The suitcase rests in the center of the backseat.  The shooter lines up his shot, waiting for his moment.  When he fires, the driver’s head snaps back then forward again, bouncing off the headrest.  The driver’s arms jerk.  The wheel pulls right, and the car plows through the guardrails and out over the edge of the canyon, sailing through the emptiness.  The car trails teenagers’ screams.  The shooter watches in consternation, and he knows what must have gone wrong.

The shooter pulls out his phone again, this time calling a different number. He dials a number he knows by heart.  When the other side picks up, he speaks calmly and swiftly.  “The target is down, but there’s a problem.  The river stole the gods.  End transmission.”

Flash Fiction: Never Goes Smooth (4/4)

New_daModena

The villain of our story thus far.

Time for another bout of flash fiction, the final part of Chuck Wendig’s four part flash fiction challenge!  In this case I used a piece that eventually became titled Never Goes Smooth, a low-fantasy low-life adventure story.  It was started by Probably False, continued by Matthew Gomez, the penultimate piece was penned by Pikabot / Peter MacDonald, and then I added my two cents.  If you like ne’er-do-wells with swords and attitudes who have to figure out what to do when they get the short end of life’s stick, you’ll probably like this.  Enjoy!

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