Stats to Who: Roleplaying Doesn’t Care About Numbers Part 2

Zeeblee

As promised I am now going go through the Stats-to-Who process of character creation.  The Stats I will be working with is from Dungeons and Dragons 3.5 because I think most people will be at least passingly familiar with that system (as it is the face of roleplaying).  Below is a quick summary of the Stats:

Race: Human
Class: Fighter
Level: 2
Feats: Exotic Weapon Proficiency(spiked chain), Combat Expertise, Improved Trip, Combat Reflexes

This may not seem like much, and you’re right.  A DnD character also has skills, equipment, attributes, and languages.  But attributes are determined randomly, and the other bits aren’t really required at this point.  For those unfamiliar with the spiked chain Fighter twink, this is the beginning core to a build that has many variations.  The basic idea is that in DnD 3.5 you can trip your opponents from range with the chain, and if they try to get back up you get free attacks on them and can keep them lying prone.  Over time you can add more area control maneuvers, damage, or whatever, but for now I am only going to care about the core.  Now to the steps of character discovery!

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The Rebirth of Sci-Fi and Fantasy Movies and Television

I’m not really a movie guy; I’m much more comfortable sitting at home with a book in one hand and a glass of bourbon in the other while orchestral versions of Final Fantasy (and other video/computer game) music floats in the air. In part, this is because of my social inclinations:

  • I’m highly introverted and need alone time; why would I pay to be surrounded by the noises and smells of other people?
  • I like that I can read a book at my own pace instead of waiting around; the average movie pacing is too slow for me.
  • If I watch a movie in theaters, I can’t re-watch it without paying again.
  • Books are within the domain of my imagination.

But largely, this is actually more generational than anything. When I was growing up, geek movies and tv shows were terrible. Sure, you had Star Wars, but what else was there? You could either go for the inanely slow and confusing (2001: A Space Odyssey), the campy and cheesy (Galaxy Quest, which I love), or the underbudgeted (original series BSG). This is most clearly seen in superhero movies. They were either overly melodramatic and operatic (every Superman movie ever) or ridiculously silly (Jack Nicholson as The Joker; Arnold Schwarznegger as Mr. Freeze; Jim Carrey as The Riddler). Now, I don’t mean to impugn Batman or Batman Forever. Those movies were good in their own right, with Jack Nicholson portraying a much more over-the-top Joker, and Jim Carrey being on of my — guiltily — favorite movie comedians. But there was a certain sense in which science-fiction and super hero movies and fantasy movies were all made very tongue-in-cheek, with a sense of ‘we don’t really take this seriously; isn’t it so silly?’

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Game Analysis: Remembering

Zeeblee

As a rather big fan of ambient music and experimental composition I was delighted by the game Remembering, which delivered both exquisitely.  Unfortunately I feel it suffers from some key design flaws which actually run counter to its advertised goal.  On their main site the creators state,

Remembering is a game that leaves room for the player. By building a world based on sound instead of visuals we’ve created a place that relies on interpretation. It offers the chance to perceive it in a personal way.

This is not what I experienced.  Yes, the game had a great soundscape, but it also relied on visuals and was not open to exploration.

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Even More Crusader-er Kings: Crusader Kings II

There’s another big expansion coming out for Crusader Kings 2 on the 28th of May.  So on Monday I sat down to bring myself back up to speed with the game and polish up my rusty politicking skills; several hours later, I remembered why it was that I had spent 100+ hours playing the game in the first place.  CK2 is a fascinating look into the convoluted hearts of power-hungry medieval rulers, and in order to succeed you must become one yourself.  I love it.

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Rolling with the Punches

gentleman-gustaf-figure

For me, as somebody who GMs far more than he plays, roleplaying is all about rolling with the punches. You obviously can’t predict 100% what your players will do, and you can’t predict die rolls, or whatever random element is important in your system. Basically, shit happens, and you’ll have to deal with it. Here are a few tips I’ve found to make that easier:

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Opportunities vs. Obstacles

What’s the difference between an obstacle and an opportunity in an RPG?  I’ve played in plenty of games where the GM laid down what they thought was an opportunity and what I thought was an insurmountable obstacle.  And I’ve run games where the obstacles I created were instead interpreted as opportunities by my players.  Is there any distinction at all?

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Take Five: Episodic vs Serial works

In modern continuous works (largely tv shows at this point in time, but also comic books and other media) there are few ‘one-shots’ anymore. Obviously, books are the largest exceptions, but even many movies nowadays feel like they’re all either remakes, reboots, prequels, or sequels. Everything is linked to something else because why spend all of the money to make one of something when (if people like it) they’ll pay to come see another with less advertisement? And I’m sure that’s how a lot of consumers have come to see it. But from the perspective of a writer, it’s fantastic. Why? Because serial works have something that episodic works tend not to have. What is the difference between the two? I’m going to use TV shows as my ‘medium’, but you can apply this to any form of media.

A serial work is one where each episode builds off of previous episodes, and sets up future episodes. Episodic works, on the other hand tend to just rehash the same setting, but with a new plot. Rather than try and strictly define a midpoint, I’ll just say that it’s a vague continuum; everything is a little bit episodic and a little bit serial, but some works are way more episodic (Whose Line is it Anyway?) and others are way more serial (Lost). If you tune into a random episode of Whose Line is it Anyway? odds are you’ll understand it just fine. You might miss a few of the jokes that are more recurring jokes, but they’ll probably still be funny. On the other hand, the first time I tuned into Lost, I was — pardon the pun — lost. They were on an island, and an unknown monster — I was hoping they’d crashed on a prehistoric island and it was a dinosaur –was attacking them, and I had no idea why they were hiding in trees from a boar, and why the boar couldn’t be seen and then the next episode I tuned into I think there was a ghost or something and they were living in a bunker and pressing this button and all I could think was WHAT HAPPENED TO THE MONSTER? WAS IT A DINOSAUR? IS THAT WHY THERE’S A BUNKER? AND WHY ARE THEY PUSHING THAT BUTTON?

So I understand why TV shows are at least somewhat episodic. Who has the same chunk of time open EVERY day? Who will NEVER miss an episode? What about that random guy who sits down and turns the show on, is he going to keep watching if he can’t figure it out? Books on the hand, are inherently serial. You don’t sit down, pick up a book, flip to a random page, and start reading. So if somebody criticized a book for not making sense when you started halfway through, we’d laugh at them. But we do sort of expect that to be possible with TV (less so in the age of TiVo, which I think explains the success of shows like Game of Thrones). And I think we understand that book series’ and comic book series’ are part of one ‘book’, so to speak. Nobody buys just book 2 of a series.

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Roleplaying Does Not Care About Numbers

Zeeblee

Has anyone ever told you a story that you really not not care less about?  It was probably about something inane and uncontrollable (they had very little or no influence on the outcome), like winning a game of Chutes and Ladders or War.  It might have even gone like this:

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Spoilers

Sorry, illness delayed today’s post. It’ll go up Saturday, but I can promise you that the delay will be worthwhile (for one, I’ll have a voice to record the accompanying videos). So instead, spoilers!

What do Final Fantasy VIII, Chrono Chross, and Chrono Trigger all have in common?

  1. Plot
  2. Music

And does Doctor Who Series 11 share any of those things?

What does Dave Brubeck have in common with a feathered beast of burden?

Am I the only one who hears this Dave Brubeck song and thinks of this Final Fantasy song?

And let’s not even talk about this song.

If you’re a music nerd, you may think you already know what my next post is going to be about.

But actually, it’s about the contrast between episodic and serial media, using the topic alluded to above as an analogy of sorts.

Any thoughts?

An Argument for Camera Tricks

You watch the heroes as they step up to the front door of the old and abandoned house, lit only by the faint glow of the streetlights down the block.  There’s a rustle, and the heroes look around them anxiously before one of them pushes open the door while the other stands watch.  A few leaves obscure your vision as the camera shifts, hiding in a bush.  The heroes both turn to look inside, and your view rushes forward, surging up the steps towards the heroes as they turn in shock and you…

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