Pain, progress, & Truby, 5/14/26

Success! Since my post last week, I’ve prioritized prep work during my writing time. It’s been good. I haven’t had that much writing time, and I haven’t answered all my questions. I definitely shouldn’t jump back to the story yet. But I have identified several problems that were eating at my subconscious, and I may have resolved one of them.

Unfortunately, that resolution could be painful.

This prep work hasn’t felt satisfying in the same way as putting words on the page. Something about the work has even felt a little hollow. It’s like I’m merely whetting my appetite, and now feel even hungrier for “the real deal.” And yes, I agree, that’s unhelpful terminology for reinforcing my prep work habits.

It doesn’t help that I’m spending a lot of time and effort looking at the holes in my hopes and plans. Realizing that something’s going wrong, that I need to cut or make big changes, isn’t precisely inspiring. But every so often, I get little insights—yes, they sometimes hurt, but I’m excited to try implementing them, to see whether they solve even bigger problems that I’d only barely glimpsed on the horizon.

Let me give you an example.

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Why Roll Dice? Two Misconceptions

Maybe some of you have seen something like this before:

Player: “I want to see what’s behind this bookshelf. I hit it with my axe. I get a 3 on my attack roll.”
Storyteller: “Well… that doesn’t seem very effective. The bookshelf doesn’t move.”
Player: “Okay, I swing at it again. 5.”
Storyteller: “…”
Player: “Not good enough? I try again. 1.”
Storyteller: *Sigh* “The bookshelf falls on you. You take 6 damage.”

These rolls are boring, and this scene is a clear failure in my eyes. Not on the part of the PC, who can’t get a break with that bookshelf, but on the part of the storyteller and the player. It plays into two misconceptions that crop up in RPGs, either of which can Continue reading