Sorry, I’ve been a little busy. I just submitted another three chapters of Barium Deep to my mentor for review (she’s awesome, by the way) and getting that material out the door has kept me occupied.
Another thing stealing my time, creeping in around the edges of my schedule? Tales of Maj’Eyal (ToME). It’s a roguelike (but actually like the game Rogue, not just part of the modern fad of calling your game roguelike because it’s cool), and I’ve been enjoying it a great deal. I grew up playing the significantly less noob-friendly ADOM, aka Ancient Domains of Mystery, so ToME feels a good deal more forgiving. At least, it’s forgiving when you can hide behind your magical golem while hurling explosive gems at your foes.
Oddly enough, like ToME, ADOM now sports optional fancy tiled graphics that look nothing like my memories. It may sound like I’m grumping, but I’m actually quite happy to see ADOM continue development. I should admit, I’m okay with the new tiles mostly because they’re optional. I just wish we could see more progress on JADE (which I guess is now called ADOM II), another roguelike by the creator of ADOM. I liked the open world with randomly generated stories more than ADOM’s (by now) familiar quests.
Oh, I guess this is the new site for ADOM? Whatever. It’s a cool game, worth checking out.