Popcorn Literature

mj-popcorn

MJ loves his popcorn.

My recent reading has reminded me of a category of books that I read when I was much younger.  There was a while when I would pick up a book around noon and be done with it by the evening, often already moving on to the next one (I’m looking at you, Animorphs).  I went through such books so quickly, and those books had so little additional substance, that my mother started to call them “popcorn books.”  They were tasty, and could be consumed compulsively with little to no thought required.  They were appealing without being nutritious, and I would quickly turn to them if given the option.

I hadn’t really thought more about those books.  But recently…

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By Heresies Distressed, by David Weber

There’s an obvious joke or three to make here about being distressed by David Weber, but he doesn’t really deserve them.  The fact is, I continue to like his Safehold series, even if it is pretty predictable at this point.  Like I mentioned last time, Weber is serving up a recipe that is tried and true, and despite being well known and familiar it still tastes pretty good.

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The Real SC: Star Control

star_control_kohr_ah_ur_quan_by_dczanik-d2z6mty

“You Will Soon Die. Make Whatever Rituals Are Necessary For Your Species.”

Some of you will recognize the above picture of a predatory space squid caterpillar.  I was reminded of these most wonderful villains a few days ago by a short little news item; it surfaced here in the daily torrent of Rock Paper Shotgun articles, and I found this informative tidbit through Ars Technica.

Star Control may yet ride again.

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By Schism Rent Asunder, by David Weber

In By Schism Rent Asunder, Weber continues the Safehold series that he started with Off Armageddon Reef.  He returns to his burgeoning Age of Sail adventure that pits a lovable and clearly heroic pseudo-England against a corrupt and controlling Mother Church, in what will soon become a holy war.  This recipe has been tried before, and it turns out that it tastes just fine.

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DEFCON: How about a nice game of chess?

DEFCON

Just kidding.  We all know you just want to play Global Thermonuclear War.  Poor Theaterwide Biotoxic and Chemical Warfare never gets any love.  DEFCON, developed by Introversion Software, offers all the Global Thermonuclear War you could ever want.  Its spartan and elegant graphics looks just as appropriate today as they did on release in 2006, with clean glowing lines showing up beautifully on the dark background of the world; Introversion took the design aesthetics of the global tactical displays from various Cold War nuclear war thrillers, and created a game that perfectly delivers their inhuman reductionism.  It is a cold, hard, unfeeling game that leaves you feeling challenged, rewarded, and maybe a little bit broken inside as you watch the megadeaths pile up and desperately hope that you can kill a few more people than you lose.

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RED brings comedy to a knife-fight, wins

I suppose it would be more accurate that they bring guns to a knife-fight and then laugh about it.  RED is none other than Retired, Extremely Dangerous, a movie about aging covert operatives who appear to be targeted for forceful extra-retirement by some very well connected people.  Loosely inspired by Warren Ellis’ graphic novels of the same name, this movie takes those books’ themes and runs with them, delivering in a huge way.  A few names you’ll recognize own the movie’s screen with their presence: Bruce Willis, Morgan Freeman, Helen Mirren, John Malkovich, Brian Cox, Karl Urban, and Mary-Louise Parker.  They’re maybe kind of a big deal, and they totally make the movie.

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Artemis Bridge Simulator Offers Arch Entertainment

Pun aside, this game is not about building bridges.  It is about being on bridges.  Spaceship bridges.  While it can be legitimately panned for its exceedingly high computer requirements (it isn’t demanding about system specs, it demands many systems), this game is a multiplayer gem of excellent quality.  I played it for the first time this weekend, and now…

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Off Armageddon Reef, by David Weber

Do you like Arthurian legend, religious war motivated by politics, and the burgeoning Age of Sail?  If yes, then try Off Armageddon Reef.  This book will feel abundantly familiar to anyone who has read a moderate number of David Weber‘s other works.  Not only is he recognizable by his language (and especially by his descriptions of violence in naval combat, which bear a striking resemblance to those used in the Honor Harrington series), but the story itself is often assembled from elements which he has already used in other books.  It speaks well for him that he’s found another way to combine those pieces, and used them to explore new topics and themes.  With naval battles and wonderful Arthurian parallels, I’m sold on this series.  Maybe I’ll change my mind six books from now, but I suspect that much like with the Honor Harrington series I’ll continue to be drawn in by the story being told here.  I happily anticipate gorging myself on the next book posthaste.

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Goddess of the Ice Realm, by David Drake

Once again I have grabbed hold of a David Drake book by the lapels, roughed it up, and shaken it until all the delicious story-bits come out.  Goddess of the Ice Realm continues the formula that David Drake has found so successful previously, returning to his excellently conceived Roman / Greek / Atlantean setting and pitting the heroes against multiple enemies serving one greater terrifying threat.  There are few innovations in this addition to the series, and most of the storylines will feel familiar to those who have read the previous books of the series, but if you like the characters and enjoyed the previous books you’ll almost certainly like this one too.

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Somebody like my friend Mattias

Many of you will by now have read Mattias’ excellent post talking about his experience growing up.

As I was talking with him about it afterwards, we hit on another related topic: what happens when people with that experience of falling in-between society’s accepted definitions are in your gaming group?  Is there anything in particular that you should do?  I have a pretty definite agenda here, so I’ll ask some leading questions; how can you make your games and gaming group more inclusive, and how can you do that while including potentially uncomfortable topics in your games?

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