Cooking, writing, prep work 5/7/26

Here are two scenarios.

First, you’re in the kitchen. You need to make dinner—food for tonight, and leftovers for several days. You’re working from a recipe that you haven’t read before. You haven’t done any prep. You’re sure you have most of the ingredients you’ll need, but you haven’t even pulled any of them out of the cupboard.

Second, you’re in the kitchen again. You still need to make dinner—food for tonight, and leftovers for several days. This time you’re cooking a familiar dish; you know the recipe, you know the flavor palette you want, you know what you’re doing. You’ve already prepped all your ingredients. Each one is on hand, in a bowl or dish or whatever, ready to add when the time comes.

In the first case, you are going to be stressed, and frustrated, and the whole thing is going to take way too long. Forget improvising; you might make changes to the recipe but they’ll be by accident and you’re probably going to burn something.

In the second case you’re relaxed, you’re having fun. You have enough free time and spare brainpower to play around with a few ingredients you thought of as you were cooking. You know what you’re doing well enough that you can track the results of your improvising and experimentation as you go.

If I had a choice, I’d pick the second option every time.

So why do I keep picking the first option with my writing?

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Awesome RPG Material Generators

Screen Shot 2015-05-21 at 3.18.58 PM The above image may not look like much, but it is actually amazing.  It’s the product of a brilliant set of GMing tools, too good to pass up.  This site (http://donjon.bin.sh/) offers you a random dungeon generator, with settings for party size, level, hall layout, shape, room size, and more.  It gives you easily legible maps with mouseover text notes, and downloadable “secret-free” versions for your players.  Other sections of the same site offer more random generators than I can shake a stick at, ranging from inns and magic shops to weather, treasure hoards, and encounters.  It’s not perfect since it’s all pretty, uh, random, and you’ll want to edit features to fit your settings and stories… but it’s amazing when it comes to giving you rapid access to otherwise fiddly information for barely any effort. I do still want the ability to edit generated maps without having to convert them into some other system or format.  But I’ve had so much fun playing around with this for the past few days, and it’s given me piles of ideas.  Suddenly, almost all the prep work that I usually don’t like doing for D&D can be offloaded onto this, and that inspires me.  If you run games and tell stories of any sort, check this out.  It’s too cool to miss, even if you never end up using it yourself.